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C&C_Last_Stand [message #186977] Tue, 24 January 2006 17:01 Go to next message
Titan1x77 is currently offline  Titan1x77
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Map has been finalized and sent to Jonwil for Core Patch 2

Here's a few SS's of the map.

index.php?t=getfile&id=616&private=0

index.php?t=getfile&id=617&private=0

index.php?t=getfile&id=620&private=0


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: C&C_Last_Stand [message #186978 is a reply to message #186977] Tue, 24 January 2006 17:04 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Reminds me of a Classic C&C type of map. I always hoped somone would make a map more like that. Nice Work
Re: C&C_Last_Stand [message #186989 is a reply to message #186977] Tue, 24 January 2006 17:57 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Are the power plants outside the base real? Or just for looks?

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Re: C&C_Last_Stand [message #186991 is a reply to message #186989] Tue, 24 January 2006 18:02 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Looks great. Can't wait to see it in the rotations.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.

[Updated on: Tue, 24 January 2006 18:03]

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Re: C&C_Last_Stand [message #186992 is a reply to message #186989] Tue, 24 January 2006 18:06 Go to previous messageGo to next message
Napalmic
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Whitedragon wrote on Tue, 24 January 2006 16:57

Are the power plants outside the base real? Or just for looks?


Destroyed ones, just for looks.


http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: C&C_Last_Stand [message #186995 is a reply to message #186977] Tue, 24 January 2006 18:09 Go to previous messageGo to next message
Aprime
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Looks awesome, great job.

FUCK
Re: C&C_Last_Stand [message #187009 is a reply to message #186977] Tue, 24 January 2006 19:13 Go to previous messageGo to next message
Dr. Lithius
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Oh hell yes!! Someone took my advice afterall!! Hot effing damn!! X3 And yes! It looks absolutely awesome!
Re: C&C_Last_Stand [message #187043 is a reply to message #187009] Wed, 25 January 2006 00:43 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Dr. Lithius wrote on Tue, 24 January 2006 21:13

Oh hell yes!! Someone took my advice afterall!! Hot effing damn!! X3 And yes! It looks absolutely awesome!



Is this collins?

Yes this idea was taken from a thread you made awhile back...so Thanks!...I owe you some credit.

and this is sort of a classic TD type map, with the AGT only shooting missles..there is 3 guard towers for GDI and a total of 5 Nod turrets....I'll post some of the readme:

Setting: Forest

Description: A War has been going on for sometime between GDI and Nod, Power plants along the outskirts of each teams base have been destroyed. Outer refinerys have been shut down due to low power sources.

Gameplay notes:

Conyards repair building's 1 health per second (Disabled once PP is gone)
Conyard also has a built-in Repair pad (12 health per second)(this remains operable until conyard is destroyed)
AGT missle has been increased 10 damage points per hit and fires at a rate of 1.5 seconds
AGT gun's have been removed (Tiberian Dawn style)
Silo's give a 1 credit per second
Mobile Artillery Turret turn rate has been increased from 60 to 120, it now costs 550 credits
GDI MRLS Turret will now rotate 360 degrees, it now costs 550 credits


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: C&C_Last_Stand [message #187054 is a reply to message #187043] Wed, 25 January 2006 02:29 Go to previous messageGo to next message
Dr. Lithius
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Surprised you remember that far back... I'm neither confirming nor denying that I am Collins, actually. It's entirely up to you to decide. Kekekee...

In any case, this map sounds absolutely, positively rawkin'! I totally can't wait until Core Patch 2 to see it in action! I am so glad someone actually decided to do a Tiberian Dawn-styled map for once... And this is pretty much how the map would look in a Skirmish after a while if both teams were being symetrical. As you may have guessed... I love it! ^_^
Re: C&C_Last_Stand [message #187063 is a reply to message #186977] Wed, 25 January 2006 03:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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just one question: it looks like a large map, would that not cause lag issues?

http://steamsignature.com/card/1/76561197975867233.png
Re: C&C_Last_Stand [message #187067 is a reply to message #186977] Wed, 25 January 2006 03:34 Go to previous messageGo to next message
idebo is currently offline  idebo
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You just made me play Renegade again. Smile
Re: C&C_Last_Stand [message #187068 is a reply to message #186977] Wed, 25 January 2006 03:49 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Looks intresting.



Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Last_Stand [message #187073 is a reply to message #186977] Wed, 25 January 2006 04:55 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Remember that this map is exclusive to Core Patch 2.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: C&C_Last_Stand [message #187074 is a reply to message #186977] Wed, 25 January 2006 05:02 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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It seems to be morel ike an infantry than a tank battle map. No big fields for tank battles, lots of hideouts for heavy infantry. But looks very nice! Will be intresting to see how battles work out on this map Wink.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
icon14.gif  Re: C&C_Last_Stand [message #187077 is a reply to message #186977] Wed, 25 January 2006 05:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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Looks pretty sweet man Thumbs Up


Re: C&C_Last_Stand [message #187083 is a reply to message #186977] Wed, 25 January 2006 06:12 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I think its going to be haed to keep it in cp2 as someone could download cp2, take out the map and host it on their website.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: C&C_Last_Stand [message #187087 is a reply to message #187083] Wed, 25 January 2006 07:34 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Jeep Rubi wrote on Wed, 25 January 2006 08:12

I think its going to be haed to keep it in cp2 as someone could download cp2, take out the map and host it on their website.



It's an exclusive as in it's will be 1st released with only the CP2...hopefully soon Big Ups

After the CP2 is out, it's not a problem for the map to be d-loaded elsewhere....aslong as the readme is included.

about there being no big tank feilds....there is alot of room for tank battles to take place, the lighting on the overhead just hides it.....plenty of room for tanks with plenty of cover aswell...youll see soon enough.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Wed, 25 January 2006 07:35]

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Re: C&C_Last_Stand [message #187094 is a reply to message #186977] Wed, 25 January 2006 08:33 Go to previous messageGo to next message
Cat998
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I already tested the map.

All I can say is...Its very big Big Grin


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

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Re: C&C_Last_Stand [message #187096 is a reply to message #186977] Wed, 25 January 2006 09:30 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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I Love Titan1x77, he is truly amazing!!!!!!!!!!!
Re: C&C_Last_Stand [message #187101 is a reply to message #186977] Wed, 25 January 2006 09:55 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Thats just impressive!

Well Done Titan! Big Ups Big Ups Big Ups


Are you going to modify it so its set in TS for Reborn?


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Re: C&C_Last_Stand [message #187160 is a reply to message #186977] Wed, 25 January 2006 20:07 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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A map that looks like it takes true strategy to be successful in. Looks to be plenty of cover and provides several, but not too many entry points to bases. Preview looks to be a 10/10

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: C&C_Last_Stand [message #187165 is a reply to message #187160] Wed, 25 January 2006 20:17 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Do you guys have a place to host the map?

I could create a page for it on the Tiberios site if you want - simmilar to the roleplay 2 page.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: C&C_Last_Stand [message #187168 is a reply to message #186977] Wed, 25 January 2006 20:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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My only complaint so far is this:

"Conyard also has a built-in Repair pad (12 health per second)(this remains operable until conyard is destroyed)"

That is one of the stupidest ideas you've ever put into the game. They were separate structures, keep them that way!
Re: C&C_Last_Stand [message #187173 is a reply to message #186977] Wed, 25 January 2006 21:10 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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I kinda think in a level like that might have been alittle better with 2 obelisks and 2 Agt's.
Re: C&C_Last_Stand [message #187187 is a reply to message #187173] Thu, 26 January 2006 01:12 Go to previous messageGo to previous message
idebo is currently offline  idebo
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Buckery wrote on Wed, 25 January 2006 22:10

I kinda think in a level like that might have been alittle better with 2 obelisks and 2 Agt's.

Are you a defence freak? I think that would be a very bad idea. By the looks of what I see now, is that the base is perfectly fine to defend with one defence structure.
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