Home » General Discussions » General Discussion » Little "trial" on n00bstories servers - might be of general interest
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189177 is a reply to message #189138] |
Thu, 09 February 2006 13:54 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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Ma1kel wrote on Thu, 09 February 2006 11:13 |
YSLMuffins wrote on Wed, 08 February 2006 15:25 | I like this.
But was the Orca's gun having a longer range than the Apache intentional?
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As far as I know, the Orca doesn't have longer range. It's the position of ht gun, at the Orca it's at the nose. At the Apache it's under the body.
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No, it shoots farther. Like i said before, the Apache can hardly shoot to the corner of the War Factory when on that side - as opposed to the orca, which can be on the strip side and be able to reach the front door to the refinery... a bit of a difference there, eh?
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189266 is a reply to message #189200] |
Thu, 09 February 2006 21:27 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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cheekay77 wrote on Thu, 09 February 2006 16:46 |
Homey wrote on Thu, 09 February 2006 16:43 | Kill the Orcas with a Light Tank and a rave, simple. I never had a problem killing snipers with an orca or apache. On Walls flying it's simple, just sneak up to the wall and repair if you need to and just kill them all from behind.
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Pfft, easier said then done. And who did you kill? Obviously people who arent very good.
Smart noobjet'rs will move around ALOT and take cover when you notice them. Besides. With the snipers ridiculus range, i can hit you on walls flying when you fly up from your base.
THen what? You cant kill me from here. And there usually one team on the top of the wall anyways.
And by the time you land to repair, it could already be dead. (3 or 4 snipers constantly shooting at one orca/apache and you cant do jack about it)
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Yes you can, it's all about timing. I never had a problem doing it, even in clan games when there was 2 snipers on the wall.
Homey
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189312 is a reply to message #189127] |
Fri, 10 February 2006 00:57 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Crimson wrote on Thu, 09 February 2006 11:39 |
Goztow wrote on Wed, 08 February 2006 16:25 | I wonder how people would like it on a server smaller than 40 players... (taking in consideration that ren was never made to be played with that much players, really :-S)
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Considering when the game first game out, Westwood ran 3 or 4 40 player servers, I would say it WAS in fact made for that many players.
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That must at least have given tons of FSP lag for the players back then...
It only shows that it was easier for them to run 4 big servers than 10 smaller ones.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189331 is a reply to message #189265] |
Fri, 10 February 2006 04:59 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Blazer wrote on Thu, 09 February 2006 21:25 |
m1a1_abrams wrote on Thu, 09 February 2006 19:12 | Patch is waaay better than anything Nod has before they can afford 1000 credit characters...
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Are you saying you would rather go against a tank with Patch instead of a Laser Chain Gunner?
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I would!! ...if I were getting covering fire from at least two GDI tanks. XD Even so, I'm more likely to whip out a Sydney and go Tiberium Auto-Rifle instead. Works pretty well on light vehicles.(Which leads me back to my initial "I wonder if the Tiberium Auto-Rifle damage vs. Apaches and Buggies is dramatically shifted as well...")
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189349 is a reply to message #188873] |
Fri, 10 February 2006 08:55 |
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m1a1_abrams
Messages: 375 Registered: August 2003
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Commander |
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Laser Chaingunner is worthless in practically all situations apart from your base being overrun by tanks and for some reason you don't have enough cash for a Raveshaw to shoot out of the windows. Even then a free Engineer with C4 is probably a better choice, or if you have to use a rifle-type weapon, a Stealth Black Hand (you'll get way more use out of it in the long run). Laser Chaingunner is just impossible to use effectively outside your base, because he has to be firing constantly to do the damage and that means a constant line of sight... which means constantly standing in the open. Wait a little longer and you get a Raveshaw who can hide behind terrain, then pop out for a second to do way more damage in one shot. Laser Chaingunner is just asking to die to 1-2 shots from a tank gun.
