Colossus2:Revisited released [message #18689] |
Mon, 05 May 2003 03:30 |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
Karma: 0
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Well, it's been a while (over a year), but I finally took the time (after finding the interst) to finish the last bit of Colossus 2:Revisited.
Colossus 2:Revisited is a from-scratch remake of the Colossus 2 map I had released a long while ago. I had started work on the new version more than a year ago, but I had lost interest in Renegade until recently. The map is quite large, with a fortified civilian area in the center - which has lots of weapon spawns and some vehicles, etc. Tiberios appear in this map, providing a large increase in maximum health and armor, and provide some extra health and armor as well. Both snipers and transports will be very useful on this map, as there's a lot of open space to fight and move around in.
Check out the URL below to download it. There's two versions - with and without bots.
http://cnc.unleashed.ws/?content=renegade/maps
Below you can see links to some screenshots of the map.
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/1.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/2.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/3.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/4.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/5.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/6.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/7.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/8.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/9.jpg
http://pjrp.unleashed.ws/gamemods/col2rev/relpics/10.jpg
I'm aware that the map's terrain isn't great by today's standards (the terrain was finished something like a year ago), but it's a large and fully playable map that I think some people will appreciate. If there's enough interest and requests for it, I might continue with the third version of Colossus 2 (another from-scratch remodel), but for now I don't have any major interest continuing the work.
Please note that this map would be best for games in upwards of 20-40 players, and isn't very well suited at all for smaller games.
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Colossus2:Revisited released [message #18698] |
Mon, 05 May 2003 05:07 |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
Karma: 0
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Luckily, remaking that map isn't of much interest to me so I probably won't. I've been more interested in deathmatch maps lately. I'll be releasing that haunted house map soon, which is much better and is a lot more likely to be a widely appreciated map... or, at least potentially as appreciated as some other deathmatch maps (prison camp, carnage club, etc).
After that, I dunno, I'll have to think up a decent idea for a new map probably. However, the idea of expanding the haunted house map (double its size or more, etc) sometime (more than a few weeks at least) after it's released (to better fit the story behind it), still holds my interest.
I'll release screens of the haunted house map soon enough, I know I haven't said much about it, I just wanted to get the bugs (the last few vis errors) out of the way and sort out a few gameplay issues which are nearly all related to the lack of vehicles.
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