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100 credits after dead [message #208046] Fri, 14 July 2006 08:16 Go to next message
SODPaddy is currently offline  SODPaddy
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I need help:

I want to made a sniper mod, if im dead then i respawn and want to become 1000 credits? how to do ?


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Re: 100 credits after dead [message #208069 is a reply to message #208046] Fri, 14 July 2006 11:01 Go to previous messageGo to next message
futura83
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Viva la Resistance!
instead of doing that, just make the snipers free.(on one server, you start with 1000, but snipers are free anyway Razz)

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Re: 100 credits after dead [message #208113 is a reply to message #208046] Fri, 14 July 2006 17:00 Go to previous messageGo to next message
theplague is currently offline  theplague
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if your using ssaow, look at the "Grant_Powerup_Creted", find somthing along the lines of:
if(strstr(get_preset(obj), "XXX_Pistal") {
and add after it this line:
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);


but it's just easyer if you set your snipers as free. and starting cash as 1000


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[Updated on: Fri, 14 July 2006 17:01]

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Re: 100 credits after dead [message #208158 is a reply to message #208069] Sat, 15 July 2006 01:44 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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if your using ssaow, look at the "Grant_Powerup_Creted", find somthing along the lines of:

if(strstr(get_preset(obj), "XXX_Pistal") {

and add after it this line:

Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);



but it's just easyer if you set your snipers as free. and starting cash as 1000

[Updated on: Sat, 15 July 2006 02:01]



Where must i insert that?


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[Updated on: Sat, 15 July 2006 01:45]

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Re: 100 credits after dead [message #208183 is a reply to message #208046] Sat, 15 July 2006 07:48 Go to previous messageGo to next message
futura83
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Viva la Resistance!
like he said above; after this line:


if(strstr(get_preset(obj), "XXX_Pistal") {

so you'll have two lines of coding that look like this:


if(strstr(get_preset(obj), "XXX_Pistal") {
Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);


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[Updated on: Sat, 15 July 2006 07:49]

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Re: 100 credits after dead [message #208201 is a reply to message #208046] Sat, 15 July 2006 09:25 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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but i havent visual studio Sad

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Re: 100 credits after dead [message #208259 is a reply to message #208046] Sat, 15 July 2006 17:12 Go to previous messageGo to next message
theplague is currently offline  theplague
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then you better do the free sniper thing or just get the refinery to grant 1000 per second or something... (both can be done with levelEdit)

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Re: 100 credits after dead [message #208351 is a reply to message #208046] Sun, 16 July 2006 02:45 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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That i have done, but pupils become to much money, thats very lame

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Re: 100 credits after dead [message #208357 is a reply to message #208046] Sun, 16 July 2006 04:20 Go to previous messageGo to next message
theplague is currently offline  theplague
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:S then set credits per second to 0 and then set the sniper characters to 0 credits to buy.

also change the preset of the basic buys, just in case some nutt decides to suicide and then cry about having no money (eg: autorifle will give deadeye and the eng will give havic)


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Re: 100 credits after dead [message #208358 is a reply to message #208046] Sun, 16 July 2006 04:22 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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If i killed some, i become money -.-

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Re: 100 credits after dead [message #208368 is a reply to message #208046] Sun, 16 July 2006 07:02 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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I have installed Visual studio 2003.

In what source must i insert that


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Re: 100 credits after dead [message #208380 is a reply to message #208046] Sun, 16 July 2006 08:06 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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help me please Smile Blush

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Re: 100 credits after dead [message #208477 is a reply to message #208046] Sun, 16 July 2006 23:47 Go to previous messageGo to next message
theplague is currently offline  theplague
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-open scripts.sln
-Ctrl+Alt+L (to bring up the project files list)
-double click aow.cpp
-follow above instructions

your looking for:
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	{


-build the project (Ctrl+Shift+B)
-new scripts.dll should be in the same folder as scripts.sln


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[Updated on: Sun, 16 July 2006 23:48]

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Re: 100 credits after dead [message #208521 is a reply to message #208046] Mon, 17 July 2006 08:53 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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I have found this line? And what must i made then

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Re: 100 credits after dead [message #208587 is a reply to message #208046] Mon, 17 July 2006 19:31 Go to previous messageGo to next message
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No offense, but, if you need to be told every keystroke, you really shouldn't be editing and compiling code. If you don't even know the syntax of the language, you can easily create errors that you will have to ask about, or even worse create a scripts.dll that crashes your server.
Re: 100 credits after dead [message #208618 is a reply to message #208046] Tue, 18 July 2006 01:17 Go to previous messageGo to next message
theplague is currently offline  theplague
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:S kinda negative blaze...lol

anyways

this:
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	{
becomes:
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	{
	Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);


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Re: 100 credits after dead [message #208631 is a reply to message #208046] Tue, 18 July 2006 06:32 Go to previous messageGo to next message
SODPaddy is currently offline  SODPaddy
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c:\Dokumente und Einstellungen\Pascal\Desktop\SSAOW 1.s5 Source\SSAOW 1.5 Source\aow.cpp(1537): error C2198: '_Give_Money' : too few arguments for call through pointer-to-function
	/*
	if (FirstObject == true) {
		FirstObject = false;
		RecognizeMap(true);
	}*/

	if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	        {
            Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
		int printable_nickname=1;
		int i;
		
		if (Commands->Get_ID(obj) == 0 || !obj)
		{
			return;
		}


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Re: 100 credits after dead [message #208633 is a reply to message #208046] Tue, 18 July 2006 06:46 Go to previous messageGo to next message
futura83
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Viva la Resistance!
change:

	/*
	if (FirstObject == true) {
		FirstObject = false;
		RecognizeMap(true);
	}*/

	if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	        {
            Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
		int printable_nickname=1;
		int i;
		
		if (Commands->Get_ID(obj) == 0 || !obj)
		{
			return;
		}


to

	/*
	if (FirstObject == true) {
		FirstObject = false;
		RecognizeMap(true);
	}*/

	if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
	        {
                Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);
		int printable_nickname=1;
		int i;
		
		if (Commands->Get_ID(obj) == 0 || !obj)
		{
			return;
		}




in other words, tab the line:

Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);


once more


i think

p.s., i dont actually know c++ so this may be wrong


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[Updated on: Tue, 18 July 2006 06:47]

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Re: 100 credits after dead [message #208649 is a reply to message #208631] Tue, 18 July 2006 10:02 Go to previous messageGo to next message
Adad is currently offline  Adad
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TGPaddy wrote on Tue, 18 July 2006 21:32

Commands->Give_Money(obj, (Commands->Get_Money(obj)*-1)+1000);


Commands->Give_Money(obj,(Commands->Get_Money(obj)*-1)+1000,false);
Re: 100 credits after dead [message #208696 is a reply to message #208046] Tue, 18 July 2006 16:35 Go to previous message
theplague is currently offline  theplague
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lmao... indeed, gotta add the false Razz i was doing it off the top of my head so i forgot Razz

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