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SCripts request [message #203903] Wed, 14 June 2006 18:54 Go to next message
theplague is currently offline  theplague
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I think i'm not just speaking for myself when i say this... PLEASE MAKE SCRIPTS WOIRK WITH LEVEL EDIT! and please make level edit read from the good old directory again -_-

- that is all. thx


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Re: SCripts request [message #203904 is a reply to message #203903] Wed, 14 June 2006 18:58 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Yeah, It would be nice if we could load custom scripts in level edit. Big Grin
Re: SCripts request [message #203906 is a reply to message #203903] Wed, 14 June 2006 19:32 Go to previous messageGo to next message
ghost is currently offline  ghost
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I find no use for that. All the scripts i need are already there. Unless my "idea" is taken under consideration...

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Re: SCripts request [message #203920 is a reply to message #203903] Thu, 15 June 2006 00:20 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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The scripts.dll/scripts2.dll/bhs.dll do work in Level Edit. Once you have opened Level Edit and created a new mod package follow the following steps:

1) Navigate to your mod package directory, e.g. C:\Program Files\RenegadePublicTools\Level Edit\<ModPackageName>\
2) Create a directory called "scripts"
3) Copy and paste all your dlls into the new folder, "scripts"
4) Open Level Edit and select your package.

I hope that is what you would like. I'm a bit sleepy :/


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Re: SCripts request [message #203951 is a reply to message #203903] Thu, 15 June 2006 07:01 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The other option is to download http://users.tpgi.com.au/adsloptd/LevelEdit.zip and use that.
Among other fixes, it contains code to read the scripts.dll directly from the renegade folder, bypassing the need to create a scripts folder in your mod package etc etc.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Re: SCripts request [message #203962 is a reply to message #203951] Thu, 15 June 2006 08:19 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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jonwil wrote on Thu, 15 June 2006 10:01

The other option is to download http://users.tpgi.com.au/adsloptd/LevelEdit.zip and use that.
Among other fixes, it contains code to read the scripts.dll directly from the renegade folder, bypassing the need to create a scripts folder in your mod package etc etc.



Does it check the Level Edit Scripts directory first?


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Re: SCripts request [message #203983 is a reply to message #203903] Thu, 15 June 2006 10:35 Go to previous messageGo to next message
ghost is currently offline  ghost
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Im happy as is when making the folder...
But this idea might be a good idea.


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Re: SCripts request [message #204032 is a reply to message #203903] Thu, 15 June 2006 15:47 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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No it does not check the leveledit folder first.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: SCripts request [message #204208 is a reply to message #203903] Fri, 16 June 2006 20:57 Go to previous messageGo to next message
theplague is currently offline  theplague
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-_- renegade folder, so whenever i add a script to scripts.dll, i have to replace the original with the modded, and then after using level edit, replace the modded with the original?

dono if it's just me, but placing it in the actial project folder seems to be an easyer solution...

it also makes keeping track of different scripts easyer, don't you think?


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[Updated on: Fri, 16 June 2006 20:58]

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Re: SCripts request [message #204210 is a reply to message #203903] Fri, 16 June 2006 21:18 Go to previous message
Whitedragon is currently offline  Whitedragon
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Then use the old leveledit.

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