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			| Re: scripts.dll 2.6 and beoynd [message #193287 is a reply to message #193175] | Sun, 19 March 2006 05:18   |  
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	| Ok, more stuff written: Engine call to get the translated name of the current weapon of a solder/vehicle (usefull for kill messages)
 Engine call to get the translated name of a specific weapon of a solder/vehicle.
 A way to send a message to the client that will appear in the same message box as messages like "unit ready" etc. You can specify a RGB color too. This (along with the texture feature I mentioned earlier) will require bhs.dll on the client.
 
 Oh and FYI, I dont think its possible to detect (inside the killed event of a script for example) if the object was destroyed by a beacon or C4 object.
 
 
 Jonathan Wilson aka Jonwil
 Creator and Lead Coder of the Custom scripts.dll
 Renegade Engine Guru
 Creator and Lead Coder of TT.DLL
 Official member of Tiberian Technologies
 
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