Little "trial" on n00bstories servers - might be of general interest [message #188873] |
Wed, 08 February 2006 00:12 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Tonight we tweaked our objects.ddb to move the aircraft and light vehicles to medium armor. The result is that ramjets do about half the damage they did before. I am really liking the change but we're going to run it for a week or so and see what people think.
So, even if you don't normally play on our server, you might want to consider giving it a shot just this week to see how you like it, and who knows? Maybe it will spread to others.
I'm the bawss.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188875 is a reply to message #188873] |
Wed, 08 February 2006 00:20 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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I recently edited Crimson's server configuration presets and eliminated a lot of unbalanced issues with the game on her server. Of course there's a few problems here and there, but the way it works now has a lot of people very happy (especially myself since I can actually fly an Orca or drive a Hum-vee without blowing up in two seconds from Havoc\Sakura n00b cannon fire) with the server so far.
Changes:
Hum-vee, MRLS, Buggy, Artillery, Orca, Apache, Transport Helicopter - all those units have CnC_Vehicle_Medium armor now. This reduces "sniper" damage by 75 to 80% while still allowing basic infantry to damage them reasonably. "Snipers" are no longer fearless cretins that think they're leet for destroying seven vehicles without any skill involved.
Check out the game balance for yourself in the n00bstories server! It's very fluid and plays more like a C&C RTS game in terms of damage logic. It's pretty amazing, after four years, seeing Buggies and Hum-vees late into a level inside an enemy base without being decimated by a single soldier of either basic class or "sniper" class.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188879 is a reply to message #188873] |
Wed, 08 February 2006 00:44 |
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Feetseek
Messages: 239 Registered: February 2006 Location: Los Gatos, California, Ho...
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Recruit |
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i think that hummvees and buggys should still have weak armor otherwise it'd be easy to rush and destroy some building really early in the game... not that people don't already do that but whatever.
"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.
Burntfirex
Feetseek
Oompaball
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188885 is a reply to message #188877] |
Wed, 08 February 2006 02:11 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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PackHunter wrote on Wed, 08 February 2006 02:36 | How the hell should we get orca's down then? :S The only thing an orca has to fear are snipers. You just made them invincible... Or mrls that stand on the other side of the map for that matter. And you don't need a buggy with medium armor because they have invented the apc for that purpose. I think this is a bad idea!
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Raveshaws, PIC Sydney, LCG Black Hands, Rifle Soldiers, SBH, Patch, Mobius\Mendoza and Officers are effective against aircraft. I think you're too used to "instant five shot kill on aircraft from anywhere at any time without fear of retribution" which is making your judgement very poor.
The APC has CnC_Vehicle_Heavy, not _Medium. Go play it and see for yourself, the game works much better and isn't so ungodly awful in balancing.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188896 is a reply to message #188885] |
Wed, 08 February 2006 02:53 |
PackHunter
Messages: 487 Registered: November 2004 Location: Holland
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Commander |
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Aircraftkiller wrote on Wed, 08 February 2006 04:11 |
PackHunter wrote on Wed, 08 February 2006 02:36 | How the hell should we get orca's down then? :S The only thing an orca has to fear are snipers. You just made them invincible... Or mrls that stand on the other side of the map for that matter. And you don't need a buggy with medium armor because they have invented the apc for that purpose. I think this is a bad idea!
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Raveshaws, PIC Sydney, LCG Black Hands, Rifle Soldiers, SBH, Patch, Mobius\Mendoza and Officers are effective against aircraft. I think you're too used to "instant five shot kill on aircraft from anywhere at any time without fear of retribution" which is making your judgement very poor.
The APC has CnC_Vehicle_Heavy, not _Medium. Go play it and see for yourself, the game works much better and isn't so ungodly awful in balancing.
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I will.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188901 is a reply to message #188873] |
Wed, 08 February 2006 03:45 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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As usual I'm against all changes to the usual game. I might try it out though.
I follow packhunters reasoning. The "unfair" advantage of snipers against flying vehicles actually balanced the game! Flying vehicles are already truely mighty, even with snipers in the game.
It's nice to test but it'll pass. I'm pretty sure of that.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188910 is a reply to message #188873] |
Wed, 08 February 2006 05:44 |
Jellybe4n
Messages: 409 Registered: August 2004
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Commander |
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We tried setting the armour to medium on our server (Jelly), If you set the armour to medium I found that if you got Arts set in postion and they where teched, GDI was pretty stuffed, unles it was a flying map, in which case Orcas and Apaches where to just to over the top. In the end we settled for increasing the armour and health on Art's, MRLS, Apaches, Orcas, and Transport Heli's. On Jelly it's fairly common to see a Transport loaded up making it into the opposition base, even if the opposition is sniping the shit out of it. We have been running this for around 7 or 8 months now, it's been a complete success.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188916 is a reply to message #188910] |
Wed, 08 February 2006 06:54 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
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Colonel |
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dancer wrote on Wed, 08 February 2006 07:44 | We tried setting the armour to medium on our server (Jelly), If you set the armour to medium I found that if you got Arts set in postion and they where teched, GDI was pretty stuffed, unles it was a flying map, in which case Orcas and Apaches where to just to over the top. In the end we settled for increasing the armour and health on Art's, MRLS, Apaches, Orcas, and Transport Heli's. On Jelly it's fairly common to see a Transport loaded up making it into the opposition base, even if the opposition is sniping the shit out of it. We have been running this for around 7 or 8 months now, it's been a complete success.
