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GDI Rocket Officer, Useless? [message #192056] Mon, 06 March 2006 18:16 Go to next message
terminator 101 is currently offline  terminator 101
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Show me at least three good reasons why buy GDI Rocket Officer over Gunner, or at all.
Yes, it is cheaper, but only slightly so it is better to wait and get Gunner instead.
Yes, Gunner gives enemy more points when killed, but he can make up for it by doning lot more damage.
Do any of you ever use this unit? I use it, but only as a last resort.


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Re: GDI Rocket Officer, Useless? [message #192061 is a reply to message #192056] Mon, 06 March 2006 19:21 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
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Even if the rocket officer was all i could buy, i'd rather just be a soldier or Sydney. I personally don't like to use Gunners of Mini-Gunners except for Gunner rushes on C&C_Mesa.

And nope... i can't think of any reasons for GDI rocket officer over Gunner.


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[Updated on: Mon, 06 March 2006 19:22]

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Re: GDI Rocket Officer, Useless? [message #192111 is a reply to message #192056] Tue, 07 March 2006 13:15 Go to previous messageGo to next message
w0dka is currently offline  w0dka
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Well...Gunner is maybe a good and cheap antivehicle Troooper sometimes he is even better then Sydney because rapidfires is funny against artis... but the GDI rocketofficer is really useless...maybe only if you now at the moment need something to blow up a vehicle

Thanks.
Re: GDI Rocket Officer, Useless? [message #192114 is a reply to message #192056] Tue, 07 March 2006 13:30 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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Rocket Soldiers can be good at the start of the game (point whore off the Hand of Nod and Refinery for a while, and in groups even destroy it early), or if your refinery's destroyed and you have low money but need to counter some enemy tanks invading your base. Otherwise, Gunner's better.
Re: GDI Rocket Officer, Useless? [message #192120 is a reply to message #192056] Tue, 07 March 2006 15:39 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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There are plenty of pretty pointless units; the rocket officer being one of them. Among this group are Chem sprayers, tib sydneys, and for killing tanks - patch/sbh/officers.
I'd also say that a mobius/mendoza would be pretty pointless as well since you could do about the same damage with a mobius as you would with a gunner and the gunner is longer range. You could say the same with a PIC/rave but in combination with another vehicle, it adds damage (ie rave with light tank/apc)


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Re: GDI Rocket Officer, Useless? [message #192123 is a reply to message #192056] Tue, 07 March 2006 16:16 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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oh i dunno, ive found chem sprayer rather useful in c&c_field
the chem sprayer is nice in tunnels, when the enemy is close by, ive killed hotties and havoc's with it in one go. the chemical cloud does make it harder to target and also causes poisoning.
Re: GDI Rocket Officer, Useless? [message #192128 is a reply to message #192056] Tue, 07 March 2006 16:44 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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sorry to revamp this point, but just because you kill a person with a said unit doesn't mean it's better. Aside from the fact that a hotwire can lay mines so that a chem warrior would either have to walk around or through them, the hotwire always has remotes. So someone not able to kill a chem warrior with a hotwire is probably more due to the lack of skill for said unit - same goes for the havoc. Though anyone can have a bad day and do really bad even if they're normally good. A person who doesn't know how to dodge a rocket can easily get killed in one hit with a rocket officer, so it doesn't exactly mean they're better than havocs. Just that the havoc isn't experience enough to know how dodge/hit things.

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: GDI Rocket Officer, Useless? [message #192210 is a reply to message #192056] Wed, 08 March 2006 14:57 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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Actually, Chem Warriors can survive a lot of C4, so they can kill Hotwires with relative ease.
Re: GDI Rocket Officer, Useless? [message #192211 is a reply to message #192056] Wed, 08 March 2006 15:00 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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thats fer shure, the chemical poisoning effect also seems greater than any of the other tiberium based weapons, but i cant say for shure, im just basing it on a visual observation.

Its fun spraying down a whole platoon of GDI troops just to have them run off and die somwhere of poisoning lol
Re: GDI Rocket Officer, Useless? [message #192219 is a reply to message #192056] Wed, 08 March 2006 16:11 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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that's to say just if the guy can't hit a chemical warrior in the head 6 times with a pistol, which is easy enough.

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: GDI Rocket Officer, Useless? [message #192248 is a reply to message #192219] Thu, 09 March 2006 01:03 Go to previous messageGo to next message
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Sniper_De7 wrote on Wed, 08 March 2006 18:11

that's to say just if the guy can't hit a chemical warrior in the head 6 times with a pistol, which is easy enough.

A chem warrior has a very big head...


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Re: GDI Rocket Officer, Useless? [message #192254 is a reply to message #192114] Thu, 09 March 2006 01:49 Go to previous messageGo to next message
Herr is currently offline  Herr
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I have been in several situtations that on C&C Complex the only buildings we had were NOD ref and GDI ref. Hehe a huge pointwhore started with gunners shooting ref from the center of the map. imagine a serv with 32 players. We won in points though Listen

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Re: GDI Rocket Officer, Useless? [message #192260 is a reply to message #192248] Thu, 09 March 2006 02:51 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Goztow wrote on Thu, 09 March 2006 08:03

Sniper_De7 wrote on Wed, 08 March 2006 18:11

that's to say just if the guy can't hit a chemical warrior in the head 6 times with a pistol, which is easy enough.

A chem warrior has a very big head...


That was the most useless comment I've ever read.


