|
|
Re: C&C_Last_Stand [message #186989 is a reply to message #186977] |
Tue, 24 January 2006 17:57 |
|
Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
|
Colonel |
|
|
Are the power plants outside the base real? Or just for looks?
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
|
|
|
|
Re: C&C_Last_Stand [message #186992 is a reply to message #186989] |
Tue, 24 January 2006 18:06 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma: 0
|
Recruit |
|
|
Whitedragon wrote on Tue, 24 January 2006 16:57 | Are the power plants outside the base real? Or just for looks?
|
Destroyed ones, just for looks.
|
|
|
|
|
Re: C&C_Last_Stand [message #187043 is a reply to message #187009] |
Wed, 25 January 2006 00:43 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Dr. Lithius wrote on Tue, 24 January 2006 21:13 | Oh hell yes!! Someone took my advice afterall!! Hot effing damn!! X3 And yes! It looks absolutely awesome!
|
Is this collins?
Yes this idea was taken from a thread you made awhile back...so Thanks!...I owe you some credit.
and this is sort of a classic TD type map, with the AGT only shooting missles..there is 3 guard towers for GDI and a total of 5 Nod turrets....I'll post some of the readme:
Setting: Forest
Description: A War has been going on for sometime between GDI and Nod, Power plants along the outskirts of each teams base have been destroyed. Outer refinerys have been shut down due to low power sources.
Gameplay notes:
Conyards repair building's 1 health per second (Disabled once PP is gone)
Conyard also has a built-in Repair pad (12 health per second)(this remains operable until conyard is destroyed)
AGT missle has been increased 10 damage points per hit and fires at a rate of 1.5 seconds
AGT gun's have been removed (Tiberian Dawn style)
Silo's give a 1 credit per second
Mobile Artillery Turret turn rate has been increased from 60 to 120, it now costs 550 credits
GDI MRLS Turret will now rotate 360 degrees, it now costs 550 credits
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
Re: C&C_Last_Stand [message #187054 is a reply to message #187043] |
Wed, 25 January 2006 02:29 |
|
Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
|
Colonel |
|
|
Surprised you remember that far back... I'm neither confirming nor denying that I am Collins, actually. It's entirely up to you to decide. Kekekee...
In any case, this map sounds absolutely, positively rawkin'! I totally can't wait until Core Patch 2 to see it in action! I am so glad someone actually decided to do a Tiberian Dawn-styled map for once... And this is pretty much how the map would look in a Skirmish after a while if both teams were being symetrical. As you may have guessed... I love it! ^_^
|
|
|
|
|
|
Re: C&C_Last_Stand [message #187073 is a reply to message #186977] |
Wed, 25 January 2006 04:55 |
|
Remember that this map is exclusive to Core Patch 2.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
Re: C&C_Last_Stand [message #187083 is a reply to message #186977] |
Wed, 25 January 2006 06:12 |
|
I think its going to be haed to keep it in cp2 as someone could download cp2, take out the map and host it on their website.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
|
Renegade Forums - Official Drama Perpetuator.
|
|
|
Re: C&C_Last_Stand [message #187087 is a reply to message #187083] |
Wed, 25 January 2006 07:34 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Jeep Rubi wrote on Wed, 25 January 2006 08:12 | I think its going to be haed to keep it in cp2 as someone could download cp2, take out the map and host it on their website.
|
It's an exclusive as in it's will be 1st released with only the CP2...hopefully soon
After the CP2 is out, it's not a problem for the map to be d-loaded elsewhere....aslong as the readme is included.
about there being no big tank feilds....there is alot of room for tank battles to take place, the lighting on the overhead just hides it.....plenty of room for tanks with plenty of cover aswell...youll see soon enough.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Wed, 25 January 2006 07:35] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: C&C_Last_Stand [message #187187 is a reply to message #187173] |
Thu, 26 January 2006 01:12 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
|
Commander |
|
|
Buckery wrote on Wed, 25 January 2006 22:10 | I kinda think in a level like that might have been alittle better with 2 obelisks and 2 Agt's.
|
Are you a defence freak? I think that would be a very bad idea. By the looks of what I see now, is that the base is perfectly fine to defend with one defence structure.
|
|
|