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Re: C&C FarCry Update - Playtest went though [message #207644 is a reply to message #205454] Tue, 11 July 2006 20:43 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Jesus, that Power Plant is huge. It looks fucking awesome.



Nice work. Big Ups
Re: C&C FarCry Update - Playtest went though [message #207775 is a reply to message #205454] Wed, 12 July 2006 16:15 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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maybe I can buy FarCry soon now. I finally got a job.
Re: C&C FarCry Update - Playtest went though [message #207804 is a reply to message #205454] Wed, 12 July 2006 21:43 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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I'd just like to take this moment to thank all the warm responses and positive feedback you lot have shown us in this topic! It's very refreshing for us slaves. Sad

In all seriousness, I feel it is comforting to bring up the fact that most of the team behind this project have enjoyed C&C Renegade and the resourcefulness of the CNC gamerules for quite some time. We know what worked, we know what could stand some improvement, and we know what additions to make as we move closer towards what I call "CNCV2."

This is a C&C community-driven project; I'd love to see a constant flow of feedback and opinions being direct at our designated forum section located at http://renevo.com/?showforum=85. Be sure to keep checking in our our Wiki section (http://staff.dead6.net/wiki/index.php?n=Cncfc.Codedoc) where we keep an up-to-date listing of all the features and content that make up the core of C&C FarCry and, upon release, an in-depth review of all the source files (entirely encased in Lua script files meaning you only need Notepad to alter the code) for your modding delight.

It's going to be fun.
Re: C&C FarCry Update - Playtest went though [message #208119 is a reply to message #205454] Fri, 14 July 2006 18:01 Go to previous messageGo to next message
jnz is currently offline  jnz
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good one. aircraftkiller, these people have worked hard on creating this mod. when you can create one better with no bugs and with perfect detail. critisize but untill then shut ur gob.

good mod guys. cant wait till august.

btw: did you create the models in gmax?


Dan

[Updated on: Fri, 14 July 2006 18:02]

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Re: C&C FarCry Update - Playtest went though [message #208137 is a reply to message #205454] Fri, 14 July 2006 21:05 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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I will repost what i stated perviously so you do not have to look for it help-linux:

We are trying to use as much in-game content from farcry as possible.

We are creating a couple of vehicles, and possibly weapons to supplement farcry's existing model library, however, those are still in progress.

Our goal is to add CnC style gameplay to an existing game, not create a total conversion.

Thanks for your enthusiasm!

EDIT: for anyone interested, farcry is now available for 9.99:

http://www.direct2drive.com/82/product/Buy-Far-Cry-Download


http://www.renevo.com/members/carl/banner.png

[Updated on: Fri, 14 July 2006 21:27]

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Re: C&C FarCry Update - Playtest went though [message #210769 is a reply to message #205454] Mon, 31 July 2006 22:20 Go to previous messageGo to next message
Dante
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We are still cooking, we just finished up the majority for the scripting with much thanks to vlotboky for the nice work.

We are still trying to put together the buildings, the power plant has been finished, and the mining facility is under work while i spend some time tweaking out the GUI and -Tim- works on Valley Day.

Also, lest not forget Dan is recovering from a recent surgery, and should be getting the additional vehicle UVW wrapped so that we can get it textured and rigged for game use.

While i am tweaking around with the GUI, i will probably post some screenshots in our media section, so keep an eye out!


Re: C&C FarCry Update - Playtest went though [message #210944 is a reply to message #205454] Wed, 02 August 2006 03:15 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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This mod looks awesome, I would be interested in participating in any public tests, so keep us up to date and I will get a copy before the public playtest goes through.

Copies are available for next to nothing on Ebay atm.

Scrubs ftw.


http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png
It's a mexican pirate .... F*ck a dog by Blink 182

[Updated on: Wed, 02 August 2006 03:17]

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Re: C&C FarCry Update - Playtest went though [message #212301 is a reply to message #205454] Tue, 08 August 2006 05:24 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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We are nearing our first major internal alpha test milestone. We hope to hold extensive testing near the end of August, or perhaps in early September.

As such, we are currently looking to build a small internal testing team. The number will be from 10-20 people. In order to be a tester, you need to have attention to detail. And of course, you need to own a valid copy of FarCry.

If you don't have FarCry, but would like a chance to be a tester, FarCry is now available for only 9.99 from direct2drive.com.

If you are interested in joining our testing team, please email castus AT gmail DOT com with your contact information, and anything else you might feel usefull.


http://www.renevo.com/members/carl/banner.png

[Updated on: Tue, 08 August 2006 05:25]

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Re: C&C FarCry Update - Playtest went though [message #212379 is a reply to message #205454] Tue, 08 August 2006 21:16 Go to previous messageGo to next message
jnz is currently offline  jnz
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why do you need far cry for this?
Re: C&C FarCry Update - Playtest went though [message #212381 is a reply to message #205454] Tue, 08 August 2006 21:42 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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Because it is a mod for farcry?

http://www.renevo.com/members/carl/banner.png
Re: C&C FarCry Update - Playtest went though [message #212440 is a reply to message #212381] Wed, 09 August 2006 09:57 Go to previous messageGo to next message
Spice
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help-linux wrote on Wed, 09 August 2006 00:42

why do you need far cry for this?


I don't understand, you have blown my mind! Dont Get It

Really though, That's laugh out loud worthy.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Wed, 09 August 2006 09:58]

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Re: C&C FarCry Update - Playtest went though [message #212678 is a reply to message #205454] Thu, 10 August 2006 18:54 Go to previous messageGo to next message
DreamWraith is currently offline  DreamWraith
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Below are some screenshots of the (hopefully) final Large Sized Power Plant.

http://cncfc.dead6.net/shots/pp/pp1.jpg
http://cncfc.dead6.net/shots/pp/pp2.jpg
http://cncfc.dead6.net/shots/pp/pp3.jpg
http://cncfc.dead6.net/shots/pp/pp4.jpg
http://cncfc.dead6.net/shots/pp/pp5.jpg
http://cncfc.dead6.net/shots/pp/pp6.jpg
http://cncfc.dead6.net/shots/pp/pp7.jpg


http://www.renevo.com/members/carl/banner.png
Re: C&C FarCry Update - Playtest went though [message #212679 is a reply to message #205454] Thu, 10 August 2006 18:58 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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That looks great, but I'm curious as to why there are boxes on top of the first roof.
Re: C&C FarCry Update - Playtest went though [message #212683 is a reply to message #205454] Thu, 10 August 2006 19:05 Go to previous message
DreamWraith is currently offline  DreamWraith
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I put those there earlier, before I had placed the ladders you see on the other side. Apparently I forgot to remove them. Thanks for pointing those out.

~dw


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