Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Forest Of Death mod (Actual name TBA)
icon3.gif  Forest Of Death mod (Actual name TBA) [message #204984] Thu, 22 June 2006 19:56 Go to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Well, I'm makin a mod. Yep, another n00by making a map/mod... Big Grin .

But, what my goal is, is to make a sort of mod like the sole surviver mod, but not within the boundries of C&C. What do I mean by this?

Well, you'd start off by picking a map (Duh), and then choosing a side, etc. You'd spawn in a PT/spawn room, where you can buy your character. No vehicles, however. Each character will have ups and downs, kind of like how a game like Star Wars Battlefront 2 or BF1942 would work... but not just 4 characters. Instead, it combines elements of different games, kinda makin this it's own game =p.

It'll start off, for testing purposes, with characters such as the black hand and so. But, depending on how much help I can get, I'll probobly switch the normal Renegade characters out with custom ones.

Anyway, you could choose your favorite... none really has a different cost (They're all free actually...), but they usually will have different weapons. Another goal of mine is to not have just the "Rocket launcher, auto gun, chaingun, etc" kinda thing. No, more of DIFFERENT types of "Auto guns", "Chainguns", "Rocket launcher", and even the every day "etc" =p. So while one auto gun would be rapid fire, the other wouldn't fire AS fast, but would do more damage per bullet. And while one chain gun is more of balenced, one could be better at infantry but not as good against armoured units, and another could be great against armoured units, but not so good against infantry. Get the idea?

The reason why it's called 'Forest of death' is because it's the map I'll first have for it... that's all. Again, the name of the mod will be announced when I find a good enough idea.

Here are the lists of varius things for the mod. Will be updated now and again (If the mod doesn't die within 5 days of it's announcment...).

---Supporters list--

The mod is new, duh!

---------------------

------Mod team------

Cabal8616 (LE work, RenX work)
---------------------

----What the mod is in need of----

Texture artist(s)

Textures (Decent ones atleast)

Modeler

Custom sounds

Someone who can MAKE/find sounds...

Skinner

Someone better at what I can do...
-----------------------------------
---Planned Maps---

A desert style map

An ice\snow style map

A forest style map (of course)

A wilderness style map (Should have some trees and dirt\grass combo textures, a few areas with quite a few trees aswell)

A cavern style map (Somewhat of a maze with many ways to go)

A lava cave style map. There is apperently an unusable terrain in LE called "Lava", perhaps one with many spaces to die in and fall in could be placed...?

A small city style map (A few enterable buildings, roofs to snipe from, etc)

An assult style map, where one team would defend a structure while the other attacks. There should be advantages to both.

Another assult style map, but different than the last. Also, attacking and defending teams are switched.

A space\spaceship style map.

(Note: Not all these maps neccisarilly have to make it into the mod. They are simply map ideas that I MAY put in)

(PS: I'll be making some if not most of the maps, but that's not to say someone else can't do it aswell)

---------------------------------
---List of finished items---

Nothing, as of yet. Well, nothing big, at least. Aside from posting this.

---Thanks to---

Blazea58, for teaching me a ton of stuff in RenX... and yet I have so much more to learn Dont Get It


---------------------------------

----------Current updates------------

6\23\06: Updated post some, put in a "list of finished items"

6\22\06: Posted this topic Satisfied


That's all I got for now. If anyone can or is willing to help with this mod, please post here. Thanks in advance,

-Cabal8616


Toggle Spoiler

[Updated on: Fri, 23 June 2006 10:42]

Report message to a moderator

Re: Forest Of Death mod (Actual name TBA) [message #204991 is a reply to message #204984] Thu, 22 June 2006 21:34 Go to previous messageGo to next message
Major Mike is currently offline  Major Mike
Messages: 40
Registered: August 2004
Karma: 0
Recruit
Sounds interesting. I might be able to help with some maps.
Re: Forest Of Death mod (Actual name TBA) [message #205065 is a reply to message #204984] Fri, 23 June 2006 09:52 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Alright, cool, since it seems at least ONE person is interested, I'll work on the mod some more and post more information. I wasn't going to go to a bunch of trouble if NO ONE was gonna help... remember to check the first post now and again for updates.

Toggle Spoiler
Re: Forest Of Death mod (Actual name TBA) [message #205077 is a reply to message #204984] Fri, 23 June 2006 11:27 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
Cabal8616 wrote on Thu, 22 June 2006 22:56


---List of finished items---
Nothing, as of yet. Well, nothing big, at least. Aside from posting this.
-Cabal8616


Why aren't all the skilled modders flocking to help out with this seemingly guarenteed-to-last-more-than-a-week mod?
Re: Forest Of Death mod (Actual name TBA) [message #205105 is a reply to message #205077] Fri, 23 June 2006 16:24 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

I wonder why.... Hmmm....

Back to the point. Is this just turning renegade into a normal FPS? Not a vechicle based one?


[Updated on: Sat, 24 June 2006 16:28]

Report message to a moderator

Re: Forest Of Death mod (Actual name TBA) [message #205119 is a reply to message #204984] Fri, 23 June 2006 17:50 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Pretty much, though there will be some vehicles that you can find around that will spawn. Is it possible to make a random vehicle spawner? That way it's not always "Buggy, buggy, buggy, another buggy, TANK! Wait, no, it's another buggy...".

Toggle Spoiler
Re: Forest Of Death mod (Actual name TBA) [message #205122 is a reply to message #204984] Fri, 23 June 2006 18:28 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Yes, when you chabge a spawner and look for the preset, you can add multiple ones, then it randomly spawns from there, if you make lots of buggys and one tank presets for a spawner, it will spawn mostly buggys and a tank once in awhile.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Forest Of Death mod (Actual name TBA) [message #205136 is a reply to message #204984] Fri, 23 June 2006 21:16 Go to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
That's what I thought, I just wanted to make sure it wasn't different between tanks and infantry.

Another question (Though I'm pretty sure it's a stupid one) Is it even possible to maybe make a script on a spawner so it can change your team? Or a teleport point? It'd be pretty cool to, it could open up ways to have multiple teams if set up properly...


Toggle Spoiler
Previous Topic: A New Hope - Mod Tools
Next Topic: turret planting error
Goto Forum:
  


Current Time: Tue Nov 26 23:29:50 MST 2024

Total time taken to generate the page: 0.00794 seconds