Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » SSAOW 1.4.2 feature suggestion
SSAOW 1.4.2 feature suggestion [message #188172] Thu, 02 February 2006 06:05 Go to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
Could someone take the time to add Join/Leave logging to the Gamelog please?

HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: SSAOW 1.4.2 feature suggestion [message #188173 is a reply to message #188172] Thu, 02 February 2006 06:07 Go to previous messageGo to next message
dead6re is currently offline  dead6re
Messages: 602
Registered: September 2003
Karma: 0
Colonel
You don't need too? It's already done in the renlog.txt file.

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: SSAOW 1.4.2 feature suggestion [message #188220 is a reply to message #188173] Thu, 02 February 2006 14:09 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
dead6re wrote on Thu, 02 February 2006 07:07

You don't need too? It's already done in the renlog.txt file.

Renlog is a PAIN IN THE RUMP to parse...and doesn't contain the team of the joining player either...and couldn't RenHawk benefit from this information as well?


HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: SSAOW 1.4.2 feature suggestion [message #188223 is a reply to message #188172] Thu, 02 February 2006 14:15 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
Quote:

and doesn't contain the team of the joining player either


player_info Listen


Quote:

Renlog is a PAIN IN THE RUMP to parse


NR handles it fine Tell Me
Re: SSAOW 1.4.2 feature suggestion [message #188225 is a reply to message #188172] Thu, 02 February 2006 14:17 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

Logreading is stupid at all. It slow.
Why do I need to read things,
that the server already has in the Memory ?


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: SSAOW 1.4.2 feature suggestion [message #188235 is a reply to message #188172] Thu, 02 February 2006 15:39 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
i think BHS.dll already does it, dosn't it? just need to make it so scripts can use it...

http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: SSAOW 1.4.2 feature suggestion [message #188252 is a reply to message #188225] Thu, 02 February 2006 18:57 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
Cat998 wrote on Thu, 02 February 2006 15:17

Logreading is stupid at all. It slow.
Why do I need to read things,
that the server already has in the Memory ?


The privlege to use ReadProcessMemory () is often denied in server configurations because it can introduce a serious security hole (reading your auth password out of the bot's memory would be bad, wouldn't it?)



HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: SSAOW 1.4.2 feature suggestion [message #188254 is a reply to message #188172] Thu, 02 February 2006 19:55 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

I dont yet have player join/player leave in bhs.dll but I plan to look into adding it (player join is dead simple, player leave just reqires detecting all the possible ways a player can leave the server and hooking all the right places)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: SSAOW 1.4.2 feature suggestion [message #188262 is a reply to message #188252] Thu, 02 February 2006 22:06 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
=HT=T-Bird wrote on Thu, 02 February 2006 20:57


The privlege to use ReadProcessMemory () is often denied in server configurations because it can introduce a serious security hole (reading your auth password out of the bot's memory would be bad, wouldn't it?)


are we still talking about server side here? dosn't the people configgering the FDS already know their own passwords? or are you talking about remotly?


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: SSAOW 1.4.2 feature suggestion [message #188284 is a reply to message #188262] Fri, 03 February 2006 06:08 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
theplague wrote on Thu, 02 February 2006 23:06

=HT=T-Bird wrote on Thu, 02 February 2006 20:57


The privlege to use ReadProcessMemory () is often denied in server configurations because it can introduce a serious security hole (reading your auth password out of the bot's memory would be bad, wouldn't it?)


are we still talking about server side here? dosn't the people configgering the FDS already know their own passwords? or are you talking about remotly?



If someone was able to inject code remotely (buffer overrun/format string vulnerability ANYWHERE on the server) they could have your auth password if ReadProcessMemory () was allowed... Wow Shocked The Bomb

p.s. isn't the chat in Ren sent as cleartext (f2,f3,pages)?


HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: SSAOW 1.4.2 feature suggestion [message #188297 is a reply to message #188284] Fri, 03 February 2006 10:07 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

=HT=T-Bird wrote on Fri, 03 February 2006 14:08


If someone was able to inject code remotely (buffer overrun/format string vulnerability ANYWHERE on the server) they could have your auth password if ReadProcessMemory () was allowed... Wow Shocked The Bomb

p.s. isn't the chat in Ren sent as cleartext (f2,f3,pages)?


Im not talking about ReadProcessMemory (),
Im talking about Jonwil's scripts.dll/bhs.dll.
You can do chathooking and other stuff with it.
You should look into it Sarcasm

http://sourceforge.net/project/showfiles.php?group_id=51947& amp;package_id=56768&release_id=389166


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: SSAOW 1.4.2 feature suggestion [message #190728 is a reply to message #188172] Tue, 21 February 2006 18:41 Go to previous messageGo to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
Can the " credits-are-not-refunded-if-you-purchase-an-alternative-char -of-a-disabled-unit " -Bug be fixed in the next version?

I have disabled all Snipers. But when someone purchases the alternative Sakura for Example, his/her credits are still away without being refunded to the specified player. The disable list works as it should, there comes the popup-page with the warning, but everytime an alternative character will be purchased, the credits are gone.

There is a warning in the motd, but as we all know some players aren't able to read or whatever... Big Grin

[Updated on: Tue, 21 February 2006 18:42]

Report message to a moderator

Re: SSAOW 1.4.2 feature suggestion [message #190737 is a reply to message #190728] Tue, 21 February 2006 19:34 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
EA-DamageEverything wrote on Tue, 21 February 2006 19:41

Can the " credits-are-not-refunded-if-you-purchase-an-alternative-char -of-a-disabled-unit " -Bug be fixed in the next version?

I have disabled all Snipers. But when someone purchases the alternative Sakura for Example, his/her credits are still away without being refunded to the specified player. The disable list works as it should, there comes the popup-page with the warning, but everytime an alternative character will be purchased, the credits are gone.

There is a warning in the motd, but as we all know some players aren't able to read or whatever... Big Grin

LOL another no snipers serv? i guess... Big Grin p.s. i'd have to look, but the fix should be simple once i find out how to give someone creds from a script...off to d/l the ssaow 1.4.1 sources again


HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: SSAOW 1.4.2 feature suggestion [message #190818 is a reply to message #188172] Wed, 22 February 2006 15:26 Go to previous messageGo to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
-a bit offtopic-

Yes, I'm tired watching Snipers camping the whole round on CnC mode games. They don't need much skills by camping and killing spawners or players who are standing still for a few seconds in their base. These are most of the people who snipe on non-snip servers. Only a few can really snipe without camping in a safe place... Satisfied

So I thought of setting up a real CnC mode server (formely AOW -I agree to Crimson) without snipers.
Re: SSAOW 1.4.2 feature suggestion [message #190856 is a reply to message #188172] Wed, 22 February 2006 23:10 Go to previous message
Whitedragon is currently offline  Whitedragon
Messages: 832
Registered: February 2003
Location: California
Karma: 1
Colonel
If you know how to use leveledit a simple way to fix that would be editting the objects.aow so it gives you a regular havoc/sakura instead of the alt one.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Previous Topic: drop-offs?
Next Topic: where do i get fds
Goto Forum:
  


Current Time: Wed Dec 11 02:14:34 MST 2024

Total time taken to generate the page: 0.00971 seconds