Harvester is confuzzed- waypath prob [message #18802] |
Mon, 05 May 2003 15:14 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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For my first map, C&C Pacific I got everything done EXCEPT the waypath for harv from weapons to the tib. None of the tutorials show how to do that and im stuck at that. Can someone plz help a map making n00b?
-Crategod
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Harvester is confuzzed- waypath prob [message #18806] |
Mon, 05 May 2003 15:28 |
Triforce
Messages: 13 Registered: March 2003
Karma: 0
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Its simple. You should have 3 waypaths coming from the carmaker to the outside of the war fac / airstrip. Make a new waypath starting from the end of the furthest waypoint from the tiberium and place 2 more by the tips of the other 2 waypoint ends. then lead the waypath to the tiberium. The settings should be 2-way, vehicle only and innate pathfind. Use the same settings on the refinery to tiberium path too. Place 1 human pathfind generator by the WarFac and Air Strip unloading areas. Then Generate Pathfind. Your harvesters should now follow the paths to and from.
Triforce
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Harvester is confuzzed- waypath prob [message #18878] |
Mon, 05 May 2003 18:55 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Don't forget while your in level edit to also go to object/Script Zone/CnC/Tiberium_fields/and get the Tiberium_Field_GDI and place it in the Tib field for the GDI and then get the Tiberium_Field_Nod and place it in the Tib field for Nod, it doest have to cover the whole field, just about 4 sizes or so bigger then the harvester is. In an area that you want the harvesters to do their harvesting.
The harvesters will not follow their way paths correctly and do what you expect them to do if you do not place these little green guys.
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