Home » Renegade Discussions » Mod Forum » C&C Blue Island Update
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C&C Blue Island Update [message #20009] |
Mon, 12 May 2003 03:32 |
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Aircraftkiller | It honestly looks pretty dull from those screenshots.
Isn't there anything interesting to it? The lighting and clouds make it look like there's a difficult time seeing, and the ground is just sand\dirt... No mountains at all, even though there's mountain ridges.
Where's the trees? Assorted rocks and other objects? Lets see screenshots with that.
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Ack if u read Dantes first message u would see that he said he only got the terrain done, which means its not done
Modern Warfare site: http://modernwarfare.tk
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C&C Blue Island Update [message #20046] |
Mon, 12 May 2003 12:23 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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But it does look kinda dull. It looks cool, but it could use some more interesting features. Something exciting, eye candy.
Visit www.mwbhd.com
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C&C Blue Island Update [message #20056] |
Mon, 12 May 2003 13:05 |
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So f'ing dark.O.O
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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funny... [message #20145] |
Mon, 12 May 2003 22:31 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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funny thing is, when i goto the beach, on a sunday morning for example, say about 5 am, just before the sun rises... there really isn't alot of eye candy...
but, i guess if you want me to dump a bunch of crappy dsapo objects here and there to entertain you, i guess i will, btw, there is a huge mountain in the middle with a tunnel system inside it.
get up before the crack of dawn, go walk on a beach, and tada... it isn't vibrant with alot of life....
btw, trees are coming, this is just pics of the terrain and some light tests
RenEvo
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C&C Blue Island Update [message #20149] |
Mon, 12 May 2003 22:39 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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something about designed, animated, and placeable objects...
at least that is how i look at it
RenEvo
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Re: funny... [message #20162] |
Tue, 13 May 2003 03:03 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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Dante | funny thing is, when i goto the beach, on a sunday morning for example, say about 5 am, just before the sun rises... there really isn't alot of eye candy...
but, i guess if you want me to dump a bunch of crappy dsapo objects here and there to entertain you, i guess i will, btw, there is a huge mountain in the middle with a tunnel system inside it.
get up before the crack of dawn, go walk on a beach, and tada... it isn't vibrant with alot of life....
btw, trees are coming, this is just pics of the terrain and some light tests
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Realism doesn't always work in a game, especially not in a game where tank cannons only fire about 200 feet, and where bullets travel at light-speed.
Keep that in mind when designing maps. You're not making a painting, you're making something to be used in said unrealistic game.
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C&C Blue Island Update [message #20205] |
Tue, 13 May 2003 09:29 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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Quote: | Aircraftkiller
Commander
Member # 17
Posted: Tue May 13, 2003 1:03 pm
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Dante wrote:
funny thing is, when i goto the beach, on a sunday morning for example, say about 5 am, just before the sun rises... there really isn't alot of eye candy...
but, i guess if you want me to dump a bunch of crappy dsapo objects here and there to entertain you, i guess i will, btw, there is a huge mountain in the middle with a tunnel system inside it.
get up before the crack of dawn, go walk on a beach, and tada... it isn't vibrant with alot of life....
btw, trees are coming, this is just pics of the terrain and some light tests
Realism doesn't always work in a game, especially not in a game where tank cannons only fire about 200 feet, and where bullets travel at light-speed.
Keep that in mind when designing maps. You're not making a painting, you're making something to be used in said unrealistic game.
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So in one of my maps, Pacific, 2very....tiny desert islands with a golden gate scale bridge in between would describe that right?
