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Re: Little "trial" on n00bstories servers - might be of general interest [message #191262 is a reply to message #188873] Sun, 26 February 2006 02:00 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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I definitely do *not* like this mod. Ramjets are supposed to be anti-light-vehicle. What this mod has done is made them not just not anti-light-vehicle, but more like useless-against-light-vehicles.

Orcas and Apaches move too fast. What you have done is made it so that anyone good enough at piloting an aircraft is pretty much unstoppable, especially if the enemy only has basic infantry. I would know, I recently played a game on Walls_Flying with an Apache and got around 70 kills before losing my Apache.


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Re: Little "trial" on n00bstories servers - might be of general interest [message #191282 is a reply to message #188873] Sun, 26 February 2006 06:25 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Was the enemy barracks destroyed when you got all these kills? No offense, but getting 70 kills on Walls Flying with a fully functioning enemy base is still difficult. There are usually 2-3 PICs or Raveshaws on the walls + the snipers and basic infantry that will be gradually chipping away at your armour. It requires skillful use of cover to constantly repair your aircraft and knowing when to retreat. You would need to be an exceptional player to get 70 kills at the same time as doing all that.

However, if the enemy barracks was down, then it is ridiculously easy to fly around the enemy base, racking up kills forever. The basic rifle should be doing decent damage to light vehicles, to prevent the game from turning into "shooting fish in a barrel" whenever the barracks goes down. The armour changes have fucked this aspect of the game balance up, but in this case the problem is the (lack of) rifle damage to light vehicles, not the aircraft themselves.

Let's face it though... the flying levels are broken and have always been broken, because they were a shitty patch that wasn't balanced properly. The amount of damage that snipers did to light vehicles is just wrong, yet the aircraft are set up all wrong too. If you look outside the flying levels for a moment, the changes Crimson has made to her server have changed the game for the better. Buggies/Humvees are actually useful now (and no, using it as a cheap APC at the start doesn't make it useful... it makes it a redundant unit as the game progresses). I'm not sure if the MRLS/Artilley problem of them taking the old damage is fixed, but if they take less damage then you can drive one into the open space and actually do something interesting, instead of hiding behind a rock all game and point whoring. And most importantly, snipers are snipers now! The reward for being a good sniper should be the amount of kills you get, but they all want to have 100 kills *and* be MVP every game.... well tough! LOL.

So yeah, this mod is a step in the right direction but the flying levels are still broken. The only change is that aircraft are more powerful this time, not snipers. Neither situation is how it should be. Crimson, if you are interested in balancing the game better on your server, how much are you prepared to change? Actually, how much is it possible to change with a server-side thing? Because this armour fix is not solving the problem on it's own and in some cases is creating new problems (free guys doing shit all to light vehicles now, etc.) The homing rockets would be perfect if it wasn't for the fact that nobody can see them! All the newbs on the server, I don't think they even know that it exists... maybe you should put a memo up. Even then, it's still kind of dumb to have missiles that fly in the wrong direction.


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Re: Little "trial" on n00bstories servers - might be of general interest [message #191285 is a reply to message #191282] Sun, 26 February 2006 07:39 Go to previous messageGo to next message
PackHunter is currently offline  PackHunter
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m1a1_abrams wrote on Sun, 26 February 2006 08:25

The homing rockets would be perfect if it wasn't for the fact that nobody can see them! All the newbs on the server, I don't think they even know that it exists... maybe you should put a memo up. Even then, it's still kind of dumb to have missiles that fly in the wrong direction.


Stealth tank and mrl missiles already home without the one that fires it seeying it. Can't you give mrl ammo to gunners though?

ok doesn't exactly work but you could at least set the whooooshing sound Razz[/edit]

[Updated on: Sun, 26 February 2006 07:50]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191288 is a reply to message #188873] Sun, 26 February 2006 08:05 Go to previous messageGo to next message
Renx is currently offline  Renx
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I wouldn't trade the speed of gunner's rockets for anything, not even a homing ability. That's what makes him kick ass.

