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Re: Red Alert 2: Apocalypse Rising Update [message #203306 is a reply to message #203289] Sat, 10 June 2006 00:43 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Whitedragon wrote on Fri, 09 June 2006 23:04

How do you plan on handling countries?

I'd hope different maps will give different countries.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Red Alert 2: Apocalypse Rising Update [message #203353 is a reply to message #203306] Sat, 10 June 2006 13:25 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

That is still an issue to be discussed. At the moment i am accquiring more assets from Svensmokavich, so more renders soon.

P.S Is there a place where you can shop for texture artists Ex Razz


Re: Red Alert 2: Apocalypse Rising Update [message #203519 is a reply to message #203353] Mon, 12 June 2006 09:43 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

The Soviet Terror Drone has been created and will be deployed shortly to rip apart Allied armour.

http://moddb.com/images/cache/mods/66/6670/gallery/water_43991.jpg
http://moddb.com/images/cache/mods/66/6670/gallery/water_43989.jpg
http://moddb.com/images/cache/mods/66/6670/gallery/water_43992.jpg

Comments Please


Re: Red Alert 2: Apocalypse Rising Update [message #203528 is a reply to message #201959] Mon, 12 June 2006 10:51 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Terrordrone looks very neat! Will it also do the strange moves when running? I loved that Smile.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Red Alert 2: Apocalypse Rising Update [message #203529 is a reply to message #201959] Mon, 12 June 2006 10:55 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Colonel
Will the Terror Drone be driven like a normal vehicle or will it be automatic or remote-controlled?

http://qntm.org/files/board/current.png


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Re: Red Alert 2: Apocalypse Rising Update [message #203536 is a reply to message #201959] Mon, 12 June 2006 12:05 Go to previous messageGo to next message
Zion is currently offline  Zion
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were discussing this in our forums (internal access only) we were thinking about AI'ing it but renegade's AI is crap, really, it just is.

we also thourght of making it controllable remotely and its still an option or once you buy it thats it, you inside it and cannot get out unless you die.

also, to OWA or CFE: will their be little side-to-side movements of the tanks when you're (the terror drone) inside it? (i know its meant to be in our forums, but im not in our forums at the minute. (you may reply to this in the forums or on msn, you're choice))
Re: Red Alert 2: Apocalypse Rising Update [message #203642 is a reply to message #203536] Tue, 13 June 2006 09:02 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

We could make it so when you hold down shift then the terror drone strafes (i think Dont Get It ) I had an idea about chronoshifting infantry as well. I will post it up intenally first though. More renders coming soon. A redesigned mirage tank and the soviet battle lab w00t!

Re: Red Alert 2: Apocalypse Rising Update [message #203647 is a reply to message #201959] Tue, 13 June 2006 09:07 Go to previous messageGo to next message
tooncy is currently offline  tooncy
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Commander
You guys are making some great progress on this. Hope to this released soon Big Ups .

http://www.n00bstories.com/image.fetch.php?id=1096263174

[Updated on: Tue, 13 June 2006 09:08]

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Re: Red Alert 2: Apocalypse Rising Update [message #204095 is a reply to message #203647] Fri, 16 June 2006 03:33 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

This will never be released if we dont get a texture map artist...

Anyway new renders, this time of the Soviet Battle Lab, modelled by Ric
http://homepage.ntlworld.com/gillian.jeffrey/battlelab10.jpg
http://homepage.ntlworld.com/gillian.jeffrey/battlelab11.jpg
http://homepage.ntlworld.com/gillian.jeffrey/battlelab12.jpg

Comments please



[Updated on: Fri, 16 June 2006 12:36]

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Re: Red Alert 2: Apocalypse Rising Update [message #204113 is a reply to message #201959] Fri, 16 June 2006 07:26 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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I am extremely good with photoshop. If someone can explain to me how texturing things work I would be glad to help you guys.

http://www.tiberiumforums.net/sig/tiberiumforumssig.jpg
Re: Red Alert 2: Apocalypse Rising Update [message #204121 is a reply to message #201959] Fri, 16 June 2006 08:56 Go to previous messageGo to next message
Zion is currently offline  Zion
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well, the unwrap artists give you unwraps and we need to you fill them with textures. also, from modelers you will need to make/modify current textures so they can place them in the model and see what fits.
Re: Red Alert 2: Apocalypse Rising Update [message #204125 is a reply to message #201959] Fri, 16 June 2006 09:40 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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This probably isn't the best place to ask this, but I don't feel like registering on the forums for something like this, but... your IRC channel seems to be down and looks like it's hosted on a private connection. May I suggest something more stable, such as irc.crunge.org? I would like to idle in the channel, but I can't do so when it's not open.

whoa.
Re: Red Alert 2: Apocalypse Rising Update [message #204143 is a reply to message #204125] Fri, 16 June 2006 11:49 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Mero is our IRC hoster but he has had problems recently. We need to find a better IRC host.

