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Re: Red Alert 2: Apocalypse Rising Update [message #204717 is a reply to message #201959] Wed, 21 June 2006 05:57 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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In RA2 the entire tank rotates.

http://www.tiberiumforums.net/sig/tiberiumforumssig.jpg
Re: Red Alert 2: Apocalypse Rising Update [message #204770 is a reply to message #204717] Wed, 21 June 2006 11:27 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Yes that is correct. I have got a new and improved mirage tank ready to be rendered up so there will be more renders soon.

Re: Red Alert 2: Apocalypse Rising Update [message #204906 is a reply to message #203647] Thu, 22 June 2006 08:17 Go to previous messageGo to next message
NX01class is currently offline  NX01class
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one winged angel wrote on Fri, 16 June 2006 5:33

This will never be released if we dont get a texture map artist...


I'm going to be buying Photo Shop soon and start learning it. I just need to learn how to use it and i'll help you guys out. It would also be easier if you could give me a place to go to that can help me learn PS faster then by myself.


Silent, but deadly.
http://img368.imageshack.us/img368/1060/nx01classcopy8ut.png
http://img27.imageshack.us/img27/5299/nx01class3copy4pd.jpg
Re: Red Alert 2: Apocalypse Rising Update [message #204925 is a reply to message #204906] Thu, 22 June 2006 11:43 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

We are trying a few different texture guys out, but yeah if you want to apply, post some work either here or on our forums. For now I will leave you with a render of the new mirage tank.

http://img507.imageshack.us/img507/6160/neomirage20it.jpg
2600 polys


Credit to Skierarc for this model which is part of the verge assets. I added extra features onto it and resized bits of it.

Comments please.


[Updated on: Thu, 22 June 2006 11:44]

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Re: Red Alert 2: Apocalypse Rising Update [message #204927 is a reply to message #201959] Thu, 22 June 2006 11:54 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Is that a chair on top??? Huh

"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.

Burntfirex
Feetseek
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Re: Red Alert 2: Apocalypse Rising Update [message #204929 is a reply to message #204927] Thu, 22 June 2006 12:14 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

No the turret hatch is open.

Re: Red Alert 2: Apocalypse Rising Update [message #204955 is a reply to message #201959] Thu, 22 June 2006 14:12 Go to previous messageGo to next message
Zion is currently offline  Zion
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I like the render, just mesh colours i see Tell Me
Re: Red Alert 2: Apocalypse Rising Update [message #204967 is a reply to message #201959] Thu, 22 June 2006 15:45 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Thumbs Up

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

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Renegade Forums - Official Drama Perpetuator.
Re: Red Alert 2: Apocalypse Rising Update [message #205054 is a reply to message #201959] Fri, 23 June 2006 08:47 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I think for Renegade that the Mirage turret has to be able to move. A fixed-turret tank would be unmanageable.

-YSLMuffins
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See me online as yslcheeze
Re: Red Alert 2: Apocalypse Rising Update [message #205056 is a reply to message #201959] Fri, 23 June 2006 09:04 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Just make the tank be able to rotate faster than most tanks.

whoa.
Re: Red Alert 2: Apocalypse Rising Update [message #205058 is a reply to message #201959] Fri, 23 June 2006 09:10 Go to previous messageGo to next message
Zion is currently offline  Zion
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You mean "rotate on its axis faster"?
Re: Red Alert 2: Apocalypse Rising Update [message #205060 is a reply to message #205058] Fri, 23 June 2006 09:30 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Its disguised as a tree and only comes out when it shoots, before quickly returning to tree form. It must have a weakness. Plus it is true to RA2 Smile

Re: Red Alert 2: Apocalypse Rising Update [message #205063 is a reply to message #201959] Fri, 23 June 2006 09:39 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Colonel
And since it's disguised as a tree, you'd have plenty of time to line up your shot so you wouldn't really need a rotating turret.

http://qntm.org/files/board/current.png


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Re: Red Alert 2: Apocalypse Rising Update [message #205064 is a reply to message #201959] Fri, 23 June 2006 09:45 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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I'm pretty sure if I see a tree move foward I'm going to shoot at it.