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191292 is a reply to message #188873] Sun, 26 February 2006 08:52 Go to previous messageGo to next message
warranto is currently offline  warranto
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And I still have yet to "see" the effect of the homing ability. I don't mean visually seeing them, I mean having them actually track, and hit the target. So far, my accuracy, while relying on the homing ability, has been 0%; regardless of how long I keep the reticle on them.
Re: Little "trial" on n00bstories servers - might be of general interest [message #191294 is a reply to message #188873] Sun, 26 February 2006 09:02 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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I have played a mod where gunners missles homed, and it was visually obvious. I may be wrong, but I don't think it can be done server-side.
Re: Little "trial" on n00bstories servers - might be of general interest [message #191302 is a reply to message #188873] Sun, 26 February 2006 11:27 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Don't you see what's happening? You have the basic game which is good. Not erfect but good. You want to make changes but those changes make new problems. You'll make changes to solve these new problems which will cause new problems. Eventually you'll end up with something worse as the original game (or the same). Fact is that everyone knows the imperfectnesses of the original game and acts upon them. This make the original game be the best choice either way.

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191304 is a reply to message #188873] Sun, 26 February 2006 11:40 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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I am going to have to agree. Look at for example Warcraft 3: Blizzard created the game, then they added about 2 balance patches that created some problems, so they made another patch that attempted to fix those problems, but it created more problems, and so on... I don't know if it was exactly like this, but from the number of balance patches that I saw for Warcraft 3, I can tell that something went wrog.

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[Updated on: Sun, 26 February 2006 11:40]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191307 is a reply to message #188873] Sun, 26 February 2006 12:44 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Well the point I was trying to make is that these changes haven't made the game any worse. They've actually made the non-flying levels play better and the flying levels are still broken, but in a different way. That's a net gain if you ask me.

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191310 is a reply to message #188873] Sun, 26 February 2006 13:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It may be broken in another way, but at least it's broken in a way that allows aircraft to be used by everyone for once. I'll look into a solution that fixes light armor damage by basic soldiers, and also see if I can fix Apache cannon ranges. I'm pretty sure that can be done seeing as how the homing changes I implemented worked.
Re: Little "trial" on n00bstories servers - might be of general interest [message #191331 is a reply to message #188873] Sun, 26 February 2006 16:17 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Cool. Thumbs Up Also, is it possible server-side to change the Orca/Apache cannon to be like the APC gun, reload time and bullet spray? One of the things that makes the aircraft so overpowering is that the gun has no reload at all, combined with the accuracy. It's such a little thing really, but we all know that having to plan around your reloads quite often gives enemy infantry time to escape when you're chasing them in an APC.

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191332 is a reply to message #188873] Sun, 26 February 2006 16:18 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I wanted to make sure that we had a long enough trial to really get a good look at it. Now the moderating staff on the server is voting on whether to keep the changes or go back to the old way. Currently it's 7 votes to revert and 3 votes to stay.

I'm the bawss.
Re: Little "trial" on n00bstories servers - might be of general interest [message #191348 is a reply to message #191331] Sun, 26 February 2006 20:16 Go to previous messageGo to next message
Renx is currently offline  Renx
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m1a1_abrams wrote on Sun, 26 February 2006 19:17

Cool. Thumbs Up Also, is it possible server-side to change the Orca/Apache cannon to be like the APC gun, reload time and bullet spray? One of the things that makes the aircraft so overpowering is that the gun has no reload at all, combined with the accuracy. It's such a little thing really, but we all know that having to plan around your reloads quite often gives enemy infantry time to escape when you're chasing them in an APC.


Nope, because then the missiles would use the same clip. I'm guessing that's why it's 999 in the first place.


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Re: Little "trial" on n00bstories servers - might be of general interest [message #191359 is a reply to message #191348] Sun, 26 February 2006 23:55 Go to previous messageGo to next message
Tunaman
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Renx wrote on Sun, 26 February 2006 22:16

m1a1_abrams wrote on Sun, 26 February 2006 19:17

Cool. Thumbs Up Also, is it possible server-side to change the Orca/Apache cannon to be like the APC gun, reload time and bullet spray? One of the things that makes the aircraft so overpowering is that the gun has no reload at all, combined with the accuracy. It's such a little thing really, but we all know that having to plan around your reloads quite often gives enemy infantry time to escape when you're chasing them in an APC.


