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Do More Polygons Slow Down Gameplay? [message #18771] Mon, 05 May 2003 13:22 Go to next message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Commander

I am currently making a map that was almost finished but suffered a corruption. I have since recovered the majority of the terrain but have started texturing again. Here are some screens shot it before with horrible texturing and a few bugs that I was going to repair.

http://renegade.the-pitts.net/index.php?act=ST&f=2&t=2452&s=2baf45d490893100d918cd1b78abcb8e

What I want to know is, do polygons have an affect on the games performance? The reason is in the pictures you may notice the surrounding cliffs over down with polygons including the middle ground. I did a tessellation on them but now sadly I can't undo it. When I tested it I noticed no real drop in performance even with VIS not enabled. I hope I don't have to make the cliffs again as I don't have time and they take ages to do.
Do More Polygons Slow Down Gameplay? [message #18779] Mon, 05 May 2003 14:11 Go to previous messageGo to next message
Captkurt
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Yes, to some degree, depending on the overall more you have, but in a nutshell, the answer is yes.
Do More Polygons Slow Down Gameplay? [message #18780] Mon, 05 May 2003 14:22 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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There were becnhmark tests done that showed that multiple materials caused more lag than polygons, but excessive use of polygons does cause lag. You should optomize most everything in your map, and use VIS to reduce lag and improve gameplay.

That map looks pretty sweet. Shocked Just needs a little touching up. I concur with Ack, the textures do need some work.


Do More Polygons Slow Down Gameplay? [message #18786] Mon, 05 May 2003 14:32 Go to previous message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Well if thats the case, I'm going to rebuild them parts. Now that I know more I can use my new skills to improve the way to do it. Just go to remind myself not to over do the tesselation.
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