ID Question [message #205952] |
Wed, 28 June 2006 20:48  |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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Does anyone know what ID is assigned to objects when it is spawned ingame?
This is going to be hard to do but I have a script that spawns an AGT model and spawns the GDI_AGT preset which shoots the missile along with thee other small machine roof guns.
I want to make it so when the AGt model using preset GDI_Chinook, so that when it gets destroyed it will destroy all the other stuff that spawned with it.
Thanks for any help.
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Re: ID Question [message #206071 is a reply to message #205952] |
Thu, 29 June 2006 18:14  |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Make a new script that creates the AGT guns and records their IDs and destroys them when the AGT is destroyed, then attach it to the AGT/chinook.
Black-Cell.net
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