Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » CnC TA Evolution :: Arm Peewee
CnC TA Evolution :: Arm Peewee [message #189613] Sun, 12 February 2006 10:25 Go to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
A while ago I finished the model for the Arm Peewee, but found it hard getting the Renegade engine to accept the custom skeleton and bones. I am now succeeded in getting the Peewee setup as an infantry unit, and working in game.

So far I have only created a running animation for the Peewee, I still need to do all the other animations (strafe, walking, crouching etc etc etc), but it's working in-game, and that's the important thing!

Still needs texturing, but I stuck a few blue patches on the UVW map to give an idea of what it should look like.

Demo video


http://steamsignature.com/card/1/76561197975867233.png
Re: CnC TA Evolution :: Arm Peewee [message #189615 is a reply to message #189613] Sun, 12 February 2006 10:35 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
Messages: 956
Registered: July 2005
Location: Kingdom of the Netherland...
Karma: 0
Colonel
Where did you make that movie with?

Re: CnC TA Evolution :: Arm Peewee [message #189625 is a reply to message #189613] Sun, 12 February 2006 12:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Hmm i dont get the reference, i was half expecting paul rubens.

He does remind me of Tankor from Beast Machines.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Sun, 12 February 2006 12:17]

Report message to a moderator

Re: CnC TA Evolution :: Arm Peewee [message #189627 is a reply to message #189615] Sun, 12 February 2006 12:19 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Ma1kel wrote on Sun, 12 February 2006 09:35

Where did you make that movie with?



He used Fraps and Windows Movie Maker.

I used to play Total Annihilation all the time when I was young. Good game.

[Updated on: Sun, 12 February 2006 12:20]

Report message to a moderator

Re: CnC TA Evolution :: Arm Peewee [message #189652 is a reply to message #189613] Sun, 12 February 2006 15:38 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

danpaul88 wrote on Sun, 12 February 2006 12:25

A while ago I finished the model for the Arm Peewee, but found it hard getting the Renegade engine to accept the custom skeleton and bones. I am now succeeded in getting the Peewee setup as an infantry unit, and working in game.

So far I have only created a running animation for the Peewee, I still need to do all the other animations (strafe, walking, crouching etc etc etc), but it's working in-game, and that's the important thing!

Still needs texturing, but I stuck a few blue patches on the UVW map to give an idea of what it should look like.

Demo video


Would you be able to create custom animation for cyborgs or jumpjet infantry on Renegade? IF YES, we are interested. Very Happy
Re: CnC TA Evolution :: Arm Peewee [message #189655 is a reply to message #189652] Sun, 12 February 2006 16:06 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
icedog90 wrote on Sun, 12 February 2006 19:19

He used Fraps and Windows Movie Maker.


Yep, not the best video editing tools out there but quick and easy to use.


Renardin6 wrote on Sun, 12 February 2006 22:38

Would you be able to create custom animation for cyborgs or jumpjet infantry on Renegade? IF YES, we are interested. Very Happy



Well tbh with the animations I simply loaded the default running animation from always.dat into W3D Viewer and went through frame by frame approximating the movements with the peewee, adjusting for the short upper leg and large feet.

By no means am I an expert in animation, but if you want I will give it a shot. Took me about an hour and a half to do that running animation, but with practice I am sure I could work faster.


http://steamsignature.com/card/1/76561197975867233.png
Re: CnC TA Evolution :: Arm Peewee [message #189656 is a reply to message #189613] Sun, 12 February 2006 16:54 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

We have some gods of animation cnc reborn staff so if you work with them, we could have something perfect...

(I am also thinking about that for Red Alert APB, imagine a jacket not static when running... Possibilities are huge.)

[Updated on: Sun, 12 February 2006 16:55]

Report message to a moderator

Re: CnC TA Evolution :: Arm Peewee [message #189716 is a reply to message #189613] Mon, 13 February 2006 01:31 Go to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
ah, so what you really want to know is how to get a custom skeleton working in-game with infantry units. Well I would be happy to share that information, and yes, things such as moving jackets and such would certainly be possible, as you can have any number of bones. Using W3D Skin on a jacket would make for some really nice movement I think Thumbs Up

http://steamsignature.com/card/1/76561197975867233.png
Previous Topic: C&C_Last_Stand
Next Topic: Looking to host renegade stuff!
Goto Forum:
  


Current Time: Sat Nov 30 04:14:03 MST 2024

Total time taken to generate the page: 0.01355 seconds