This may seem off-topic, but it isn't because I'm trying to explain that there is no reason why the Orca should have a longer ranged chaingun than the Apache. "But Nod has better infantry" isn't a good argument, because firstly they don't have better infantry. The only advantage they have over GDI is the Stealth Black Hand, and when you factor in all the advantages GDI have over Nod with their free soldier, Patch, Gunner, Sydney... it ends up about equal. But more importantly, infantry combat that isn't 1000 credit characters and Hotwires/Technicians becomes pretty obselete later in the game... compared to vehicles which remain useful from the moment you can afford them until the game ends. Therefore it makes no sense to try to balance GDI/Nod vehicles off against their equivalent infantry. Vehicles are way more important in the game, so any advantage in vehicles is a bigger advantage. I know someone is going to suggest that SBH nuking somewhat balances out any aerial advantage GDI has in Walls Flying... but that idea falls completely flat on City Flying because of the base defences. It doesn't balance out, it's just straight unfair for GDI to have a better aircraft.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189351 is a reply to message #188873] |
Fri, 10 February 2006 09:33 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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Quote: | Laser Chaingunner is worthless in practically all situations apart from your base being overrun by tanks and for some reason you don't have enough cash for a Raveshaw to shoot out of the windows.
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Am I reading this correctly? The Laser Chaingunner is one of, if not the most useful mid-level infantry option. It has the range to take on enemies far away, hitscan projectiles, a blazing fast refire, and laser-type damage. It can literally take down anything in the game, right up to and including the Mammoth. The rate at which a Laser Chaingun picks apart vehicles is at least equal to that of the PIC and Railgun, and surely second only to the Volt-Auto. The VAR is the weapon of choice for close-quarters vehicle encounters, the PIC and Railgun are ideal for firing around cover, and the laser chaingun is a general-use weapon. It is also positively amazing at disassembling aircraft.
Quote: | Even then a free Engineer with C4 is probably a better choice, or if you have to use a rifle-type weapon, a Stealth Black Hand (you'll get way more use out of it in the long run).
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Not likely. You have to get right up next to a tank to use a free engineer offensively, and the SBH does so much less damage in the same amount of time that it's not even funny (not to mention that at the ranges you're talking about, its stealth ability is useless)
Quote: | Laser Chaingunner is just impossible to use effectively outside your base, because he has to be firing constantly to do the damage and that means a constant line of sight...which means constantly standing in the open.
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You don't have to stand still to keep a constant line of sight.
Quote: | Wait a little longer and you get a Raveshaw who can hide behind terrain, then pop out for a second to do way more damage in one shot.
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The Railgun, however, kills vehicles a bit slower over time and is less effective against other infantry.
Quote: | Laser Chaingunner is just asking to die to 1-2 shots from a tank gun.
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If you engage a tank at range and you get hit by two tank shells as a nimble little infantryman, you were either too close to something or you weren't moving enough. Tank shells move slowly enough to avoid; snipers, APCs, and other midlevel infantry are your greatest concerns.
Quote: | The only advantage they have over GDI is the Stealth Black Hand, and when you factor in all the advantages GDI have over Nod with their free soldier, Patch, Gunner, Sydney... it ends up about equal.
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Never underestimate the value of such units as Chem Troopers and Laser Chaingunners. Laser Chaingunners are, as stated above, one of the best anti-vehicle units- better than Gunner over time. Chem Troopers may be close-range units, but they can wreak havoc on harvesters and do a damn fine job of putting buildings down when used in small groups.
Quote: | But more importantly, infantry combat that isn't 1000 credit characters and Hotwires/Technicians becomes pretty obselete later in the game... compared to vehicles which remain useful from the moment you can afford them until the game ends.
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That's crap, pure and simple. Midlevel infantry is as effective as 1000 credit-level and costs less, which means you have more money in reserve for the all-important vehicles. Moreover, the higher-up characters depend on high damage per-shot a lot more, which makes missing more costly (especially with PIC/Railgun, each of which gets only 31 shots).
Quote: | Therefore it makes no sense to try to balance GDI/Nod vehicles off against their equivalent infantry.
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Yes, it does.
Quote: | Vehicles are way more important in the game, so any advantage in vehicles is a bigger advantage.
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Not bloody likely! If you don't have proper infantry backup for your legions of tanks, they die. All things being equal, the team which has the edge in mid or high level infantry will have the advantage.
Quote: | It doesn't balance out, it's just straight unfair for GDI to have a better aircraft.
