CnC TA Evolution :: Arm Peewee [message #189613] |
Sun, 12 February 2006 10:25 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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A while ago I finished the model for the Arm Peewee, but found it hard getting the Renegade engine to accept the custom skeleton and bones. I am now succeeded in getting the Peewee setup as an infantry unit, and working in game.
So far I have only created a running animation for the Peewee, I still need to do all the other animations (strafe, walking, crouching etc etc etc), but it's working in-game, and that's the important thing!
Still needs texturing, but I stuck a few blue patches on the UVW map to give an idea of what it should look like.
Demo video
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Re: CnC TA Evolution :: Arm Peewee [message #189652 is a reply to message #189613] |
Sun, 12 February 2006 15:38 |
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danpaul88 wrote on Sun, 12 February 2006 12:25 | A while ago I finished the model for the Arm Peewee, but found it hard getting the Renegade engine to accept the custom skeleton and bones. I am now succeeded in getting the Peewee setup as an infantry unit, and working in game.
So far I have only created a running animation for the Peewee, I still need to do all the other animations (strafe, walking, crouching etc etc etc), but it's working in-game, and that's the important thing!
Still needs texturing, but I stuck a few blue patches on the UVW map to give an idea of what it should look like.
Demo video
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Would you be able to create custom animation for cyborgs or jumpjet infantry on Renegade? IF YES, we are interested.
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