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Re: Red Alert 2: Apocalypse Rising Update [message #202702 is a reply to message #201959] Tue, 06 June 2006 09:05 Go to previous messageGo to next message
Zion is currently offline  Zion
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whatever you say OWA Smile

its been some time since i play it and i hardilly use it.
Re: Red Alert 2: Apocalypse Rising Update [message #202740 is a reply to message #201959] Tue, 06 June 2006 11:47 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

New Renders
We have got the Aircraft Carrier along with the hornet ready to showcase, along with some soviet naval units. The Dreadnaught and the Typhoon attack sub.

Aircraft Carrier
http://i60.photobucket.com/albums/h28/Apocrising/acc1.jpg
http://i60.photobucket.com/albums/h28/Apocrising/acc2.jpg
http://i60.photobucket.com/albums/h28/Apocrising/acc3.jpg
http://i60.photobucket.com/albums/h28/Apocrising/acc4.jpg
http://i60.photobucket.com/albums/h28/Apocrising/acc5.jpg

And here is the assorted navy
http://i60.photobucket.com/albums/h28/Apocrising/navy1.jpg
http://i60.photobucket.com/albums/h28/Apocrising/navy2.jpg

Comments Please


Re: Red Alert 2: Apocalypse Rising Update [message #202751 is a reply to message #201959] Tue, 06 June 2006 13:04 Go to previous messageGo to next message
idebo is currently offline  idebo
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I like that, there huge. Could be intresting in-game.
Re: Red Alert 2: Apocalypse Rising Update [message #202752 is a reply to message #201959] Tue, 06 June 2006 13:13 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Personally, I don't think that the ships look a whole lot like what they are in the game. Huh Could be better.

w00t?
Re: Red Alert 2: Apocalypse Rising Update [message #202753 is a reply to message #201959] Tue, 06 June 2006 13:20 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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So will 4 players -- 1 for each Hornet and 1 to sail the carrier -- be capacity for the carrier? And if 3 or less people get in, will fewer Hornets launch accordingly?

How about the Aegis, Destroyer, Dolphin, Squid, and Sea Scorpion? I assume you are working on those already.


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Re: Red Alert 2: Apocalypse Rising Update [message #202767 is a reply to message #202753] Tue, 06 June 2006 14:14 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

The Aorcraft Carrier was based off concept art, Not ingame. The dreadnaught, we added turrets onto to make it fair. And as for the rest of the naval units, yeah we are working on them. The carrier needs to undergo testing to see wheter or not it should be a drivable unit or a structure.

ACC Concept
http://www.cnc-source.com/gallery/data/media/35/alliedcarriert.jpg


Re: Red Alert 2: Apocalypse Rising Update [message #202770 is a reply to message #201959] Tue, 06 June 2006 14:18 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Too bad that carrier looks nothing like the concept art. Sarcasm
Re: Red Alert 2: Apocalypse Rising Update [message #202771 is a reply to message #202770] Tue, 06 June 2006 14:19 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

Still a good model though. I like it. But i see what you mean ACK. Thanks, i will get that sorted soon.

[Updated on: Wed, 07 June 2006 08:50]

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Re: Red Alert 2: Apocalypse Rising Update [message #202773 is a reply to message #201959] Tue, 06 June 2006 14:41 Go to previous messageGo to next message
Zion is currently offline  Zion
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you know, i actually agree with ACK. its not that i dont think its not good, its that its not that angular. in other words, bits here and there dont stick out like they do with the consept and i disspise the rear of it. it lookes like a really big ass, its too rounded...

forgove my spelling, i wasnt all that good in english lit.
Re: Red Alert 2: Apocalypse Rising Update [message #202793 is a reply to message #201959] Tue, 06 June 2006 16:04 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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1. about the mobile fortress. Will it be able to run over and kill tanks by doing so? Also, will soldiers be able to fire there guns out of it like in the original game?

2. about the carrier/ships. I think it would ruin the original concept to make it a structure, can't you make a script to make it so it fires the planes kind of like a weapon then have them still run there standard attack?


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Re: Red Alert 2: Apocalypse Rising Update [message #202884 is a reply to message #202793] Wed, 07 June 2006 08:49 Go to previous messageGo to next message
OWA is currently offline  OWA
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1.Battle fort will run over tanks
2.Aircraft carrier needs work and its going to be manned by more than a single person. Team work will play a vital part in this mod. The ACC maybe too big to fit in normal game situations sowe shall have to do some testing to see whether it will work or not.


Re: Red Alert 2: Apocalypse Rising Update [message #203071 is a reply to message #201959] Thu, 08 June 2006 11:42 Go to previous messageGo to next message
OWA is currently offline  OWA
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Whoops double post here Big Grin but hey, i have new renders. I reshaped the Aircraft carrier a bit and i also rendered a few other things. Take a look.

