how can i get it so that... [message #214309] |
Mon, 21 August 2006 11:37 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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..everyone spawns as neutral
i know ssaow can do it, but i cant set up spawners for it and if i were to have a death match where everyone is neutral, they would all spawn at the same place which means that they'd get stuck and no game will take place.
how can i fix this?
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Re: how can i get it so that... [message #214336 is a reply to message #214309] |
Mon, 21 August 2006 13:50 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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..and how can i easily find the middle when the level edit's size in infinite?
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Re: how can i get it so that... [message #214353 is a reply to message #214309] |
Mon, 21 August 2006 14:53 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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how do i avoid having to give them all a teleport to the same zone, cos if the map is just starting, they will teleport at the same time.
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Re: how can i get it so that... [message #214490 is a reply to message #214309] |
Tue, 22 August 2006 10:33 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Why can't you add more neutral spawners?
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: how can i get it so that... [message #214494 is a reply to message #214309] |
Tue, 22 August 2006 11:24 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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when you choose a team the spawner belongs to, you can choose 'gdi, 'nod(obviously) and 'unteamed'. the preset called' renegade spawner'(or something like that) is the one with unteamed selected, and even using that spawner dosnt affect where ssaow's 'neutral' spawns.
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Re: how can i get it so that... [message #214499 is a reply to message #214309] |
Tue, 22 August 2006 11:32 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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what i need is a solution where everyone goes to this team where i can set up spawners for as soon as they join the game.
ssaow is halfway to what i need, forcing the players on one team, but it forces it to the wrong team, as i cant use spawners for this one.
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Re: how can i get it so that... [message #214506 is a reply to message #214309] |
Tue, 22 August 2006 11:38 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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actually, for the teleporter one you'd set the script zone at 0,0,0 and the daves arrow where you wanted the spawn.
problem is, people would still get stuck at the beginning of games as they'd go through the same spawner at the same time.
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Re: how can i get it so that... [message #214510 is a reply to message #214309] |
Tue, 22 August 2006 12:00 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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i mean once they have teleported they will become stuck, as they will teleport at the same time.
is there a script in scripts.dll i can use to change someones team to the one i need? that way, i can force them all on a certain team.
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Re: how can i get it so that... [message #214523 is a reply to message #214309] |
Tue, 22 August 2006 13:25 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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it's good that you've done that but then there is the problem of the client needing the script...does the client need the script?
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Re: how can i get it so that... [message #214533 is a reply to message #214309] |
Tue, 22 August 2006 14:48 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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i'll try it tommorrow.
btw, what perimeters will i need?
(and what values?)
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