scripts 2.9 [message #211373] |
Fri, 04 August 2006 15:45 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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sycar
Messages: 144 Registered: February 2006 Location: Reading, UK
Karma: 0
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Recruit |
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hey jonwill/or anyone else that knows
can you explain how you use the find_nearest_building function and also how you use the new engineer repair functions.
thanks buffymaniack
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Re: scripts 2.9 [message #211776 is a reply to message #211373] |
Sat, 05 August 2006 07:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Cat998
Messages: 1082 Registered: January 2004 Location: Austria, Vienna
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General (1 Star) Moderator/Captain |
![171832178](/theme/Renegade_Forums/images/icq.png) ![berni2288](/theme/Renegade_Forums/images/yahoo.png)
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GameObject *Find_Nearest_Building(Vector3 Pos)
When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"
Programming is like sex: one mistake and you have to support it for the rest of your life
Want the best answers? Ask the best questions!
"So long, and thanks for all the fish."
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