Nope, because then the missiles would use the same clip. I'm guessing that's why it's 999 in the first place.


You could set the spraycost* of the missiles to be 0 though, so the only problem would be when you used the machine gun to empty your clip and then tried to fire missiles while reloading.

Edit: I accidentally said spraycount.. Not what I meant to say. Huh


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[Updated on: Wed, 01 March 2006 22:35]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191591 is a reply to message #191302] Wed, 01 March 2006 18:24 Go to previous messageGo to next message
Jellybe4n
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Goztow wrote on Sun, 26 February 2006 13:27

Don't you see what's happening? You have the basic game which is good. Not erfect but good. You want to make changes but those changes make new problems. You'll make changes to solve these new problems which will cause new problems. Eventually you'll end up with something worse as the original game (or the same). Fact is that everyone knows the imperfectnesses of the original game and acts upon them. This make the original game be the best choice either way.



The way we have done it has worked pretty much as we wanted it to, it's been running around 10 months now and nobody ever complains at all. So your so called fact, which by the way is your opinion, not a fact, isn't accurate.
Re: Little "trial" on n00bstories servers - might be of general interest [message #191757 is a reply to message #191332] Fri, 03 March 2006 14:12 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Crimson wrote on Sun, 26 February 2006 18:18

I wanted to make sure that we had a long enough trial to really get a good look at it. Now the moderating staff on the server is voting on whether to keep the changes or go back to the old way. Currently it's 7 votes to revert and 3 votes to stay.


I'm not saying you can't do this, but is it really fair to put the keep of this mod in the hands of just a handful of people, some of whom might not play that often nor have as much experience with the game as some of the regulars who come on your server? I don't think somebody's ability to moderate a game necessarily has any say on their ability to judge game balance and gameplay.

Not to mention that there are misbalances with the mod that negatively affect gameplay; misbalances that even mod staff have admitted to. I think you should revert to the original game until the misbalances have been theoretically fixed, then test the new mod on the server, see how that goes...

I think all that really needs fixed with this mod is shotgun and minigunner damage vs light armour, perhaps an upgrade to Nod minigunner vs light armour, and if possible a better seeking ability for rocket soldier rockets to be able to successfully hit moving aircraft. I think then the mod will be more enjoyable and balanced.

[Updated on: Fri, 03 March 2006 14:14]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191760 is a reply to message #188873] Fri, 03 March 2006 14:43 Go to previous messageGo to next message
Renx is currently offline  Renx
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Most of the mods have been playing since the day it was released. Who better to ask when it comes to making vital changes to the server, than the people that make the server what it is today?

~Canucck

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191763 is a reply to message #188873] Fri, 03 March 2006 14:47 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Unlike many servers, our mods aren't people who donate, or people who ask nicely. They are trusted players, many of which I have met in real life and/or have played with for years. They are most definitely qualified to help make this decision.

However, we are working on a better overall balance tweak -- you can check out details on our forums:

http://www.n00bstories.com/forums/index.php/t/5311/


I'm the bawss.
Re: Little "trial" on n00bstories servers - might be of general interest [message #191785 is a reply to message #188873] Fri, 03 March 2006 18:40 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Apologies for posting this here, but I can't reply to the thread at n00bstories.

Anyway, in response to Aircraftkiller over there, besides the fixes you already mentioned, the only things that stand out to me are the GDI Grenadier, Tiberium Auto Rifle Sydney, Nod Flamethrower and Chem Warrior. Personally I think they could all do with damage increase to infantry. Making the Nod Soldier equal to the GDI Soldier is only going to make these guys more useless, since there will be little reason for Nod to go for Flame/Chem at all. It would have to only be a slight increase, considering that Westwood made them either free, or inexpensive low level characters... but a Flamethrower should at least have a chance against what is supposed to be it's preferred target (infantry). Also, how about making the Grenadier, Flamethrower and Chem Warrior explode on death like in single-player? Is that possible?

