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Re: Island tactic [message #191273 is a reply to message #188255] Sun, 26 February 2006 03:30 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You have to understand that Medium Tanks were not meant for rushing... Maybe when Nod has no HON or else no.
8 meds? the whole team would not cooperate. Some would rush off buying APCs while you hog the PT trying to get meds


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Re: Island tactic [message #191376 is a reply to message #138458] Mon, 27 February 2006 09:18 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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karmai wrote on Tue, 15 February 2005 11:42

No, no Islands you just need mines in the tunnels, lots of them. You can throw around 10 in the field entrence to the base, but it would be very hard for anyone to sneak in there, seeing as there are always tanks around.


Meh, I SBH and walk in that way all the time.


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Re: Island tactic [message #191377 is a reply to message #139878] Mon, 27 February 2006 09:51 Go to previous messageGo to next message
MrWiggles is currently offline  MrWiggles
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IRON FART wrote on Mon, 21 February 2005 22:10

I've got a good one too.

You get 5 people to each get an ion then you all rush the AIRSTRIP and plant all your beacons inside. Get 12 Mammoth tanks to guard them.

This will only work on C&C_Field on a saturday if the weather in your area is only partially cloudy.


thats fucking gold^^


im best rene
Re: Island tactic [message #191432 is a reply to message #188232] Tue, 28 February 2006 09:14 Go to previous messageGo to next message
iluvguns0 is currently offline  iluvguns0
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Kamuix wrote on Thu, 02 February 2006 15:58

Ma1kel wrote on Thu, 02 February 2006 16:32

Dr. Lithius wrote on Wed, 01 February 2006 21:31

Nukes fall, electricity goes down, everybody dies. The end.




I will not tolerate your insolence.



Good for you. Nuke the damn base and blow the hell out of them. You win. Rub it in their faces and laugh at them. NOW then end...
Re: Island tactic [message #193721 is a reply to message #138184] Fri, 24 March 2006 10:31 Go to previous messageGo to next message
Dover is currently offline  Dover
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I have a REAL tactic for C&C_Islands.

You get a gunner, get in the little watery part directly outside your base, and launch rockets at the top of the HON through a small crack in the cliff.

Since it's a gunner firing and not an MLRS, most servers allow it, and even if they don't allow B2B (And almost nobody does), you're not firing from your base, but directly OUTSIDE your base.

Every time I do this I'm assured a massive amount of cash (15000+), and I'm almost always MVP. Plus it keeps a techie constantly busy repairing the HON, or if he doesn't, the HON dies. If left unrepaired you'll kill the HON in less than 2 refills worth of rockets.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Island tactic [message #197586 is a reply to message #193721] Mon, 24 April 2006 20:12 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Quote:

Since it's a gunner firing and not an MLRS, most servers allow it, and even if they don't allow B2B (And almost nobody does), you're not firing from your base, but directly OUTSIDE your base.

*Twisted logic* Sarcasm


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Re: Island tactic [message #197589 is a reply to message #138184] Mon, 24 April 2006 20:51 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Gee... what fun it will be firing at the Hand of Nod for the entire game and get the highest score.

"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.

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Re: Island tactic [message #197605 is a reply to message #193721] Mon, 24 April 2006 22:39 Go to previous messageGo to next message
nukchebi0
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Dover wrote on Fri, 24 March 2006 11:31

I have a REAL tactic for C&C_Islands.

You get a gunner, get in the little watery part directly outside your base, and launch rockets at the top of the HON through a small crack in the cliff.

Since it's a gunner firing and not an MLRS, most servers allow it, and even if they don't allow B2B (And almost nobody does), you're not firing from your base, but directly OUTSIDE your base.

Every time I do this I'm assured a massive amount of cash (15000+), and I'm almost always MVP. Plus it keeps a techie constantly busy repairing the HON, or if he doesn't, the HON dies. If left unrepaired you'll kill the HON in less than 2 refills worth of rockets.



Guys like you are fun to snipe.
Re: Island tactic [message #197616 is a reply to message #138184] Tue, 25 April 2006 05:42 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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Usually if Nod notices some little retard firing rockets at their most important building they aren't going to ignore it, and will most likely send a few SBHs to assassinate you.
Re: Island tactic [message #197642 is a reply to message #138184] Tue, 25 April 2006 08:59 Go to previous messageGo to next message
Dover is currently offline  Dover
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Gunner > SBH.

Now that I think about it...

Gunner > Most things.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Island tactic [message #197770 is a reply to message #197642] Wed, 26 April 2006 05:21 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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Dover wrote on Tue, 25 April 2006 10:59

Gunner > SBH.

Now that I think about it...

Gunner > Most things.

Not is the SBH manages to creep up on the Gunner, which shouldn't be too hard as in this case the Gunner would be busy pointwhoring. The Gunner would be headshotted to death pretty quickly.
Re: Island tactic [message #197786 is a reply to message #138184] Wed, 26 April 2006 08:32 Go to previous messageGo to next message
Dover is currently offline  Dover
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There is no excuse for staying put after the first headshot. I've trained myself to start strafing after the first sound of laser fire. Without the element of surprise, and even with 50-60 armor knocked off, Gunner > SBH. It only takes 1 rocket to the head, or 2 to the body, or 6ish anywhere in the general vacinity.

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Re: Island tactic [message #197951 is a reply to message #138184] Thu, 27 April 2006 05:27 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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The average idiot on a public server will usually panic when he starts getting headshotted and will usually fail to even deal damage to you before he's brought down.

