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Re: 100 credits after dead [message #208069 is a reply to message #208046] |
Fri, 14 July 2006 11:01 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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instead of doing that, just make the snipers free.(on one server, you start with 1000, but snipers are free anyway )
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Re: 100 credits after dead [message #208113 is a reply to message #208046] |
Fri, 14 July 2006 17:00 |
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theplague
Messages: 261 Registered: May 2004
Karma: 0
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if your using ssaow, look at the "Grant_Powerup_Creted", find somthing along the lines of:if(strstr(get_preset(obj), "XXX_Pistal") { and add after it this line:Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
but it's just easyer if you set your snipers as free. and starting cash as 1000
[Updated on: Fri, 14 July 2006 17:01] Report message to a moderator
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Re: 100 credits after dead [message #208158 is a reply to message #208069] |
Sat, 15 July 2006 01:44 |
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SODPaddy
Messages: 233 Registered: August 2005 Location: Germany
Karma: 0
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if your using ssaow, look at the "Grant_Powerup_Creted", find somthing along the lines of:
if(strstr(get_preset(obj), "XXX_Pistal") {
and add after it this line:
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
but it's just easyer if you set your snipers as free. and starting cash as 1000
[Updated on: Sat, 15 July 2006 02:01]
Where must i insert that?
Website: www.Area54.eu
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Visit us at www.Area54.eu
[Updated on: Sat, 15 July 2006 01:45] Report message to a moderator
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Re: 100 credits after dead [message #208183 is a reply to message #208046] |
Sat, 15 July 2006 07:48 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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like he said above; after this line:
if(strstr(get_preset(obj), "XXX_Pistal") {
so you'll have two lines of coding that look like this:
if(strstr(get_preset(obj), "XXX_Pistal") {
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
This is a signature. Reading this is wasting your time.
[Updated on: Sat, 15 July 2006 07:49] Report message to a moderator
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Re: 100 credits after dead [message #208477 is a reply to message #208046] |
Sun, 16 July 2006 23:47 |
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theplague
Messages: 261 Registered: May 2004
Karma: 0
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-open scripts.sln
-Ctrl+Alt+L (to bring up the project files list)
-double click aow.cpp
-follow above instructions
your looking for:if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
{
-build the project (Ctrl+Shift+B)
-new scripts.dll should be in the same folder as scripts.sln
[Updated on: Sun, 16 July 2006 23:48] Report message to a moderator
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Re: 100 credits after dead [message #208633 is a reply to message #208046] |
Tue, 18 July 2006 06:46 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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change:
/*
if (FirstObject == true) {
FirstObject = false;
RecognizeMap(true);
}*/
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
{
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
int printable_nickname=1;
int i;
if (Commands->Get_ID(obj) == 0 || !obj)
{
return;
}
to
/*
if (FirstObject == true) {
FirstObject = false;
RecognizeMap(true);
}*/
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
{
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
int printable_nickname=1;
int i;
if (Commands->Get_ID(obj) == 0 || !obj)
{
return;
}
in other words, tab the line:
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
once more
i think
p.s., i dont actually know c++ so this may be wrong
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[Updated on: Tue, 18 July 2006 06:47] Report message to a moderator
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Re: 100 credits after dead [message #208649 is a reply to message #208631] |
Tue, 18 July 2006 10:02 |
Adad
Messages: 84 Registered: April 2003
Karma: 0
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TGPaddy wrote on Tue, 18 July 2006 21:32 | Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
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Commands->Give_Money(obj,(Commands->Get_Money(obj)*-1)+1000,false);
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