i was wondering... [message #212643] |
Thu, 10 August 2006 15:38 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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when you add a building to renx, you have to delete the mesh and shape it around the building so textures/bottom floors work alright.
i was wondering, is there a quick way to do this without having to move vertices/edges around? or will i have to spend time doing this all the time?
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Re: i was wondering... [message #212657 is a reply to message #212643] |
Thu, 10 August 2006 16:19 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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the17doctor wrote on Thu, 10 August 2006 17:38 | when you add a building to renx, you have to delete the mesh and shape it around the building so textures/bottom floors work alright.
i was wondering, is there a quick way to do this without having to move vertices/edges around? or will i have to spend time doing this all the time?
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No, you don't--just look for the building tutorials in the stickied threads at the top of this forum and they'll tell you how to do it properly.
-YSLMuffins
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See me online as yslcheeze
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Re: i was wondering... [message #212737 is a reply to message #212657] |
Fri, 11 August 2006 02:59 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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YSLMuffins wrote on Thu, 10 August 2006 18:19 |
the17doctor wrote on Thu, 10 August 2006 17:38 | when you add a building to renx, you have to delete the mesh and shape it around the building so textures/bottom floors work alright.
i was wondering, is there a quick way to do this without having to move vertices/edges around? or will i have to spend time doing this all the time?
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No, you don't--just look for the building tutorials in the stickied threads at the top of this forum and they'll tell you how to do it properly.
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there arent any sticky topics at the top of this forum with building tutorials though...
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Re: i was wondering... [message #212751 is a reply to message #212643] |
Fri, 11 August 2006 05:46 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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why do people constanly refer me to that - if im asking here it means i have checked that site and found nothing of what im looking for.
if there was a tutorial there that helped me out on a problem that i have, i'll use it and not ask here.
thank you.
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Re: i was wondering... [message #212767 is a reply to message #212643] |
Fri, 11 August 2006 08:25 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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i dont mean build a building....*mumbles to self incoherrently*
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Re: i was wondering... [message #212793 is a reply to message #212767] |
Fri, 11 August 2006 13:57 |
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YSLMuffins
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the17doctor wrote on Fri, 11 August 2006 10:25 | i dont mean build a building....*mumbles to self incoherrently*
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Sorry, it just happens all too often when people ask for help without checking the stickied stuff. I thought I remembered a tutorial on renhelp just for what you need, but I was wrong. Here's the closest: a boolean tutorial, which should help you with what you want.
Basically, you'd use this same method, but you'd have to clone the buildings and make sure they're perfectly aligned and touching the terrain. Then you'd use boolean to cut holes.
-YSLMuffins
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See me online as yslcheeze
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Re: i was wondering... [message #212795 is a reply to message #212643] |
Fri, 11 August 2006 14:15 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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thanks for trying but boolean dosnt work at all.
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Re: i was wondering... [message #212808 is a reply to message #212643] |
Fri, 11 August 2006 16:20 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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for some reason it dosnt affect the terrain at all but deletes the section i have clicked to be 'moved'.
is there any other way apart from boolean.
thanks for your help.
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Re: i was wondering... [message #212817 is a reply to message #212643] |
Fri, 11 August 2006 17:33 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Yes, the easyiest way is the way i do it.
There is no need to delete the terrain mesh that comes with (for example) the "buildings-setup.gmax" file the terrain seen in this file (called "Object01" and "Plane01") is perfectly aligned to the buildings so keep this mesh
Build your map around these two terrain meshes, then use the edit mesh "Attach" tool to attach "Object01" and "Plane01" to your maps ground terrain mesh. Then use the create tool to build new polygons to fill in the gaps around "Object01" and "Plane01" and your maps terrain mesh
If you wish to move the buildings to diffrent locations then you can detach the polygons of "Object01" and "Plane01" that are around the building you want to move to seperate meshes (for each building) and group them with the building you wish to move so that the detached terrain stays aligned to your building.
hope this helps
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Re: i was wondering... [message #212873 is a reply to message #212643] |
Sat, 12 August 2006 02:29 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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thanks for that.
even though ill be using the buildings in C&C mode, i've still save the mesh as a seperate file lol
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Re: i was wondering... [message #212914 is a reply to message #212643] |
Sat, 12 August 2006 11:18 |
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YSLMuffins
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Just FYI, but the boolean method does work. If your ground is mostly (or completely) flat, you just have apply an edible mesh modifier (or convert to edible mesh if you don't need the boolean modifier). Your new faces and vertices should be created to match the underside of the building. You just have to delete them.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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