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They ought to be closer to their TD counterparts. Orcas have missiles, Apaches have chainguns; it makes more sense that way.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189373 is a reply to message #188873] |
Fri, 10 February 2006 12:12 |
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m1a1_abrams
Messages: 375 Registered: August 2003
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Commander |
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I don't think you realise how easy it is to bodyshot infantry with a tank gun. It doesn't matter if a Laser Chaingunner tries to strafe, against a good tank driver it will get hit. It has to come out into the open in order to mantain constant fire on the tank, then 2 tank shells and it's dead. Raveshaw is really easy to kill with a Med too, but he can hide which is what makes him so dangerous.
Edit: btw, Chem Troopers are even more worthless. They have good damage in theory, but in practice... lol.
[Updated on: Fri, 10 February 2006 12:14] Report message to a moderator
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189376 is a reply to message #188873] |
Fri, 10 February 2006 12:24 |
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Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
Karma: 0
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General (1 Star) |
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Wait, so, you're saying that no matter how talented the Laser Chaingunner is at dodging tank rounds, if the tank driver is good than the Laser Chaingunner will go down so fast that it's useless? Because I remember several firefights I got into as a Laser Chaingunner, against a tank, that I managed to atleast get the tank down to half health. You have to factor in the experience and skill the Laser Chaingunner has, and the tank driver, not just the tank driver.
Edit: Spelling mistakes.
Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
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[Updated on: Fri, 10 February 2006 12:25] Report message to a moderator
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189379 is a reply to message #188873] |
Fri, 10 February 2006 12:45 |
PackHunter
Messages: 487 Registered: November 2004 Location: Holland
Karma: 0
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Commander |
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Only when a med/mamut gets really close, does he have a change of getting a direct hit. While the black hand, after a few indirect blasts, can get a quick refill and get back to the fight. This works especially well on under and field. In the open the chaingunner will die, but give him cover from the obi and he will give meds hell. From all the non 1000 credit characters this one packs the most punch too. Only real disadvantedge is that it will run out of bullets after killing a single med.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189383 is a reply to message #189378] |
Fri, 10 February 2006 12:52 |
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Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
Karma: 0
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General (1 Star) |
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m1a1_abrams wrote on Fri, 10 February 2006 14:39 | Well you're half right. You have to factor in the skill of the tank driver at least. If the driver sucks, then sure you can kill him with Laser Chaingunner... but you could probably kill him with Chem Warrior too, lol. Laser Chaingunner still sucks as a unit in the field. There isn't really any skill that enables you to dodge tank shells though... it's more the driver being a poor shot if he misses at medium-close range... and at long range, well, the tank just drives closer to you. The projectile is too big and you're too slow, it's not like strafing sniper bullets in the tunnels.
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Uh. Actually. There is a skill that allows you to dodge tank rounds. It's called timing the rounds. If you time your jumps properly, you can dodge tank rounds with no problem. I should know, I dodge them all the time.
Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
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Re: Little "trial" on n00bstories servers - might be of general interest [message #189384 is a reply to message #189383] |
Fri, 10 February 2006 12:54 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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Lijitsu wrote on Fri, 10 February 2006 14:52 |
m1a1_abrams wrote on Fri, 10 February 2006 14:39 | Well you're half right. You have to factor in the skill of the tank driver at least. If the driver sucks, then sure you can kill him with Laser Chaingunner... but you could probably kill him with Chem Warrior too, lol. Laser Chaingunner still sucks as a unit in the field. There isn't really any skill that enables you to dodge tank shells though... it's more the driver being a poor shot if he misses at medium-close range... and at long range, well, the tank just drives closer to you. The projectile is too big and you're too slow, it's not like strafing sniper bullets in the tunnels.
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Uh. Actually. There is a skill that allows you to dodge tank rounds. It's called timing the rounds. If you time your jumps properly, you can dodge tank rounds with no problem. I should know, I dodge them all the time.
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Also though, a smart person in the tank will realize your dodgind everythign and mix up his tank shells. A guy did this today on Xpahze, he was an SBh, I was a med tank. It was fun fr him, till i realized he was timing my attacks, i ended up pinging him in the head
I still say, from a medium distance Person not with tank<Person with tank.
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