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Re: Black Textures? [message #188516 is a reply to message #188504] Sun, 05 February 2006 13:25 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
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BlazeDragoon wrote on Sun, 05 February 2006 13:26

Thanks for all the advice I'll try them out,as of for this I've done it.I just don't get why it works in the .pkg but not the .mix :S.Also rm whatcha mean has a problem with another map in the folder o.O?


If two different .mix files include textures that have the same names, they can conflict and cause models to appear black. I see it happen a lot when I put together Renegade Alert internal alpha tests and forget to rename things. New vehicle textures that share names with old textures can cause vehicles to show up black in game.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 
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