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Height Field Bitmaps [message #21253] Mon, 19 May 2003 03:50 Go to next message
General Havoc is currently offline  General Havoc
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I found some zips off the old Mod Exchange that contained heightfield Bitmaps made by Dante. You may find some use for them.

http://modx.renevo.com/showthread.php?s=&postid=800

_General Havoc


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Scripts.dll Debugger, Map Scripter and Tutorial writer

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Aston University in Birmingham, UK
Height Field Bitmaps [message #21259] Mon, 19 May 2003 04:41 Go to previous messageGo to next message
England is currently offline  England
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Dumb question, what are heightfields?

In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.

When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
Height Field Bitmaps [message #21268] Mon, 19 May 2003 06:10 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Well, there used to make terrain. Basically it is a monchrome bitmap with different shades. The lighter parts are higher than the darker ones creating a mesh with different height according to the shade on the bitmap. The can be used as a base for a map or to create mountains. The heightfield editor in Level Edit is used to create hills. A heightfield doesn't produce a W3D file unlike RenX maps. This limits heightfields to simple DeathMatch maps. Buildings are possible but require the use of RenX. Hope this Information Helps.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Height Field Bitmaps [message #21271] Mon, 19 May 2003 06:57 Go to previous messageGo to next message
StoneRook is currently offline  StoneRook
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Actually -

you can use the "displace" modifier in RenX to make "height field" maps --- and you don't have the limitations that you do with the Commando HF part.


i have used it quite successfully in making unique terrain. It takes a bit of work (to texture it up)

(the stuff for the Mutant video was made with a custom hf map)


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
Height Field Bitmaps [message #21275] Mon, 19 May 2003 07:29 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah I believe there is a tutorial here.

http://www.computerpannen.com/cwm/cwm/cwm3d/3dbiggrin3.gif

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK

[Updated on: Wed, 21 May 2003 14:29]

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Height Field Bitmaps [message #21324] Mon, 19 May 2003 12:30 Go to previous message
CNCWarpath is currently offline  CNCWarpath
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