Help with Crazy CTF Mod [message #196628] |
Sun, 16 April 2006 15:47 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
Karma: 0
|
Recruit |
|
|
I am using the black cell.net server side ctf stuff. Previosly I had a regular crazy aow server with the objects.aow file and it worked fine. I took the object.ddb file that came with the ctf files and made it crazy and stuff. But it doesnt work at all! PLZ HELP!!!!!
|
|
|
|
|
Re: Help with Crazy CTF Mod [message #196763 is a reply to message #196656] |
Mon, 17 April 2006 13:33 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
No it isn't, not for the released version of black-cell's CTF mode.
It is supposed to be .aow for SSAOW unless defined to another file extension in a .ini file.
|
|
|
|
Re: Help with Crazy CTF Mod [message #196795 is a reply to message #196786] |
Mon, 17 April 2006 18:52 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
Dude just take the objects file from the released ctf mode from black-cell, rename it objects.ddb and put it in your presets folder, make your "crazy" changes, then rename it to bjects.ddb and plonk it in your FDS data folder.
For co-op maps you need to use the .lvl files from westwoods ftp and dlete all the spawners and stuff, or just go to terrain and "make" the maps from the levels directory, that way there are no spawners, dave arrows and things like that..
|
|
|
|
|
Re: Help with Crazy CTF Mod [message #196815 is a reply to message #196786] |
Mon, 17 April 2006 21:28 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
Karma: 0
|
Recruit |
|
|
Yeah i did use the bojects.dbb that i got but still didnt work........so i just delete all the spawn points for a certain team and my server or whatever will let every one be on the same team? Why does it have to be bjects.dbb? So it wont matter if its called .dbb and now .aow?
[Updated on: Mon, 17 April 2006 21:30] Report message to a moderator
|
|
|
Re: Help with Crazy CTF Mod [message #196883 is a reply to message #196628] |
Tue, 18 April 2006 14:03 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
No it does matter, if it's the objects file from ssaow it needs to be called .aow, but your making a ctf mod, and that file extension is .ddb, but needs to be called bjects.ddb, you are using the scripts.ddl and bhs.dll from the ssctf source right?
If you are making co-op maps i would rather just open level edit and browse to terrain/levels-single player then select what single player level you want and click on make, then you dont have all the spawners and crap. When you are saving the map just call it m06.lvl or whatever, then replace the .lsd and .ldd that you just made with ones inside the original .mix using xcc mixer.
|
|
|
|
Re: Help with Crazy CTF Mod [message #196916 is a reply to message #196914] |
Tue, 18 April 2006 18:37 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
When you have a objects file on your server this happens. The first player needs to leave and come back again. WhiteDragon solved this problem for AOW server with SSAOW, but alas for CTF it still ermains an issue. Glad you got it working
|
|
|