Script possibility question. [message #206559] |
Tue, 04 July 2006 17:39 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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I was wondering if I am able to do the following 2 things in Renegade. I'll try to ask without spoiling anything so forgive me if you can't understand me. If there are any scripts out there that can already do this, please name them .
1:
If <object a> is destroyed, <object b> takes # damage.
2:
If <object> is destroyed, the game ends with <team> winning.
Edit: I forgot 1.
3:
If <object> is destroyed, <spawner> is disabled (or removed).
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Tue, 04 July 2006 17:43] Report message to a moderator
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Re: Script possibility question. [message #206607 is a reply to message #206606] |
Wed, 05 July 2006 04:35 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Silent Kane wrote on Wed, 05 July 2006 13:30 | Easy shit.
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I'm sure it is, for someone that has the experience with this kind of stuff. But I don't, so maybe you could explain it?
I'm not asking how to make scrips, I'm asking how to set them up in level edit... That is if any of the current scripts.dll versions allow this kind of stuff.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Wed, 05 July 2006 04:38] Report message to a moderator
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Re: Script possibility question. [message #206614 is a reply to message #206559] |
Wed, 05 July 2006 07:17 |
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For your first request you want JFW_Death_Send_Custom and JFW_Custom_Damage_Object.
For the second one you want JFW_Death_Send_custom and JFW_Console_Input_On_Custom with the WIN console command
For the third one you want JFW_Death_Send_Custom and JFW_Custom_Destroy_Object.
Look in the readme.txt to see how to use the scripts.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Script possibility question. [message #207242 is a reply to message #206614] |
Sun, 09 July 2006 13:13 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Having the names of the right scripts I needed speeds things up a lot. Thanks for that.
I have however 1 question, what do you mean with:
jonwil wrote on Wed, 05 July 2006 16:17 | JFW_Console_Input_On_Custom with the WIN console command
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Where exactly am I supposed to do this? The readme doesn't say anything about a 'console command' for that script.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Script possibility question. [message #207282 is a reply to message #206559] |
Sun, 09 July 2006 19:07 |
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Basicly, JFW_Console_Input_On_Custom takes a string as a parameter (as well as a custom/message that is sent to it).
When it recieves the custom/message, it sends the string to the console input parser. So basicly, its like you typed it in the console window.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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