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Re: New Map I'm making [message #207034 is a reply to message #206974] |
Fri, 07 July 2006 17:42 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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It needs a lot of work. Try not making things so squarish with the terrain and also do a search for tutorials in this forum. There're plenty.
Nice thing, though, is that it reminds me of a C&C base.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: New Map I'm making [message #207068 is a reply to message #207052] |
Fri, 07 July 2006 23:25 |
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From the looks of things from those pictures, I really like that map for it's creativity and for its layout, thought I have never made a map yet, I am planning to get into that, can you please notify me when you complete it?
--Thanks In Advance
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Fri, 07 July 2006 23:26] Report message to a moderator
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Re: New Map I'm making [message #207160 is a reply to message #207084] |
Sat, 08 July 2006 19:03 |
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LOL, the first picture looks like a green giant.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
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Re: New Map I'm making [message #208593 is a reply to message #206974] |
Mon, 17 July 2006 21:07 |
Berkut
Messages: 508 Registered: July 2005 Location: N/A
Karma: 0
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Colonel |
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If you can figure out how to make a Tiberium Vein-hole monster, I will be amazed. Ok, I lied, watching anyone make a map is still amazing to me.
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Re: New Map I'm making [message #208614 is a reply to message #208595] |
Tue, 18 July 2006 00:57 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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The object?
well I'm buzy with that cuz I'm not sure to make a AOW cuz it will be barley played. If it is a good Coop It will be played more
and for the tib models, I used 3:
1 is a blu tib dsabo
2 is a odd thing, I made a proxie called "tiber" and I got 4 green squares (never found the present)
3 easy, http://laeubi.de/?go=halo&sub=modfiles&tl=5
I like to use some models
Moding can be real Fun...
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Re: New Map I'm making [message #208809 is a reply to message #206974] |
Wed, 19 July 2006 08:27 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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probably.
although, you will have to mod the building controllers for sp buildings in the presets tree.(otherwise they will be to easy to destroy)
This is a signature. Reading this is wasting your time.
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Re: New Map I'm making [message #208989 is a reply to message #208961] |
Thu, 20 July 2006 07:44 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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But the SP building are BIG
And does sum1 know what happened with the mutantlab building?
in the present tree there is a full configured 1 whit the mesprefix MUT
Moding can be real Fun...
[Updated on: Thu, 20 July 2006 08:03] Report message to a moderator
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Re: New Map I'm making [message #209073 is a reply to message #208998] |
Fri, 21 July 2006 06:47 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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of course, M08 the lab
and the shrine of nod?
well the buildingcontroller isn't made but the aggregates are there and there is a description in strings.ddb, says that it encourge nod soldiers. well I found the shrine on internet and I can use it, where did come from?
and is it posseble to make that, whenn you near the shringe as Nod you get for example +50 and if you leave it you lose it?
Moding can be real Fun...
[Updated on: Fri, 21 July 2006 06:48] Report message to a moderator
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