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Re: CNC Reborn Update! [message #186497 is a reply to message #186464] |
Sat, 21 January 2006 08:51 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Well, the missile could fly in TS, so we will have to do with "they had beter technology for rockets then".
It looks as if infantry will be able to walk trough the laser fence though, the lasers seem to be too high above the ground.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: CNC Reborn Update! [message #186502 is a reply to message #186464] |
Sat, 21 January 2006 10:42 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma: 0
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Recruit |
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I really like that laserfence, especially the blue transitioning part. The missile does seem a bit weird however, I can't imagine how it would maneuver with those bulky fins.
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Re: CNC Reborn Update! [message #186507 is a reply to message #186464] |
Sat, 21 January 2006 12:06 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Will the laser fence power down when the power plant dies?
It all looks nifty, although I always imagined the missiles on that rocket to be in the middle of it...
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: CNC Reborn Update! [message #186569 is a reply to message #186464] |
Sat, 21 January 2006 17:41 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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I always thought that the missile icon was the missile as it broke apart and spread it's doom over the other army.
w00t?
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Re: CNC Reborn Update! [message #186583 is a reply to message #186580] |
Sat, 21 January 2006 20:20 |
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Making the laser fence go down when the power does is easy enough if the model is rigged correctly (basicly, you make the laser part and the towers different objects and then when the power goes down, destroy the laser part with a script)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: CNC Reborn Update! [message #186637 is a reply to message #186464] |
Sun, 22 January 2006 14:45 |
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Toolstyle
Messages: 215 Registered: May 2004 Location: Manchester
Karma: 0
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Recruit |
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TBH You'll see the missile for 3 seconds as it comes out of the Silo and 3 seconds as it comes down and falls apart it doesn't need loads of details or to look anything amazingly special
Aircraftkiller | That's irrelevant to this thread.
Common fallacies of logic and rhetoric:
Ad hominem - attacking the arguer and not the argument.
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Re: CNC Reborn Update! [message #186895 is a reply to message #186464] |
Tue, 24 January 2006 06:06 |
Ghost Assassin
Messages: 5 Registered: January 2006
Karma: 0
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I agree with tool. You are not really gonna get a chance to see it. And if you all think you are so good at modeling (the critics) let's see your version of the cluster missle.
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