Level edit problem [message #208315] |
Sat, 15 July 2006 22:14 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/avatars/Cargo_Plane.jpg) |
Spetz5
Messages: 109 Registered: October 2005 Location: Ontario, Canada.
Karma: 0
|
Recruit |
|
|
Ok, well, I've been having this problem with level edit.
See, being a total amateur at anything to do with modeling, or making a map in RenX, I make height field maps instead, some of which are pretty nice in my opinion to. Anyways to the point. I get all of my terrain and everything done, do all the other crap you need to do, like adding those little editor object things in. But, the problem occurs when I go to "Generate sectors". I receive the message "Out of Memory", and it will not generate. I honestly have no clue why it does this, or how to fix it. If possible, can I get a bit of help on this?
Thanks
-spetz
P.S - Please don't call me a n00b for making height field maps, honestly you'd call me more of one if you say my modeling work.
[Updated on: Sat, 15 July 2006 22:14] Report message to a moderator
|
|
|
|
|
Re: Level edit problem [message #208377 is a reply to message #208374] |
Sun, 16 July 2006 07:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/avatars/A-10.jpg) |
LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
well, the sectors prevent AI from getting stuck against a wall.
and the waypaths, AI follow a waypatch by a script, and if they follow your waypatch they dont need sectors as long as your waypatch isn't against a wall
and the "out of memory" I dont know, if your place enough patchfind sectors it supposes to work
Moding can be real Fun...
|
|
|
|
|
|