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projector effect? [message #207950] Thu, 13 July 2006 18:52 Go to next message
GrayWolf is currently offline  GrayWolf
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In one level of single player at the end there is a projector that Nod is using to try and brain wash the civilians. Is that a texture or how do I do that? I want to make my own images for the projector.

Re: projector effect? [message #207955 is a reply to message #207950] Thu, 13 July 2006 20:05 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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this can be done with a tile and a model.
Create a model with a projector bone and go to le and make a tile and go to "isprojecor" or something and select the map you want projected and name the tile projector


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: projector effect? [message #207959 is a reply to message #207955] Thu, 13 July 2006 20:26 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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PaRaDoX wrote on Thu, 13 July 2006 22:05

this can be done with a tile and a model.
Create a model with a projector bone and go to le and make a tile and go to "isprojecor" or something and select the map you want projected and name the tile projector



What do you mean create a model with a projector bone?

I want to make a tv and i want to have it rotate threw like 6 images. I dont even mind making it a projection tv. i just want something that goes threw 6 or 7 pictures

doesnt even need to be a projector


[Updated on: Fri, 14 July 2006 01:01]

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Re: projector effect? [message #208071 is a reply to message #207950] Fri, 14 July 2006 11:38 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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help please


Re: projector effect? [message #208092 is a reply to message #207950] Fri, 14 July 2006 14:37 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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What you gotta do is setup your material modifier with grid.
Do grid on pass 1 stage 0 uv modifier. What you gotta do is also make a texture with the exact amount of images, and the images need to all be the same hight/width. Best to just make a texture and sort out a few 128x128 or 256x256 on it until it fills up, so you have all equal tiles. Then i have my little tv screen in a bar setup like this below and it goes through the pictures quite fast. The 4 fps is setup because i have 4 images, so if you were using 6 or more im pretty sure you change the fps accordingly.

FPS=4
Log2Width=1


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: projector effect? [message #208131 is a reply to message #207950] Fri, 14 July 2006 20:37 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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Awesome THANKS!!!

Re: projector effect? [message #208458 is a reply to message #207950] Sun, 16 July 2006 20:18 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I got the first part but...

How do I put the pictures? Do I have 1 picture pure pass? Do I click display?


Re: projector effect? [message #209041 is a reply to message #207950] Thu, 20 July 2006 20:29 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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bump

Re: projector effect? [message #209075 is a reply to message #207950] Fri, 21 July 2006 07:28 Go to previous messageGo to next message
Viking is currently offline  Viking
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Re: projector effect? [message #209287 is a reply to message #207950] Sat, 22 July 2006 16:35 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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so you want to make a movie kinda deal or a texture projected onto something?

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: projector effect? [message #209288 is a reply to message #207950] Sat, 22 July 2006 16:39 Go to previous messageGo to next message
Zion is currently offline  Zion
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I think he wants it like the TV's in Haunted2.mix, they display different pictures every X seconds.

I dont fully know how to do this but i may have something to do with passes?
Re: projector effect? [message #209295 is a reply to message #208092] Sat, 22 July 2006 17:34 Go to previous message
PaRaDoX is currently offline  PaRaDoX
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Blazea58 wrote on Fri, 14 July 2006 17:37

What you gotta do is setup your material modifier with grid.
Do grid on pass 1 stage 0 uv modifier. What you gotta do is also make a texture with the exact amount of images, and the images need to all be the same hight/width. Best to just make a texture and sort out a few 128x128 or 256x256 on it until it fills up, so you have all equal tiles. Then i have my little tv screen in a bar setup like this below and it goes through the pictures quite fast. The 4 fps is setup because i have 4 images, so if you were using 6 or more im pretty sure you change the fps accordingly.

FPS=4
Log2Width=1


he is right, make a texture like this

http://i25.photobucket.com/albums/c66/PaRaDoX_seal/4fbf68db.png
[with the four things being your projected object]
then follow steps below V
http://renegade-help.com/upload/users/paradox/loljpg.jpg


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

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