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This actualy sounds better, then moving these vehs to medium armor.
With such a change, It would be great to see the Transport Heli return on the n00bstories server.
My LinkedIn profile
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188921 is a reply to message #188873] |
Wed, 08 February 2006 08:11 |
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m1a1_abrams
Messages: 375 Registered: August 2003
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Commander |
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Wow, I thought by now nobody was going to try this, can't wait until to get a chance to see how it works on the server. I too have reservations about the flying maps, since apart from snipers, there aren't any real anti-aircraft weapons. Even with snipers doing their usual damage, you can still completely own everything in an Orca/Apache, with a little intelligent use of cover. You may need to give the aircraft a clip instead of unlimited ammo, and change the bullet spray from being pinpoint accurate, if that's possible? If people start using the PIC/Railgun as anti-air this could work, but I think the aircraft might still need tweaking because they could end up way too powerful.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188923 is a reply to message #188873] |
Wed, 08 February 2006 08:21 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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I intend to run a pretty close to Westwood default setup, so this relatively minor change was one I was willing to try out. So far, the server is still full so it must not be that horrible. And I find this change infinitely preferable to removing units altogether. In just the few games I've played, I've found that buggies now stay alive proportional to their cost, and both sides get the aircraft advantage. (Don't forget that Apaches take out Orcas, too.)
I'm the bawss.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188924 is a reply to message #188873] |
Wed, 08 February 2006 08:38 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
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Colonel |
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I think it would be better if it was made so that only snipers do less damage to vehicles. This could make the game balanced.
But I think that this change, or your changes could make the 500 snipers a bit less useful, because they will be useful only against infantry now, so if almost everyone uses vehicles, they won't be able to do much.
But I don't use snipers at all, so I don't really care.
Off topic
For past few days I have seen many noobs who shoot at my light tank with ramjet rife, which is waste of ammo, and pointless. Don't you think so?
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Wed, 08 February 2006 08:39] Report message to a moderator
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188925 is a reply to message #188873] |
Wed, 08 February 2006 09:16 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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So far I'm pretty happy with how this change has effected the server. I have lots of stats of game outcomes and I'm going to make sure that this change doesn't tilt the tide towards either team. I'm also hoping this minor change will fix that lame little problem where if you destroy the WF first on some maps, you end up losing.
I'm the bawss.
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188930 is a reply to message #188909] |
Wed, 08 February 2006 09:40 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
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General (3 Stars) Administrator/General |
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Ma1kel wrote on Wed, 08 February 2006 07:37 | Little bit old. :/(Black-Cell already has it for 2 years.)
But it does balance the game and make it more fun.
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Having been banned from all Black-Cell severs (for something I didn't even do) for 2+ years now, I wouldn't know
I havn't tried it out yet...to be honest I have some reservations about orcas and apaches with more armor, although I have always thought the transport chopper aka "flying coffin" definitely needed more.
I have played in many games where all Nod had left was the Refinery for example, and the base was swarming with 2-3 Orcas that just wouldn't go away...after blasting one with almost all your clips from a minigunner they just land somewhere out of reach and quickly repair. Imagining that same scenario with more heavily armored (via medium armor setting) orcas seems a lot less fun, although I'm sure the people in the Orcas have a blast.
What I would rather see is:
1. Ramjets do 50% less damage (and points) against light armor
2. Regular sniper rifle does little to zero damage to light armor
3. Reduced points for Ramjets versus other armor types (the points they get for shooting a mammoth is rediculous).
4. All rocket ammunition set to homing (to more easily hit air targets).
5. Transport Chopper aka Flying Coffin with more armror, either medium or even heavy. The transports are usless as-is, they get blown out of the sky before they can even reach the enemy base. Even though #1 would probably help this a lot, I would think that a transport chopper would have more than light armor anyhow.
Thats just some ideas that I have always had, some of which are the same that Aircraftkiller has always preached.
I don't really think increasing the armor of light vehicles is an answer, as I can easily envision games where a couple of pesky buggies or orcas can totally terrorize a base. Then again that is probably way fun for the vehicle drivers, so maybe it balances out. I will give it a play today or tonight and see if it changes my mind.
[Updated on: Wed, 08 February 2006 09:54] Report message to a moderator
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Re: Little "trial" on n00bstories servers - might be of general interest [message #188932 is a reply to message #188873] |
Wed, 08 February 2006 10:02 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Considering a buggy costs 300 and an APC costs 500, the cost-to-lifespan ratio is much more realistic now. We played in Complex and you could actually take a buggy into the base and kill a solider or two before you were blown to bits. Before, you would blow up pretty much the instant you peeked your head into enemy sights.
The change is so subtle it's amazing, really. The same units still do significant damage. Pics and Ravs still hurt them the same amount. Changing the armor ONLY affects snipers. Havocs do about half their previous damage to the previously-light-armored units and the 500-credit sniper rifles do less as well.
As I've said many many many times, I don't want to run one of those servers with 498 modifications. This was a simple change.
Don't knock it until you try it.
I'm the bawss.
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