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Red Alert: A Path Beyond - Forklift [message #186448] Fri, 20 January 2006 17:50 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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The Forklift is an integral part of operational bases. It carries loads much heavier than soldiers can lift, and allows quick transport inside buildings that come issued with one upon construction. It also doubles as a means of defense against intruders, running over soldiers will impale and kill them. The Forklift's only disadvantage is its low armor, which allows even the Rifle Soldier to take it out in a few moments.

Everything seen here was modeled and textured by myself. Reference:

http://www.apathbeyond.com/updates/shipyrd.jpg

http://www.apathbeyond.com/updates/forklift.jpg

http://www.apathbeyond.com/updates/w_forklift.jpg

http://www.apathbeyond.com/forum/index.php?showtopic=7731&am p;st=0&#entry153711
Re: Red Alert: A Path Beyond - Forklift [message #186698 is a reply to message #186448] Sun, 22 January 2006 23:23 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Thats cool, But will you have it actually be able to pick up things like crates and move them?
Re: Red Alert: A Path Beyond - Forklift [message #186721 is a reply to message #186448] Mon, 23 January 2006 03:21 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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I'm pretty sure that the engine can't support that. That could probably work in HL2, though.

w00t?
Re: Red Alert: A Path Beyond - Forklift [message #186736 is a reply to message #186448] Mon, 23 January 2006 06:18 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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It would probably be possable to lift up vehicles and infantry, just make the thing going up and down its firing animation. Objects would probably not work.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Red Alert: A Path Beyond - Forklift [message #186737 is a reply to message #186448] Mon, 23 January 2006 06:22 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Objects might work, Tiles probably wouldn't.
Re: Red Alert: A Path Beyond - Forklift [message #186745 is a reply to message #186448] Mon, 23 January 2006 07:12 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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That roll bar would snap like a twig. Accurate to model though.

What would the purpose of this vehicle?


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Re: Red Alert: A Path Beyond - Forklift [message #186747 is a reply to message #186448] Mon, 23 January 2006 07:35 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
I assume you mean its role in the mod.

It was my brilliant idea actually, along with several other props and concepts you'll see. It's rather simple but should add a new level of dimension to things.

If you notice in Renegade, and alas in the older versions of Renegade Alert, every structure in each map is nearly identical. I wanted that to change. Think of Jiffy Lube if you have one in your area, or else some other oil change garage. Or better yet, perhaps think of a MacDonald's. Each one looks virtually the same outside, but inside the layout is vastly different. There are certain key things that will always be the same, of course.

That is how the Renegade Alert buildings themselves will be. Every building will come with a relatively stark interior compared to the final per-map version. This version contains everything neccessary for the building to function, including weak point and any neccessary extras (like a production area).

Then, the mapmaker can select from a variety of objects either intended for that structure type or for any of the structures; fire fighting equipment, cases of all sorts, tool chests, maybe lanterns, and even very interactive objects such as forklifts (as seen in Allied naval drydocks and Soviet heavy armor factories, for example). There are three other special classes of items that a mapmaker can opt to include or leave out in addition, although these will usually be left in.

The end result is that every raid into an enemy building, or every desperate attempt to root out the enemy that has infiltrated your base will take place under slightly different circumstances. You might be able to take cover just behind a doorway, behind some spools of cable in one map; but in another, your best bet might be to run behind the staircase common to every version. You might gain a tactical advantage by standing on top of a cabinet containing firefighting equipment in one map, but in another map there might be nothing but a pail there.

So, the forklift is there as an interactive prop that you can use to hurry your engineers or technicians around, or to run over enemy infantry.
Re: Red Alert: A Path Beyond - Forklift [message #186767 is a reply to message #186448] Mon, 23 January 2006 12:00 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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If I kill someone using that I must admit I will enjoy the kill and laugh @ the victim.

[Updated on: Mon, 23 January 2006 12:01]

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Re: Red Alert: A Path Beyond - Forklift [message #186772 is a reply to message #186448] Mon, 23 January 2006 12:44 Go to previous messageGo to next message
warranto is currently offline  warranto
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heh, just a random movie-based thought.

According to Hollywood, the armour on the front of a forklift is far greater than the rest of the vehicle (at least when the hero is riding it; he's nearly invunerable to enemy fire).

What about mimicing that? A bit of front armour to laugh as some guy can't get out of the way in time.

Just a not-so-serious suggestion to give the forklift more anti-infantry appeal.
Re: Red Alert: A Path Beyond - Forklift [message #186783 is a reply to message #186448] Mon, 23 January 2006 13:39 Go to previous messageGo to next message
reborn is currently offline  reborn
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Looks pretty nice Smile

But why are the wheels on the forklift in your model Octagonal, but on the reference they are round?



[Updated on: Mon, 23 January 2006 13:40]

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Re: Red Alert: A Path Beyond - Forklift [message #186790 is a reply to message #186448] Mon, 23 January 2006 14:10 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Actually there are 10 sides so its decagonal. I'm not trying to look smart i just wanted to post something here.
Re: Red Alert: A Path Beyond - Forklift [message #186791 is a reply to message #186783] Mon, 23 January 2006 14:12 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Reborn wrote on Mon, 23 January 2006 14:39

But why are the wheels on the forklift in your model Octagonal, but on the reference they are round?


