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Edges Cause Lighting Problems [message #21089] Sat, 17 May 2003 16:50 Go to next message
Sanada78 is currently offline  Sanada78
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When I lost my map due to a corruption I got it back through the W3D Importer. Now I have it back, I noticed that the edge line on objects appears when it didn't before. I can't post a pic as n00bstories picture service is still down but when lighting is applied to the map, I get this effect when one side of the edge is darker/lighter than the one on the other side. This would mean when your in-game you'll see one side of the edge lighter than the other which looks crap.[/img]

[Updated on: Sat, 17 May 2003 17:55]

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Edges Cause Lighting Problems [message #21093] Sat, 17 May 2003 17:28 Go to previous messageGo to next message
Captkurt
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Is this after running your Vis Stuff?
Edges Cause Lighting Problems [message #21094] Sat, 17 May 2003 17:34 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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No, VIS hasn't been applyed yet.
Edges Cause Lighting Problems [message #21095] Sat, 17 May 2003 17:47 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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try the smooth modifier, and make sure you check that auto smooth or whatever option in the options for the modifier.
Edges Cause Lighting Problems [message #21096] Sat, 17 May 2003 17:50 Go to previous messageGo to next message
Captkurt
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Is this in Level Edit, or what?
Edges Cause Lighting Problems [message #21097] Sat, 17 May 2003 17:57 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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This is in GMax, It's hard to explain without the pictures showing my problem.
Edges Cause Lighting Problems [message #21099] Sat, 17 May 2003 18:02 Go to previous messageGo to next message
Captkurt
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Hmmmm! Sorry, I don't really know what the fix would be,
Edges Cause Lighting Problems [message #21100] Sat, 17 May 2003 18:02 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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again, i think you should try the smooth modifier - in gmax/renx

hopefully it'll smooth out the surface normals and the lighting will be much smoother and better looking. I have some places in haunted house v2 that really benefit from it.
Edges Cause Lighting Problems [message #21104] Sat, 17 May 2003 18:34 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Thanks, smoothing has solved the problem.
Edges Cause Lighting Problems [message #21210] Sun, 18 May 2003 18:48 Go to previous messageGo to next message
Dante
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General (1 Star)
another way...


Compute Vertex Solve from the lighting menu


Edges Cause Lighting Problems [message #21613] Wed, 21 May 2003 11:10 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Dante

another way...


Compute Vertex Solve from the lighting menu


How do I do that? Is it done in RenX or Renegade Editor?
Edges Cause Lighting Problems [message #21619] Wed, 21 May 2003 11:40 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Level Edit, Lighting > Compute Vertex Solve

_General Havoc


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Edges Cause Lighting Problems [message #21621] Wed, 21 May 2003 11:42 Go to previous message
JRPereira is currently offline  JRPereira
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For me the vertex solve often still needs the mesh to have the smooth modifier for smoother lighting.
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