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Re: Red Alert 2: Apocalypse Rising Update [message #202753 is a reply to message #201959] |
Tue, 06 June 2006 13:20 |
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PlastoJoe
Messages: 647 Registered: October 2005
Karma: 0
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Colonel |
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So will 4 players -- 1 for each Hornet and 1 to sail the carrier -- be capacity for the carrier? And if 3 or less people get in, will fewer Hornets launch accordingly?
How about the Aegis, Destroyer, Dolphin, Squid, and Sea Scorpion? I assume you are working on those already.
You may be a fundamentalist atheist if...
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Blazer wrote on Fri, 04 August 2006 18:53 | If you wanna be a badass ex-marine law enforcment game programmer college graduate, then you can be! I'm just glad we don't see the other part of you where you join AOL chat rooms as "hotchik69" and cyber with guys while you spank off into a sock and then cry yourself to sleep on your cock-shaped pillow.
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tzarmind wrote on Sat, 06 January 2007 20:52 | Not only did you immaturely edit what J_Ball said in your quote. But you fucking got in the irony truck and drove it straight off a cliff.
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Canadacdn wrote on Tue, 23 October 2007 12:04 | California burns down every year. I think it's part of nature's cycle.
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Re: Red Alert 2: Apocalypse Rising Update [message #202793 is a reply to message #201959] |
Tue, 06 June 2006 16:04 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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Recruit |
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1. about the mobile fortress. Will it be able to run over and kill tanks by doing so? Also, will soldiers be able to fire there guns out of it like in the original game?
2. about the carrier/ships. I think it would ruin the original concept to make it a structure, can't you make a script to make it so it fires the planes kind of like a weapon then have them still run there standard attack?
Level edit is my play ground
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Re: Red Alert 2: Apocalypse Rising Update [message #203103 is a reply to message #201959] |
Thu, 08 June 2006 13:39 |
cfehunter
Messages: 31 Registered: February 2006
Karma: 0
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Recruit |
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i'm just going to reply to all the comments i've read:
ACC: yes i agree it dosnt look exactly like the concept but it does look good and it'll work well. Even if it is a little big in the rear.
Mirage Tank: Random tree gen as stated. I'm with whoever posted it, we need to have a thin overlay of the stealth texture to give it away.
thanks for the feedback and we hope to get some more work to you soon, the terror drone is currently in development.
-= Red Alert 2: Apocalypse Rising =-
Team Leader
Apocalypse Rising
ModDB
IRC
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Re: Red Alert 2: Apocalypse Rising Update [message #203298 is a reply to message #201959] |
Sat, 10 June 2006 00:00 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Pick up a novice texture artist, with practice he will get better. Look at what Renardin made two years ago and look what he can make now.
My point is, get a dedicated indivdual quick. It doesn't matter if their good or not. Someone is better than no one and that someone will get better over time.
*PS Congrats to namnamnae for finishing his hornet model, it's quick good for his first.
[Updated on: Sat, 10 June 2006 00:01] Report message to a moderator
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