Aircraft Carrier
http://i60.photobucket.com/albums/h28/Apocrising/ACCreshape.jpg
http://i60.photobucket.com/albums/h28/Apocrising/accReshape2.jpg
http://i60.photobucket.com/albums/h28/Apocrising/ACCreshape3.jpg
http://i60.photobucket.com/albums/h28/Apocrising/accreshape4.jpg
http://i60.photobucket.com/albums/h28/Apocrising/accreshape5.jpg
http://i60.photobucket.com/albums/h28/Apocrising/accreshape6.jpg

Grizzly Battle Tank
http://i60.photobucket.com/albums/h28/Apocrising/grizzly1.jpg

Hornet Closer View
http://i60.photobucket.com/albums/h28/Apocrising/hornets.jpg

Chrono Miner
http://i60.photobucket.com/albums/h28/Apocrising/ChronoMiner.jpg

Comments Please


Re: Red Alert 2: Apocalypse Rising Update [message #203075 is a reply to message #201959] Thu, 08 June 2006 12:03 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Colonel
That is a crunched Chrono Miner...

http://qntm.org/files/board/current.png


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Re: Red Alert 2: Apocalypse Rising Update [message #203091 is a reply to message #201959] Thu, 08 June 2006 12:49 Go to previous messageGo to next message
Spice
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Things are looking pretty good. You guys are learning fast.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Red Alert 2: Apocalypse Rising Update [message #203092 is a reply to message #201959] Thu, 08 June 2006 12:56 Go to previous messageGo to next message
OWA is currently offline  OWA
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Thanks Ex Big Grin And about that miner. I will get that sorted. We could make even more progress if we had a dedicated skinner/texture artist

Re: Red Alert 2: Apocalypse Rising Update [message #203094 is a reply to message #201959] Thu, 08 June 2006 13:07 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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What did you base the Grizzly Tank off? I'm just curious because I've never been able to find any renders of it. Have you done a sort of cross between the Renegade 2 shots and the voxel tank?

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Re: Red Alert 2: Apocalypse Rising Update [message #203095 is a reply to message #201959] Thu, 08 June 2006 13:11 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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The aircraftcarrier is much better, though I think that it still needs a bit of work. The stern deck looks too big.

I think the grizzly needs a bit of improvement... looks rather odd right now, I can't put my finger on what exactly is wrong though...

And yeah, that chrono miner looks like it ran into a brick wall or something... Huh


w00t?
Re: Red Alert 2: Apocalypse Rising Update [message #203099 is a reply to message #203095] Thu, 08 June 2006 13:28 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

I based it off the Voxel and the cameo, Then i added a few details of my own. The Chrono miner will get fixed. *squish* Razz

Re: Red Alert 2: Apocalypse Rising Update [message #203103 is a reply to message #201959] Thu, 08 June 2006 13:39 Go to previous messageGo to next message
cfehunter is currently offline  cfehunter
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i'm just going to reply to all the comments i've read:
ACC: yes i agree it dosnt look exactly like the concept but it does look good and it'll work well. Even if it is a little big in the rear.

Mirage Tank: Random tree gen as stated. I'm with whoever posted it, we need to have a thin overlay of the stealth texture to give it away.

thanks for the feedback and we hope to get some more work to you soon, the terror drone is currently in development.


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Re: Red Alert 2: Apocalypse Rising Update [message #203245 is a reply to message #203103] Fri, 09 June 2006 12:29 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

We have a tank destroyer.
http://moddb.com/images/cache/mods/66/6670/gallery/water_43708.jpg

Comments Please


Re: Red Alert 2: Apocalypse Rising Update [message #203249 is a reply to message #201959] Fri, 09 June 2006 12:44 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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You need a texture artist.

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Re: Red Alert 2: Apocalypse Rising Update [message #203261 is a reply to message #201959] Fri, 09 June 2006 14:33 Go to previous messageGo to next message
Zion is currently offline  Zion
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we know, were doing our best to grab one but their either all not all that good or buisy with other mods.

im asking my friend but he's not understanding me and im not understanding him Razz. he's looking at the Tank Destroyer and will give a go texturing it. he will not have the model.
Re: Red Alert 2: Apocalypse Rising Update [message #203287 is a reply to message #201959] Fri, 09 June 2006 19:54 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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The part that the barell is attached to should be farther twoards the back of the tank. It seems to be a bit too close to the front of the tank at the moment.

w00t?
Re: Red Alert 2: Apocalypse Rising Update [message #203289 is a reply to message #201959] Fri, 09 June 2006 20:04 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
How do you plan on handling countries?

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Re: Red Alert 2: Apocalypse Rising Update [message #203298 is a reply to message #201959] Sat, 10 June 2006 00:00 Go to previous messageGo to previous message
Spice
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Pick up a novice texture artist, with practice he will get better. Look at what Renardin made two years ago and look what he can make now.

My point is, get a dedicated indivdual quick. It doesn't matter if their good or not. Someone is better than no one and that someone will get better over time.

*PS Congrats to namnamnae for finishing his hornet model, it's quick good for his first.


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[Updated on: Sat, 10 June 2006 00:01]

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