SSAOW Version 1.5 [message #193103] |
Fri, 17 March 2006 04:08 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Medium feature/bug fix version.
Windows Download
Linux Download
"Change Log" |
Version 1.5:
- New: Ported to scripts 2.5.2.
- New: A Bandwidth exploiter detector has been added. This will automatically detect players who attempt to use the BW exploit. See EnableBWDetector, BWDefault, and KickBWExploiters settings.
- New: You can now put weapon presets into the disable list. This will stop them from appearing as spawn weapons and in the random weapon crate.
- New: Setting Write_Gamelog_to_SSAOWlog has been added. If enabled this will make Gamelog write all its log messages to the SSAOW log (ie FDSLogRoot) instead of gamelog(2).txt.
- New: Added additional translated presets to ssaow.ini.
- BugFix: Fixed the objects file always being in use while the FDS is running.
- BugFix: Fixed a crash bug that was triggered when you set Config in server.ini to anything other than svrcfg_cnc.ini.
- BugFix: Disabled characters no longer appear in the random character crate.
- BugFix: Disabled vehicles no longer appear in the random vehicle crate.
- BugFix: The Gamelog_Archive_Logfiles setting now works on Windows.
- BugFix: You are now refunded the proper amount of credits for buying a disabled alternate skin character.
- Change: General Gamelog code cleanup.
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Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: SSAOW Version 1.5 [message #193140 is a reply to message #193103] |
Fri, 17 March 2006 16:40 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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"You are now refunded the proper amount of credits for buying a disabled alternate skin character"
Thank you so much for fixing this!
But wait, I found another Bug: Spawning as the CnC_Chicken crashes the server, spawning as a CnC_Visceroid will work.
EDIT2=
If ssaow Support is enabled in NR, it will set the default log path to renlog2, not ssaow.
[Updated on: Fri, 17 March 2006 16:46] Report message to a moderator
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Re: SSAOW Version 1.5 [message #195419 is a reply to message #193103] |
Thu, 06 April 2006 23:43 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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The game will set your BW no lower then 56000 when you're on 56k, this is the default BW SSAOW uses. If it was SSAOW somehow you'd also get a page before you disconnect.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: SSAOW Version 1.5 [message #196034 is a reply to message #193103] |
Thu, 13 April 2006 05:03 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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I'm wondering if we'll need a 1.5.1 SSAOW release in order to fix a nagging crash in the profile.cpp code...I am working on a C++ libinifile that should do the trick instead (with a thin wrapper, as my lib's interface is a class).
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: SSAOW Version 1.5 [message #196036 is a reply to message #193103] |
Thu, 13 April 2006 05:25 |
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what is this crash in profile.cpp?
As for ini file code, I have a better idea than writing new code (if we do in fact decide profile.cpp needs replacing). Lets use the code inside renegade. I can already do that, its just a matter of exposing the needed stuff where the scripts.dll can get at it
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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