Poly count.


w00t?
Re: Red Alert: A Path Beyond - Forklift [message #186792 is a reply to message #186448] Mon, 23 January 2006 14:12 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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More polys are needed on the wheels.
Re: Red Alert: A Path Beyond - Forklift [message #186793 is a reply to message #186448] Mon, 23 January 2006 14:13 Go to previous messageGo to next message
Viking is currently offline  Viking
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That forklifts snot bad!


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Re: Red Alert: A Path Beyond - Forklift [message #186796 is a reply to message #186448] Mon, 23 January 2006 15:00 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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More polygons on the wheels and a stronger roll cage. Right now, like Oblivion165 said, it looks as though it would snap very easily.

Other than that, fine work.
Re: Red Alert: A Path Beyond - Forklift [message #186801 is a reply to message #186772] Mon, 23 January 2006 15:49 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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warranto wrote on Mon, 23 January 2006 14:44

According to Hollywood, the armour on the front of a forklift is far greater than the rest of the vehicle (at least when the hero is riding it; he's nearly invunerable to enemy fire).


Hollywood also tells us that a team of Commandos can be taken out one by one with a pistol to the arm, and nobody is going to notice. However, if you shoot your friend, it'll take about 10 bullets to the head for him to die, and he'll still stay alive long enough to tell you an important secret, whereas a bullet to your arm will kill you DEAD and you won't have energy to push the 'talk' button on your radio.


w00t?
Re: Red Alert: A Path Beyond - Forklift [message #186802 is a reply to message #186448] Mon, 23 January 2006 15:55 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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The roll cage needs to be stronger and have atleast one, maybe two cross braces.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Red Alert: A Path Beyond - Forklift [message #186803 is a reply to message #186448] Mon, 23 January 2006 15:59 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's a 10 sided wheel, that's not an octagon. It's perfectly fine for how tiny the Forklift is in-game.
Re: Red Alert: A Path Beyond - Forklift [message #186811 is a reply to message #186448] Mon, 23 January 2006 16:49 Go to previous messageGo to next message
Napalmic
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Yeah, those bars seem a bit weak. Other than that it looks great!

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Red Alert: A Path Beyond - Forklift [message #186814 is a reply to message #186803] Mon, 23 January 2006 16:53 Go to previous messageGo to next message
reborn is currently offline  reborn
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Aircraftkiller wrote on Mon, 23 January 2006 17:59

It's a 10 sided wheel, that's not an octagon. It's perfectly fine for how tiny the Forklift is in-game.


Yep my mistake, it's a decagon.

But why is it fine? Everyone has said either directly or indirectly that the decagons look pretty crappy. I mean, if you payed someone to change your tyres over on your car, then came back to see the idiot put decagon shaped rubbers on your motor, you wouldn't say "It's perfectly fine".

Not trying to be an ass, I like the rest of it allot.

Would be kewl to see a movie of it in action, with the fork in operation.



Re: Red Alert: A Path Beyond - Forklift [message #186815 is a reply to message #186448] Mon, 23 January 2006 16:58 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Its a very nice model!

To be honest, The vehicle wheels in Renegade aren't any better, so I can't see any real problem...

The only thing that bugs me is the rollcage, its just looks too thin!
I think if that was to be replaced with a thicker one of some sort! I personally think it would be perfection!


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Re: Red Alert: A Path Beyond - Forklift [message #186828 is a reply to message #186448] Mon, 23 January 2006 18:34 Go to previous messageGo to next message
Spice
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The rollcage is too thin as compared to the reference. It also looks like there might be cross bar in the front.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Red Alert: A Path Beyond - Forklift [message #186912 is a reply to message #186801] Tue, 24 January 2006 09:41 Go to previous messageGo to next message
warranto is currently offline  warranto
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rm5248 wrote on Mon, 23 January 2006 15:49

warranto wrote on Mon, 23 January 2006 14:44

According to Hollywood, the armour on the front of a forklift is far greater than the rest of the vehicle (at least when the hero is riding it; he's nearly invunerable to enemy fire).


Hollywood also tells us that a team of Commandos can be taken out one by one with a pistol to the arm, and nobody is going to notice. However, if you shoot your friend, it'll take about 10 bullets to the head for him to die, and he'll still stay alive long enough to tell you an important secret, whereas a bullet to your arm will kill you DEAD and you won't have energy to push the 'talk' button on your radio.




hmm interesting thought. Tie in the arm damage zone to in-game chatting. The arm takes damage, and you can no longer chat to others.

Big Grin
Re: Red Alert: A Path Beyond - Forklift [message #186917 is a reply to message #186448] Tue, 24 January 2006 10:17 Go to previous message
Jecht is currently offline  Jecht
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The bars on your render aren't as think as they are in the reference. Other than that, it's not bad.

http://img148.imageshack.us/img148/9146/hartyn4.png
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