Re: Red Alert 2: Apocalypse Rising Update [message #204150 is a reply to message #201959] Fri, 16 June 2006 13:18 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Which is why I suggest my, very stable, IRC network. irc.crunge.org Smile

whoa.
Re: Red Alert 2: Apocalypse Rising Update [message #204153 is a reply to message #201959] Fri, 16 June 2006 13:24 Go to previous messageGo to next message
xptek is currently offline  xptek
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(Note: Spam not endorsed by people who actually pay the bills.)

cause = time
Re: Red Alert 2: Apocalypse Rising Update [message #204154 is a reply to message #201959] Fri, 16 June 2006 13:28 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Isn't SPAM more or less a not-wanted advertisement? As far as I can tell, he wants a better host. Wink

whoa.
Re: Red Alert 2: Apocalypse Rising Update [message #204169 is a reply to message #204154] Fri, 16 June 2006 15:50 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

We may look into getting a channel at n00bstories. If the higher order grants us one.

Re: Red Alert 2: Apocalypse Rising Update [message #204195 is a reply to message #204169] Fri, 16 June 2006 18:55 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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one winged angel wrote on Fri, 16 June 2006 17:50

We may look into getting a channel at n00bstories. If the higher order grants us one.


Well, the MOTD on the n00bstoires IRC does say
Quote:

Global- [Logon News - Nov 07 2005] n00bstories IRC is a public gaming IRC network. Feel free to create your own channels for your clan, your website, your friends... and invite them all!

so I don't know if you need to ask Crimson for a channel, though it's definately nice to ask first of all. Smile


w00t?
Re: Red Alert 2: Apocalypse Rising Update [message #204242 is a reply to message #204195] Sat, 17 June 2006 08:18 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

rm5248 wrote on Sat, 17 June 2006 02:55

so I don't know if you need to ask Crimson for a channel, though it's definately nice to ask first of all.


My thoughts exactly. Being polite gets you everywhere Smile


Re: Red Alert 2: Apocalypse Rising Update [message #204244 is a reply to message #201959] Sat, 17 June 2006 09:23 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Guys, you completely miss the point of a public IRC network. The owners don't care if you register channels or not. They just want network activity. It's pointless to have 5 channels and all owned by people you know. Sure, it's "polite", but it's pointless when it comes to forums or IRC networks. That's like asking if you can start your own thread on a forum. It's public... the forum wants activity, so it's 100% fine. Anyways... topic probably should get back on track.

whoa.
Re: Red Alert 2: Apocalypse Rising Update [message #204358 is a reply to message #204244] Sun, 18 June 2006 08:42 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

I see your point. It like public services. I hope we have an IRC soon... New renders also coming soon Smile

Re: Red Alert 2: Apocalypse Rising Update [message #204368 is a reply to message #201959] Sun, 18 June 2006 10:10 Go to previous messageGo to next message
Zion is currently offline  Zion
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The allied refinery is complete and is being unwraped as we speak. It will be our first half donated complete building (externals made my Sven, internals made by Mero) and the prism tower (fully made my me) is in its final stages, just some scaling and making it the right size comapred to other buildings and making sure ppl can enter the building.
Re: Red Alert 2: Apocalypse Rising Update [message #204381 is a reply to message #204368] Sun, 18 June 2006 13:31 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

I have character models incoming too.

Re: Red Alert 2: Apocalypse Rising Update [message #204693 is a reply to message #202294] Wed, 21 June 2006 01:34 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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GrayWolf wrote on Fri, 02 June 2006 20:19

Is the tank actually going to turn in to a tree?

I really cant think of a way to actually make that possible maybe you guys can.

maybe one way would be to have it so when the tank is damaged to a certain health it turns into a tree... that can be done.


It can be done and has already been done. www.timeofwar.com has a video of it. TheKGBspy made the script for that.

About that mirage tank, with such fuel tank, how will the turret rotate? Razz
Re: Red Alert 2: Apocalypse Rising Update [message #204694 is a reply to message #201959] Wed, 21 June 2006 01:36 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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I asked that as well.. apparently it's not meant to rotate

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