Re: Mod Brenbot for !Killme commands [message #198573 is a reply to message #198553] |
Wed, 03 May 2006 02:23   |
PackHunter
Messages: 487 Registered: November 2004 Location: Holland
Karma:
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Commander |
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Whitedragon is right. Only way to kill someone by a command is code it in the scripts.dll (apply_damage is the scripts routine you need to call from the top of my head). With the newest scripts.dll you can handle text said in game too which is basically everything you need to build this.
And allthough the new BrenBot has a plugin system I am supporting only the standard SSAOW and Scripts versions through BrenBot. If I would want to support this !kill command I would need to have a brenbot specific scripts.dll which I am not going to make.
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