Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renegade crash
Renegade crash [message #95657] Wed, 16 June 2004 08:55 Go to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
I have my map made, I did all the steps (except dynamic culling system) and I start it up in Renegade. Once the map is done loading, renegade closes. I know its not because of the naming, or the dynamic culling, because i've gotten other maps to play w/o dynamic culling. I have 2 custom vehicles in my map, a gunboart & hovercraft, but i don't think that would be it. and i didn't do compute vertex solve because it would make everything dark (i tried and didn't like it so i restarted without saving). would that be the problem?
Re: Renegade crash [message #196882 is a reply to message #95657] Tue, 18 April 2006 13:58 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
Messages: 1247
Registered: May 2005
Location: Ontario, Canada
Karma: 0
General (1 Star)
Yes. Restarting without saving and result in many problems! Including a game crash when loading a map which has not been saved(All the way).
Re: Renegade crash [message #196932 is a reply to message #95657] Tue, 18 April 2006 21:09 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
make sure all w3ds and textures for the 2 new vehicles are in the .mix...along with any other .w3ds you need for your map.

also delete the objects.ddb incade you modified anything and re-load the level(it will make a new .ddb file)...then save and export.

backup the .ddb incase you need it to open ur level...if thats the case youll have to find what you modified and revert it back to default parameters.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Previous Topic: Help with Crazy CTF Mod
Next Topic: Renegade Alert nuclear explosion.
Goto Forum:
  


Current Time: Mon Dec 02 03:37:48 MST 2024

Total time taken to generate the page: 0.00730 seconds