http://www.tiberiumforums.net/sig/tiberiumforumssig.jpg
Re: Red Alert 2: Apocalypse Rising Update [message #205076 is a reply to message #201959] Fri, 23 June 2006 11:25 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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The tree wouldn't be moving forward. It'd look like a stationary tree as it rotates on its axis, and when it actually moves forward, it wouldn't stay like a tree.

whoa.
Re: Red Alert 2: Apocalypse Rising Update [message #205694 is a reply to message #205076] Tue, 27 June 2006 06:05 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

New Update!!! The Cloning Vats are here. Structure by Ric. Character by One Winged Angel.


http://homepage.ntlworld.com/gillian.jeffrey/cloningvats13.jpg
http://homepage.ntlworld.com/gillian.jeffrey/cloningvats14.jpg
http://homepage.ntlworld.com/gillian.jeffrey/cloningvats15.jpg
http://homepage.ntlworld.com/gillian.jeffrey/cloningvats16.jpg

Comments Please


Re: Red Alert 2: Apocalypse Rising Update [message #205698 is a reply to message #201959] Tue, 27 June 2006 06:55 Go to previous messageGo to next message
FynexFox is currently offline  FynexFox
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When your in tree form, will people still be able to target you? you know with the red reticle and all?
Re: Red Alert 2: Apocalypse Rising Update [message #205701 is a reply to message #201959] Tue, 27 June 2006 07:00 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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How will this work??? Will a bot come out of the cloning vat? Or will someone be able to get in and then get the character someone else bought for free?

Will you see the liquid in it? If you'd make it work with someone getting in, woulkd the liquid then fill the vat up quickly, then get out, while you get the character?


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Red Alert 2: Apocalypse Rising Update [message #205703 is a reply to message #201959] Tue, 27 June 2006 07:06 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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the most favoured idea at the moment seems to be to have it spawn bots whenever people respawn, up to a certain limit. The bots will run around shooting enemies. But cfehunter might have something different in mind that he's planning as a surprise!

http://steamsignature.com/card/1/76561197975867233.png
Re: Red Alert 2: Apocalypse Rising Update [message #205705 is a reply to message #205698] Tue, 27 June 2006 07:09 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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FynexFox wrote on Tue, 27 June 2006 15:55

When your in tree form, will people still be able to target you? you know with the red reticle and all?

They could in RA2 so they should in this mod Wink.

Danpaul: bots? :-S OMG...


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Red Alert 2: Apocalypse Rising Update [message #205742 is a reply to message #205705] Tue, 27 June 2006 11:12 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Yeah bots. Its a free infantry unit so why not. Bots are dumb on ren but they are pretty good shots. If we use the 'hunt_the_player' script then we can have your own clone following you into battle.

Re: Red Alert 2: Apocalypse Rising Update [message #205853 is a reply to message #205742] Wed, 28 June 2006 08:38 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Sorry for the double post, but I wanted to bump this. We have a new irc channel! Big Ups

irc://irc.n00bstories.com/apocrising

Come and hang if you want.


[Updated on: Wed, 28 June 2006 08:39]

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Re: Red Alert 2: Apocalypse Rising Update [message #206011 is a reply to message #205056] Thu, 29 June 2006 08:47 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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j_ball430 wrote on Fri, 23 June 2006 11:04

Just make the tank be able to rotate faster than most tanks.


It would look completely bad I think.
Re: Red Alert 2: Apocalypse Rising Update [message #206026 is a reply to message #206011] Thu, 29 June 2006 11:49 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Renardin stated on Thu, 29 June 2006 16:47

It would look completely bad I think.


We shall have to test this to see if it looks and functions ok. Otherwise the barrels are out.


Re: Red Alert 2: Apocalypse Rising Update [message #207344 is a reply to message #201959] Mon, 10 July 2006 07:55 Go to previous messageGo to previous message
OWA is currently offline  OWA
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Colonel

Bumped.

We have a new update.
The Soviet Radar Tower and a Football pitch terrain object.
http://moddb.com/images/cache/mods/66/6670/gallery/thumb_45177.jpghttp://moddb.com/images/cache/mods/66/6670/gallery/thumb_45174.jpg

Comments Please


[Updated on: Mon, 10 July 2006 07:55]

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