Plus, getting your rockets to hit the SBH in the head is often quite hard unless the SBH is completely brain dead and doesn't bother dodging.
Re: Island tactic [message #198043 is a reply to message #197951] Fri, 28 April 2006 06:47 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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Lmao - theres some uber tactic ideas here. This must be some uber 1337 new tactic cos I never seen anyone do that in a cw.

SBH suck, pointwhoring gunners suck - how about actually doing something useful maybe? like get an apc and get on the enemy strip so they cant buy vehicles, bring some tanks along for the ride and boink engies as they run between buildings trying to repair - and leave the SBH/Gunners to n00b around fighting over a few points while you destroy the enemy base.


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Re: Island tactic [message #198050 is a reply to message #138184] Fri, 28 April 2006 09:19 Go to previous messageGo to next message
Dover is currently offline  Dover
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I've had some pretty funny headshot kills on infantry.

Gunners are awesome. They're the jack-of-all-trades unit.

Pointwhoring Gunners are more useful than you think. You get twice the number for attacking a building as you do for repairing. You're helping double your score over the enemy. In case time runs out (And if often does on C&C_Islands, if there isn't a sucessful early rush), you're going to want all the points you can get.


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Re: Island tactic [message #198063 is a reply to message #138184] Fri, 28 April 2006 11:01 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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I still prefer the MRLS for pointwhoring as the unlimited ammo it has enables you to keep up a constant stream of rockets(though Gunner's still cool - did an amazing Gunner rush on Mesa a bit ago and wiped out the refinery and the airstrip).

And SBHs do NOT suck on Islands, it's incredibly easy for them to sneak into GDI's base and plant C4, nick vehicles whilst they're being repaired, lay nukes and generally wreak havoc.
Re: Island tactic [message #198067 is a reply to message #138184] Fri, 28 April 2006 11:52 Go to previous messageGo to next message
Dover is currently offline  Dover
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For an MLRS on C&C_Islands, you need to get to the island close to the Nod base (n00bstories server considers directly outside the GDI base to be B2B, but infantry can fire from anywhere). Gunner is a smaller target, and he can pointwhore from the safty of the GDI base entrance.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Island tactic [message #198069 is a reply to message #198067] Fri, 28 April 2006 11:56 Go to previous messageGo to next message
Lijitsu
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Dover wrote on Fri, 28 April 2006 14:52

For an MLRS on C&C_Islands, you need to get to the island close to the Nod base (n00bstories server considers directly outside the GDI base to be B2B, but infantry can fire from anywhere). Gunner is a smaller target, and he can pointwhore from the safty of the GDI base entrance.

One word: Sniper.


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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Island tactic [message #198275 is a reply to message #198069] Sun, 30 April 2006 05:55 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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Lijitsu wrote on Fri, 28 April 2006 13:56

Dover wrote on Fri, 28 April 2006 14:52

For an MLRS on C&C_Islands, you need to get to the island close to the Nod base (n00bstories server considers directly outside the GDI base to be B2B, but infantry can fire from anywhere). Gunner is a smaller target, and he can pointwhore from the safty of the GDI base entrance.

One word: Sniper.


I suppose snipers will own both the Gunner and the MRLS, lol.
Re: Island tactic [message #198421 is a reply to message #138184] Mon, 01 May 2006 11:30 Go to previous messageGo to next message
Dover is currently offline  Dover
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Not in this situation. The ideal spot for gunner to pointwhore would be angled enough so only the wrist&up of the HON is visible, and backed up enough so that giant rock to the left gives him cover. Ideally, he's untouchable. I've done it serveral times, and lives because if a sniper wants to attack while I'm there, they lose their greatest advantage--their range.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Island tactic [message #198504 is a reply to message #138184] Tue, 02 May 2006 05:49 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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pointwhoring on Islands is nearly useless... cause of no base defense and much entrys in 9 out of 10 games it end by base destruction

especially Nod can sneak in with sbh's and blast buildings with timeds or beacons.
and GDI can dominate the way to Nod really easy with meds/mlrs and maybe a few mammoths
the only good idea of a pointwhoring gunner is that he keeop two guys bussy...someone have to repair, and another one have to kill him = 2guys Nod one guy GDI... good for GDI...

but a Mlrs is more useful...


Thanks.
Re: Island tactic [message #198566 is a reply to message #198421] Tue, 02 May 2006 23:45 Go to previous messageGo to next message
Lijitsu
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Dover wrote on Mon, 01 May 2006 14:30

Not in this situation. The ideal spot for gunner to pointwhore would be angled enough so only the wrist&up of the HON is visible, and backed up enough so that giant rock to the left gives him cover. Ideally, he's untouchable. I've done it serveral times, and lives because if a sniper wants to attack while I'm there, they lose their greatest advantage--their range.

Alright, then I'll just get an F'ing APC. APC > Gunner. Assuming equal skill.


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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Island tactic [message #198776 is a reply to message #138184] Fri, 05 May 2006 13:04 Go to previous messageGo to next message
Dover is currently offline  Dover
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Ideally (And this is only in my ideal fantasy world), the GDI team will be using lots of meds, mammys, and MLRS to keep Nod behind their own lines. This leaves a wide open range for a proper gunner attack (5 gunners kill an un-techs building in 2 clips each).

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Island tactic [message #198834 is a reply to message #138184] Sat, 06 May 2006 06:33 Go to previous messageGo to next message
Lijitsu
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Yes, but when does this ever happen? What's that? One out of twenty games? I thought so.

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Island tactic [message #198962 is a reply to message #138184] Sun, 07 May 2006 22:06 Go to previous message
Dover is currently offline  Dover
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The first part? About half of the games.

Getting an organized Gunner rush? Absolutely never, except Mesa.


DarkDemin wrote on Thu, 03 August 2006 19:19

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