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Haunted House 2 - RELEASED (check page 6) [message #19648] |
Fri, 09 May 2003 14:32 |
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Havocman
Messages: 410 Registered: February 2003 Location: Fuck you
Karma: 0
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Commander |
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JRPereira | I think I could, but I'm not sure that's what I want to do for my next map. Also, if I had a lot of cars in it, there would be a lot of lag. Elevators just don't work well in multiplayer so I couldn't use those.
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Who said they needed cars? I was thinking of a DM style Map with maybe stairs instead of Vaders.. ?
FUCK YOU ALL. Im Leaveing.
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Haunted House 2 - RELEASED (check page 6) [message #19964] |
Sun, 11 May 2003 19:32 |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
Karma: 0
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Well for example, the keys to the jail areas nearest to GDI territory will require GDI's key which will be somewhere on the map, which any player can pick up (it respawns). GDI will have first access to it though, and therefore will be able to use it for their jail work in cops and robbers games.
For Nod it'll be simmilar -- they'll have their own key closer to their territory, that opens their jail areas.
In cops and robbers games, you'll be able to lead your prisoners to the locked rooms, and lock them in while people try to secure the right key and rescue their teammates.
I'm also thinking of, for the weapons caches (just a few weapons and items), to have GDI's key unlock the cache closest to Nod, and vice versa - so you have to work your way into enemy territory to get to the weapons caches.
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Haunted House 2 - RELEASED (check page 6) [message #20107] |
Mon, 12 May 2003 18:08 |
Kenny
Messages: 4 Registered: April 2003 Location: I don't know
Karma: 0
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I played it and it was good with the railguns and p.i.cannons laying around. but it was a little small, but i liked blowing up the pop machines and stuff
Sugar is good for you
Guy1:I've been shot!!!
Guy2:I like pie
Guy3:Don't worry, you'll respawn, this is just a
computer game
Guy1:Thanks for ruining it
Guy2:I farted
Guy3:You're welcome
Baseball is wrong: a man with 4 balls cannot walk
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Haunted House 2 - RELEASED (check page 6) [message #20186] |
Tue, 13 May 2003 07:35 |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
Karma: 0
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Blazea notified me that you were working on a haunted house map when I was advertizing my map. I wasn't aware of it until then. I checked around though and I couldn't find any screenshots of it though. I'm glad you like the map, I put a lot of work into it. It didn't come out great though, and hence along with the additions in v2, I'm going to be doing some remodeling and retexturing of some of the stuff in the original rooms.
For example, you mentioned the tents and the poles and whatnot, the new tent models' poles don't have any colision options set (although I consider setting 'em for just camera) - so you won't lag into 'em anymore.
Also, I've done some remodeling of the kitchen, and I have some more to do. It's come out pretty well so far, but the floor, walls, and ceiling texture just doesn't seem to fit well. I'll figure out something though.
I agree that some of the additions look less creepy and more futuristic. I'm going to have to work with the lighting and sound to make it feel cold, frightening, and abandoned. I'm not planning on releasing the map until I can get that feeling all around the map.
I really like how things are coming along though - with the revisions. I've got a lot of work ahead of myself but I think I can make this into a large quality map with good fights and good frights as well.
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