What bullet/weapon related scripts should I add to 2.7? [message #195577] |
Sun, 09 April 2006 05:47 |
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Thanks to my new engine calls, I can remove any gun from an object by preset name.
I can also locate any gun by preset name. (if the object has it)
And I can find "all guns" for an object.
And I can get the current gun for an object oo.
Then, once I have the gun, I can add bullets.
I can subtract bullets.
I can set the bullets to some specific value (including "empty" and "full")
I can do this for both the count of bullets loaded into the weapon and for the count of bullets in the "clip/backpack".
I can make all this trigger on zone entry, on powerup collection, and on poke.
What scripts should I make with this? What uses can people think of for being able to change the bullets for a gun or object?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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