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Re: GDI Rocket Officer, Useless? [message #192271 is a reply to message #192056] Thu, 09 March 2006 05:43 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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as something for an early rush then it's good.
as for a quick buy thing it's alright
but as a long term character then no.
and TAR sidneys are as annoying as helll Sad



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Re: GDI Rocket Officer, Useless? [message #192692 is a reply to message #192056] Mon, 13 March 2006 12:47 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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rocket officers WERE useful when n00bstories ran the mod that got the rockets seeking. I headshot countless people, including many good snipers and bunny-hoppers, with rockets because of the seeking ability. They also became useful against vehicles, but not aircraft. On City Fly, you could get a rocket officer at the start, hit enemies from your side of the battle area and do damage to early humvees/buggies.

When that server again runs the mod with the planned fixes, they will again be useful. Until then, they're a poor unit that you should generally avoid.
Re: GDI Rocket Officer, Useless? [message #192725 is a reply to message #192254] Mon, 13 March 2006 18:13 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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HerrKealf wrote on Thu, 09 March 2006 03:49

I have been in several situtations that on C&C Complex the only buildings we had were NOD ref and GDI ref. Hehe a huge pointwhore started with gunners shooting ref from the center of the map. imagine a serv with 32 players. We won in points though Listen


Remember, it's Nod, not NOD.
Re: GDI Rocket Officer, Useless? [message #192729 is a reply to message #192056] Mon, 13 March 2006 18:32 Go to previous messageGo to next message
Alexraptor is currently offline  Alexraptor
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NOD! NOD! NOD! NOD! NOD! NOD! NOD! NOD! Big Grin
Re: GDI Rocket Officer, Useless? [message #192737 is a reply to message #192056] Mon, 13 March 2006 20:18 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Please get back on topic.
Anyway, I think that Westwood has given Rocket Officer to GDI because Nod also has Rocket Officer, and they did not know what unit to put in there instead.


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[Updated on: Tue, 14 March 2006 14:35]

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Re: GDI Rocket Officer, Useless? [message #192746 is a reply to message #192725] Mon, 13 March 2006 22:12 Go to previous messageGo to next message
superj69 is currently offline  superj69
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Aircraftkiller wrote on Mon, 13 March 2006 19:13

HerrKealf wrote on Thu, 09 March 2006 03:49

I have been in several situtations that on C&C Complex the only buildings we had were NOD ref and GDI ref. Hehe a huge pointwhore started with gunners shooting ref from the center of the map. imagine a serv with 32 players. We won in points though Listen


Remember, it's Nod, not NOD.


who cares what people capitalize in it as long as it has "n" "o" and "d" in that order. Nod NOd NOD nOd NoD nOD noD.As long as people kno what it is.
Re: GDI Rocket Officer, Useless? [message #192822 is a reply to message #192056] Tue, 14 March 2006 14:37 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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He cares. Why? I have no idea.

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Cheaters only Cheat themselves!
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Hasta la vista, baby!
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Re: GDI Rocket Officer, Useless? [message #192856 is a reply to message #192120] Tue, 14 March 2006 20:01 Go to previous messageGo to next message
$c0p3 is currently offline  $c0p3
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Sniper_De7 wrote on Tue, 07 March 2006 17:39

There are plenty of pretty pointless units; the rocket officer being one of them. Among this group are Chem sprayers, tib sydneys, and for killing tanks - patch/sbh/officers.
I'd also say that a mobius/mendoza would be pretty pointless as well since you could do about the same damage with a mobius as you would with a gunner and the gunner is longer range. You could say the same with a PIC/rave but in combination with another vehicle, it adds damage (ie rave with light tank/apc)


I was going to say something like that.

Anyways, I never use rocket soldier officers unless I want to fuck around/act like noob/you guys because it's entirely pointless. In AOW most infantry units are useless. Snipers are fine, rave/PICs are usually useful & of course techs/hotties, but that's usually it. You might sometimes use a gunner, but that's it (unless you don't know how to play).


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Re: GDI Rocket Officer, Useless? [message #193200 is a reply to message #192128] Sat, 18 March 2006 09:22 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Sniper_De7 wrote on Tue, 07 March 2006 17:44

sorry to revamp this point, but just because you kill a person with a said unit doesn't mean it's better.

I believe this quote should be displayed in huge flashing letters in a popup message for everyone who enters the Tactics section, it amazes me that nobody gets it. "I killed an apache with a Patch, so obviously the patch is a very good anti-air unit!" seriously, wtf?


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Re: GDI Rocket Officer, Useless? [message #193201 is a reply to message #192056] Sat, 18 March 2006 09:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I once killed a havoc with full health as an engineer using only my pistol... does that make an engineer with a pistol a good anti-sniper unit? no, it makes the havoc a n00b

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Re: GDI Rocket Officer, Useless? [message #193209 is a reply to message #192856] Sat, 18 March 2006 10:07 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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$c0p3 wrote on Tue, 14 March 2006 21:01

In AOW most infantry units are useless. Snipers are fine, rave/PICs are usually useful & of course techs/hotties, but that's usually it. You might sometimes use a gunner, but that's it (unless you don't know how to play).

agreed with that. Other than snipers and hotwires/techs, and sometimes raves/Pics, infantry simply do not compare to tanks in terms of usefulness.


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Re: GDI Rocket Officer, Useless? [message #193481 is a reply to message #192056] Mon, 20 March 2006 23:45 Go to previous messageGo to previous message
PlastoJoe is currently offline  PlastoJoe
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Don't discount Rocket Officers completely. If your Refinery is the first to go down, their usefulness increases significantly since they're cheaper than Gunners. And if I'm not mistaken, Gunner is a slightly bigger target than any of the others.

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