What is the actual process of selecting a mod? [message #195620] |
Sun, 09 April 2006 13:49  |
Berkut
Messages: 508 Registered: July 2005 Location: N/A
Karma: 0
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Colonel |
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[My apologies beforehand. I did not understand the terminology in the stickies to give an answer to my question.]
I wanted to create a small TEMPORARY server for me and my friends to goof around on. I downloaded a few good skins [my GDI base now looks like a Red Alert Allied base.] and set up a test server. I noticed a parameter called "mod package," but nothing was in it.
Is it possible to use the skins I have to make a small server where everyone on said server can see these skins?
Thanks,
b3rku7
[Updated on: Sun, 09 April 2006 14:44] Report message to a moderator
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Re: What is the actual process of selecting a mod? [message #195747 is a reply to message #195639] |
Mon, 10 April 2006 17:53   |
Berkut
Messages: 508 Registered: July 2005 Location: N/A
Karma: 0
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Colonel |
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Jeep Rubi wrote on Sun, 09 April 2006 20:04 | Unless, you make a mod pakage using cutom building using those skins. The only problem is that everone else would have to download the mod pakage too.
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Wait. A "mod package?" Could you tell me how to create one using my skins? Also, how would I make said package available to others?
EDIT: GAH!!! I double-posted! Sorry! (On other forums double-posting is the epitome of n00bness .)
[Updated on: Mon, 10 April 2006 17:55] Report message to a moderator
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