Oh yeah, and about the Orca/Apache... fix the spray and if it's not possible to change the clip size for the chaingun, how about reducing the damage so it's say, 75% as powerful as the APC weapon. I know that sounds weird, but you have to take into account the damage that you will continue to inflict while an APC has to reload.


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[Updated on: Fri, 03 March 2006 18:46]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191787 is a reply to message #188873] Fri, 03 March 2006 18:54 Go to previous messageGo to next message
Renx is currently offline  Renx
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The Apache never sprayed bullets. It had a 50m range and a 50m effective range, meaning it was completely accurate. The Orca had a 100m range and something like a 30m effective range. That's why it always seems like the apache does more damage to anything within 50m - every single bullet hits, where as when you get outside 30m of the orca bullets start to miss.

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191811 is a reply to message #188873] Sat, 04 March 2006 03:03 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Quote:

The administrator has disabled registration. Please try again later.

So I couldn't reply there either. Here's something I thought when I read about the changes though.

Reducing the amount of points you get for just firing vehicles is good. However, I think you should also increase the amount of points you get from destroying vehicles by some percentage. Perhaps 50% would do it. That way the total amount of points you get from destroying a vehicle wouldn't decrease as much. This would encourage people to try to destroy vehicles even more.

I also agree with m1a1_abrams about flame throwers and chem troopers. Perhaps the tiberium Sidney as well. I guess grenadiers could do a bit more damage to infantry too, but otherwise they're ok in my opinion. Flametroopers should really get a boost though.

Sounds like this might be good. Smile


[Updated on: Sat, 04 March 2006 03:05]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191818 is a reply to message #188873] Sat, 04 March 2006 07:39 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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I don't think Grenadiers need a damage boost so much, but they could do with a larger splash radius. They do as much damage as you would expect if you can actually hit the enemy, but the area of effect is so small that it becomes really difficult to hit dodging enemies with any kind of regularity.

If you gave them say, 1.75 times the area of splash they have right now, I don't think it would unbalance them as long as the damage stayed the same... it would just make them somewhat useful. I have in the back of my mind the old RenAlert Grenadiers, which owned everything, but if I remember correctly they did so much damage as to kill free guys with one hit on the ground beside them!


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Re: Little "trial" on n00bstories servers - might be of general interest [message #191949 is a reply to message #188873] Sun, 05 March 2006 16:57 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Continuing to reply to Aircraftkiller's thread over at n00bstories... Sniper de7 brings up a good point. The only part of the points system that is broken is the absurd amount of points that snipers and APC-type weapons get for doing little damage. Tanks getting points for the level of damage they do to other vehicles is perfectly acceptable, and also necessary due to the way Renegade works. I think it's a bad idea to only give substantial points on vehicle destruction, because firstly vehicles can be constantly repaired, but also you are free to exit your tank just before destruction. On occasion this might result in you losing your tank, but you know as well as I do that good players will be able to abuse this to great effect. You can already abuse it in Renegade, but the points you lost just for taking damage makes it much less worthwhile.

In short, changing the points completely to be more like the old RenAlert system is bad idea within the context of Renegade's gameplay. You didn't have Hotwires/Technicians keeping vehicles alive all game and you didn't have crappy maps like Under/Field etc which really need the points gained in tank battles to stay interesting. Is it not possible to just reduce the points gained by snipers and machine guns, while leaving everything else the same? While it's a noble aim to encourage base destruction within the points system, many of the stock Renegade maps are not very conducive to base destruction anyway... so you'll only be making the game less fun.


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[Updated on: Sun, 05 March 2006 17:00]

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Re: Little "trial" on n00bstories servers - might be of general interest [message #191959 is a reply to message #188873] Sun, 05 March 2006 20:07 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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I don't believe modifications to armor.ini would work server side, so it's either the current way or a way where everyone still gets points but nowhere near as many as they did before.
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