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C&C Mineshaft Preview [message #17585] Mon, 28 April 2003 15:44 Go to next message
NeoSaber is currently offline  NeoSaber
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http://www.cnc-source.com/gallery/categories.php?cat_id=64

NeoSaber

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C&C Mineshaft Preview [message #17587] Mon, 28 April 2003 15:47 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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General (1 Star)

Looks kool...

Good idea...

Could you give us any more info like What mode it is? exedra.

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C&C Mineshaft Preview [message #17589] Mon, 28 April 2003 15:54 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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It's an infantry only CnC Mode map. Nod has a refinery and Hand, GDI has a refinery and barracks. The buildings will use the exploding destruction animations I've been working on.

NeoSaber

Renegade Map Maker at CnC Source
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C&C Mineshaft Preview [message #17606] Mon, 28 April 2003 18:12 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Looks pretty cool. I like the explosion animations idea!

C&C Mineshaft Preview [message #17985] Thu, 01 May 2003 07:30 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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but... other than that footbridge, how do you get to the other base? on the ground near the tiberium? And if its only a few tunnels to each base, it will make for very poor gameplay.

But it looks nice for a map that aparently is 90% tunnel.
C&C Mineshaft Preview [message #18067] Thu, 01 May 2003 15:20 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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lol....exedra

try "et cetera" Razz

looking good though, cant wait for destruction animations
C&C Mineshaft Preview [message #18309] Fri, 02 May 2003 21:46 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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I've added a few extra pics, including an overhead view of the map so everyone can see the tunnels.

Also, I'm thinking of adding a tiberium silo to each base. Opinions?


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mineshaft Preview [message #18788] Mon, 05 May 2003 14:32 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mineshaft Preview [message #19411] Thu, 08 May 2003 09:38 Go to previous message
Halo38 is currently offline  Halo38
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:thumbsup: :thumbsup: :thumbsup: :thumbsup: nice those buliding destruction animations should be good too. I see ACK hasn't posted so he must think it is good too. Very Happy

edit: Tib silos sound a nice idea


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