Water, visible in lvledit but not ingame -_- [message #191794] |
Fri, 03 March 2006 19:37 |
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theplague
Messages: 261 Registered: May 2004
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well, i was having a play around with water effects and stuff, but i got this simple map with water and ground... problem is, the water dosn't show up in renegade, but it does show up in level edit... weird :S
any mappers wanna tell me how to get the water visible?
(all i'm using for the water is a plane 1x1points and 200x200size 2pass material, type:water, textures are out of the texture pack on the westwood FTP)
level edit:
in game:
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Attachment: level_edit.jpg
(Size: 27.17KB, Downloaded 206 times)
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Attachment: ingame.jpg
(Size: 12.82KB, Downloaded 211 times)
[Updated on: Fri, 03 March 2006 19:38] Report message to a moderator
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Re: Water, visible in lvledit but not ingame -_- [message #191796 is a reply to message #191794] |
Fri, 03 March 2006 20:01 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma: 0
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Okay, make sure you didn't light solve the water mesh (uncheck it from the instances tab as to not get a bright white effect on meshes like this). Make sure the textures are included as well, and not just from Renegade. Not all the Westwood FTP textures are in Renegade I believe, or named the same.
If you're going to add fog later on, you'll want to increase the amount of segments so the fog doesn't shade all of the mesh. Probably about every 20-50 meters.
Also, try reseting the lighting and exporting again to see if it works. If not, it's most likely how you set up the material in RenX.
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