MMN: Need a host... (PLEASE Read) [message #21340] |
Mon, 19 May 2003 14:15 |
Beanyhead
Messages: 549 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Colonel |
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Hello Everyone,
I do not know if you remember, but there used to be a fan map night called: "Mod Map Night" where we'd host about 20 maps from many individuals mostly to give mappers an incentive to make great maps. But, after a few months of this, Trey lost many computers and was unable to host Mod Map Night again.
However, with there only being one server regually hosting many fanmaps, I'd like to revive this special night. As you remember, it was a lot of great fun, and some really fun maps (even if they weren't a fighting map). I'd like to find a host for Mod Map Night again, preferbly around 20+ users. You'll get nothing out of it except those in the community to respect you and helping the community stay alive.
If you'd be interested in doing this, if you would be kind enough to leave a reply in this thread, me and the rest of the community will be greatful...
Thanks,
Beanyhead
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MMN: Need a host... (PLEASE Read) [message #21341] |
Mon, 19 May 2003 14:18 |
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SS217
Messages: 321 Registered: February 2003 Location: USA
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Recruit |
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Beany, I'll host a 12 dedicated if you really need me to, I know 12 isn't much and I can handle more, but then again the state of this community shouldn't be too greedy. Just tell me if you need me.
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MMN: Need a host... (PLEASE Read) [message #21480] |
Tue, 20 May 2003 12:25 |
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SS217
Messages: 321 Registered: February 2003 Location: USA
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Recruit |
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This topic should be a sticky. Wow, HTML is ON..never knew that. This is also a sad excuse for a bump...Need..more..servers, maybe we can do this on REOL and have REOL just host MMN for the night with about 5 different servers up.
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MMN: Need a host... (PLEASE Read) [message #21694] |
Wed, 21 May 2003 23:35 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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I have a question,
I have a 1.3GHZ Celleron (Should have gone AMD) and a cable connection, how many users could I host with the FPS? Is it even worth it?
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MMN: Need a host... (PLEASE Read) [message #21709] |
Thu, 22 May 2003 04:22 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Furthermore, why do we even need a "Mod Map Night?"
1. 95% of the maps created in this community are pure shit... Some are playable, some aren't, some are just paper sacks with shit inside, lit on fire, placed on your front doorstep for you to stomp out...
2. Out of the 5% of maps that are actually playable and work right, The Pits already runs them... Every night, and all day and all night on the weekends.
3. Out of The Pits, almost every map ran that isn't standard is mine, with the exception of Siege.
4. What's the point, really? The Pits already does it, so unless you're going to host these *good* (I doubt anyone wants to play Fortress anymore, or Imbusa Isles) maps at least every night with at least 16-24 players, why bother?
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MMN: Need a host... (PLEASE Read) [message #21720] |
Thu, 22 May 2003 07:54 |
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maj.boredom
Messages: 95 Registered: February 2003
Karma: 0
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Recruit |
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That’s one way to look at it, but what if we put a positive spin on it instead? It promotes excitement or enthusiasm in the community because it’s different and fresh every week. That’s positive. Also, it gives other map makers a chance to have their work exposed. That’s positive, too. True, not every map is going to be a gem, but this way people can form his or her own opinions. And that's positive as well.
I remember Mod Map Night. I think is was and still is a good idea.
Professionalism: Not only a skill set, but a mind set as well.
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MMN: Need a host... (PLEASE Read) [message #21772] |
Thu, 22 May 2003 12:21 |
Beanyhead
Messages: 549 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Colonel |
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Aircraftkiller | Furthermore, why do we even need a "Mod Map Night?"
1. 95% of the maps created in this community are pure shit... Some are playable, some aren't, some are just paper sacks with shit inside, lit on fire, placed on your front doorstep for you to stomp out...
2. Out of the 5% of maps that are actually playable and work right, The Pits already runs them... Every night, and all day and all night on the weekends.
3. Out of The Pits, almost every map ran that isn't standard is mine, with the exception of Siege.
4. What's the point, really? The Pits already does it, so unless you're going to host these *good* (I doubt anyone wants to play Fortress anymore, or Imbusa Isles) maps at least every night with at least 16-24 players, why bother?
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Because:
1. The Pits runs only a few maps, and will not even try some user's maps, and only CnC Mode maps.
2. The Pits runs regular maps with them.
[Updated on: Thu, 22 May 2003 12:29] Report message to a moderator
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MMN: Need a host... (PLEASE Read) [message #21827] |
Thu, 22 May 2003 16:24 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Renbattle (GSA Server)(Running BR) is a very good fan map server. It's sure fun to playthere after a night of the normal maps. We had an excellent game of bunkers earlier. I know titian's map (TiberianPit2) may not be the best quality in the world but that was one of the best matches of the night. When your playing on the maps it just makes a change from the normal ones, i don't see any people comaplaining about things like "oh that texturing is a bit dodgy" or "that terrain looks crap", everyone just has fun. The worst maps are the ones with nothing new, most people left the server when Complex_AI arrived.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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