Anyway, the map pics are pretty nice, Dante. Work on that eye candy though
-Crategod
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C&C Blue Island Update [message #20230] |
Tue, 13 May 2003 11:34 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Quote: | funny thing is, when i goto the beach, on a sunday morning for example, say about 5 am, just before the sun rises... there really isn't alot of eye candy...
but, i guess if you want me to dump a bunch of crappy dsapo objects here and there to entertain you, i guess i will, btw, there is a huge mountain in the middle with a tunnel system inside it.
get up before the crack of dawn, go walk on a beach, and tada... it isn't vibrant with alot of life....
btw, trees are coming, this is just pics of the terrain and some light tests
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When i say eye candy, I don't mean some huge polygonal object that makes us go "WHOA!". Just little things like rock formations in the cliffs, maybe a boat out in the sea, just something to add a little excitement.
Visit www.mwbhd.com
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Re: funny... [message #20243] |
Tue, 13 May 2003 13:01 |
Carl
Messages: 165 Registered: March 2003 Location: Washington, US
Karma: 0
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Recruit |
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Aircraftkiller |
Dante | funny thing is, when i goto the beach, on a sunday morning for example, say about 5 am, just before the sun rises... there really isn't alot of eye candy...
but, i guess if you want me to dump a bunch of crappy dsapo objects here and there to entertain you, i guess i will, btw, there is a huge mountain in the middle with a tunnel system inside it.
get up before the crack of dawn, go walk on a beach, and tada... it isn't vibrant with alot of life....
btw, trees are coming, this is just pics of the terrain and some light tests
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Realism doesn't always work in a game, especially not in a game where tank cannons only fire about 200 feet, and where bullets travel at light-speed.
Keep that in mind when designing maps. You're not making a painting, you're making something to be used in said unrealistic game.
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i think its obvious he means realistic in CONTEXT dont you? as in the QUALITY of the work is at a HIGH level of REALISM. Like Reborn. The QUALITY of the models and textures are astounding.
y0
http://www.dead6.net
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C&C Blue Island Update [message #20251] |
Tue, 13 May 2003 13:31 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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General Havoc | Looking great in my opinion at the moment. Just one thing, the screenshots are dark and my monitor is set to 80 percent brightness, which is what I play renegade in and it seems suitible for most maps (CRT Monitor). Just make sure it isn't as dark as Conquest Winter, although i can see the map is meant to be set a dawn. Keep up the good work
_General Havoc
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yeah, it is my vid card that made the screenies so dark, resolving that right now, the map won't be that dark, it has an early morning lightness to it
RenEvo
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Re: funny... [message #20254] |
Tue, 13 May 2003 13:50 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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Carl |
Aircraftkiller |
Dante | funny thing is, when i goto the beach, on a sunday morning for example, say about 5 am, just before the sun rises... there really isn't alot of eye candy...
but, i guess if you want me to dump a bunch of crappy dsapo objects here and there to entertain you, i guess i will, btw, there is a huge mountain in the middle with a tunnel system inside it.
get up before the crack of dawn, go walk on a beach, and tada... it isn't vibrant with alot of life....
btw, trees are coming, this is just pics of the terrain and some light tests
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Realism doesn't always work in a game, especially not in a game where tank cannons only fire about 200 feet, and where bullets travel at light-speed.
Keep that in mind when designing maps. You're not making a painting, you're making something to be used in said unrealistic game.
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i think its obvious he means realistic in CONTEXT dont you? as in the QUALITY of the work is at a HIGH level of REALISM. Like Reborn. The QUALITY of the models and textures are astounding.
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lmffao ROOFLES
You just made me laugh for the first time today. Reborn's models are *not* skinned properly. Almost every vehicle is done with a UVW map of a camo pattern, you can see how it repeats on a lot of vehicles including the Juggernaut, Mammoth Mark 2, and the Orca Transport.
Yes, I have the beta, I doubt you do... so STFU n00b.
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C&C Blue Island Update [message #20392] |
Wed, 14 May 2003 04:59 |
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Ferhago
Messages: 1013 Registered: March 2003
Karma: 0
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General (1 Star) |
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That map looks so depressing. Why are you calling it BLUE island? Maybe brown scuzzy island but not blue island
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