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Flying vehicle weapons [message #207233] Sun, 09 July 2006 11:02 Go to next message
Tibwolf is currently offline  Tibwolf
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Does anybody else use the miniguns on the Apaches and Orcas for everything except buildings? It feels like they do the same amount of damage in the same time frame against vehicles compared to rockets, but they hit faster and leave some room for error. They also have much greater range.

Against infantry, 20 damage per hit seems more useful than trying to splash them to death. I suppose the splash could help in finding SBHs, though

The only reasons that I might use rockets are to attack buildings and to lead my shots to hit a retreating vehicle, and I would usually rather harass infantry and vehicles than take a couple of shots at a building that is bound to be noticed and repaired anyways


So, does anybody else use the minigun on them exclusively, or am I a typical stupid n00b/noob/nub?

[Updated on: Sun, 09 July 2006 11:02]

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Re: Flying vehicle weapons [message #207239 is a reply to message #207233] Sun, 09 July 2006 12:14 Go to previous messageGo to next message
Tunaman
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That's pretty much how you should use flying vehicles.. But the guns do more than 20 damage per shot against infantry... I don't know how much damage it does, but 1 headshot instantly kills all basic infantry so they do at least 40 damage per shot. Smile

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Re: Flying vehicle weapons [message #207240 is a reply to message #207233] Sun, 09 July 2006 12:53 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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Two good thing about rockets is that, they *do* more damage against vehicles in a same time frame, you only have to make sure you hit it, which may be considerably harder but if a person goes out to repair and has a hotwire/tech repairing, a person can out-repair the chain gun the copter shoots, while the rockets can out-damage the repair gun. Another thing is that rockets lock, and when facing another copter in front of you it may be better to just use your rockets since they do more damage... and with little health it doesn't take much to take another copter down.

In general? The chain gun is probably a lot easier to use and if you aren't that good you might want to keep trying to use it.

and yes, 40 damage per body shot is correct, 200 per headshot


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt

[Updated on: Sun, 09 July 2006 12:54]

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Re: Flying vehicle weapons [message #207251 is a reply to message #207233] Sun, 09 July 2006 14:23 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Every now and again I use the rockets for anti-air work... doesn't work all that often though. Homey used to be ridiculously good at that

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Re: Flying vehicle weapons [message #207267 is a reply to message #207233] Sun, 09 July 2006 16:38 Go to previous messageGo to next message
Tibwolf is currently offline  Tibwolf
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Eh, the editor says 20, but the warhead probably changes that.

Maybe I am just horrible with Apache rockets in general...
Re: Flying vehicle weapons [message #209629 is a reply to message #207240] Mon, 24 July 2006 19:50 Go to previous messageGo to next message
F15pilotXP is currently offline  F15pilotXP
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Sniper_De7 wrote on Sun, 09 July 2006 14:53

Two good thing about rockets is that, they *do* more damage against vehicles in a same time frame, you only have to make sure you hit it
that's complete BS....I tried it with a harvester...they do exactly the same damage
Roll Eyes
Re: Flying vehicle weapons [message #209637 is a reply to message #207233] Mon, 24 July 2006 21:31 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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De7 is right and you are wrong.
Re: Flying vehicle weapons [message #209649 is a reply to message #209629] Tue, 25 July 2006 00:08 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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F15pilotXP wrote on Mon, 24 July 2006 21:50

Sniper_De7 wrote on Sun, 09 July 2006 14:53

Two good thing about rockets is that, they *do* more damage against vehicles in a same time frame, you only have to make sure you hit it
that's complete BS....I tried it with a harvester...they do exactly the same damage
Roll Eyes

I don't know what game you're playing but it doesn't sound like Renegade.


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Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
Re: Flying vehicle weapons [message #209662 is a reply to message #207233] Tue, 25 July 2006 04:33 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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Colonel
It took roughly 27 seconds to kill the harvy with rockets and it took 35 seconds with the chaingun.

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt

[Updated on: Tue, 25 July 2006 04:34]

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Re: Flying vehicle weapons [message #209767 is a reply to message #209662] Tue, 25 July 2006 19:53 Go to previous messageGo to next message
nukchebi0
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Sniper_De7 wrote on Tue, 25 July 2006 05:33

It took roughly 27 seconds to kill the harvy with rockets and it took 35 seconds with the chaingun.



He most likely missed a few rockets, as they will crash into the ground if forced to turn at low altitudes.
Re: Flying vehicle weapons [message #209772 is a reply to message #207233] Tue, 25 July 2006 20:59 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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Colonel
why are you telling me this? It's possible he could have missed or he could have just counted the number of seconds wrong or didn't hold down the button. The guy should probably not have said something if he can't manage hitting the harvester with his rockets.

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: Flying vehicle weapons [message #209798 is a reply to message #207233] Wed, 26 July 2006 03:46 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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The Harv can be awfully dodgy at times...I think everyone here has a story of his Timed C4 missing.

lol
Re: Flying vehicle weapons [message #210119 is a reply to message #207233] Thu, 27 July 2006 23:11 Go to previous messageGo to next message
Dover is currently offline  Dover
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I don't, but I have stories of the harv running me over because I always try to put the C4 on the front...

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Flying vehicle weapons [message #210123 is a reply to message #210119] Thu, 27 July 2006 23:53 Go to previous messageGo to next message
nukchebi0
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!n00b Dover got run over by the Harvy. lol
Re: Flying vehicle weapons [message #210271 is a reply to message #209798] Fri, 28 July 2006 22:48 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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JohnDoe wrote on Wed, 26 July 2006 05:46

The Harv can be awfully dodgy at times...I think everyone here has a story of his Timed C4 missing.


Hav uses dodgehex.ini didnt you know. :/
Re: Flying vehicle weapons [message #210624 is a reply to message #207251] Mon, 31 July 2006 11:13 Go to previous message
Renx is currently offline  Renx
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MaidenTy1 wrote on Sun, 09 July 2006 18:23

Every now and again I use the rockets for anti-air work... doesn't work all that often though. Homey used to be ridiculously good at that


The rockets are great for anti-air. All you have to do is keep your reticle right on the other helicopter and the rockets will hope right in. It'll make them run a lot faster than the chaingun ever could.


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