Five Classes of Players - and how they work together. [message #18294] |
Fri, 02 May 2003 20:03 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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One -
Tank Heros - there the players that jump into a vehicle and just whale on enemy buildings and vehicles.
They are very important to the team as they pin down and destroy the enemy and thier base.
The better ones will always jump in as a engineer or Tech/Hottie - and will stay with the pack to help repair if their ride is smoked. (until death)
(the lamers run away - and get a new vehicle - and they are the ones that usually bitch if the other classes lose a friendly building (funny - they let an enemy pass because their concentrating on hitting a building that has 12 engies repairing it)
Base Defenders (BDer's) - These dedicated folk stay in base to help defend it from the mad rushes of the enemy. They forsake alot of points in order to win in the end.
Usually a Hottie or Techie - they mine/repair and buy vehicles for the team.
A good mix is to have some vehicle killing people running around in base to kill the enemy that makes it in past the Tank Hero's.
(Mobies/Patches are very effective for GDI - where as Ravies/ChainLaser guys are for Nod)
Sappers - They are the ones that do the suicide missions - they jump into the fray to frag an enemy building or swarm over a incoming tank rush.
By themselves or in groups - their mission is clear - take as many enemies out when they get toasted...
Grunts - they are the guys on the field that run out with thier hand guns and wreck trouble on the enemy. Machinegunners, rocket guys - they all fall under this one -
The better ones stay in groups - as they know fire power is better when you have tons of it.
The cannon fodder are the ones that run out by themselves. Sometimes - they don't come back.
and finally -
Lone Wolves
They are the lone snipers - the PIC/VOLT/BOLT guys - who go out to kill, kill, kill.
The good ones are stationed to help support the team on the field - using their uber skills to tag that pesky flamethrower - gernaider running toward the tank pack. They also will pack up - knowing a hail of PIC fire will kill most rushes
The bad ones are just interested in kills - and will run away if their position becomes dangerous.
All together - these groups will work together to win the game - because that is the only thing that matters - that you team wins....
Good players are team players - bad players should go fish....
(Edited for the sniper class - they should be seperate - my apologies for the mistake (was in the cups last night))
"None shall pass"
RenEvo -- see our forums (www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
[Updated on: Sat, 03 May 2003 06:54] Report message to a moderator
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Five Classes of Players - and how they work together. [message #18297] |
Fri, 02 May 2003 20:07 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
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General (1 Star) |
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Cannon fodder? Thats quite debatable if you're a good enough sniper.
Just a little edit in here...
I almost always go off on my own. I can't really be bothered to help out a public team unless I want to. I play online in my servers for sniping, because I'm good at it. I also end up with least or no deaths, and most kills. As a sniper, many can relate.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
[Updated on: Fri, 02 May 2003 20:19] Report message to a moderator
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Five Classes of Players - and how they work together. [message #18450] |
Sat, 03 May 2003 15:17 |
reptokill
Messages: 30 Registered: April 2003
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Started as tank guy, turned into a sapper and have lately been practicing sniping... depends on the map too, good players will evolve through these functions adapting to the circumstances in the game... I have also spent a lot of games as base defender because no one else wants to be bothered with it... I guess you just do whatever is best for the team instead of thinking you are too good for a particular role...
"iF YOU ALWAYS DO WHAT YOU ALWAYS DID, YOU ALWAYS GET WHAT YOU ALWAYS GOT"
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Five Classes of Players - and how they work together. [message #18729] |
Mon, 05 May 2003 09:55 |
HTDana
Messages: 62 Registered: February 2003
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This is an interesting topic...
Good calls, L3f7H4nd3d and Reptokill. If my team needs me to repair a building, I'd better be ready to get an engineer. If I'm on Nod and GDI has people who are carelessly repairing empty tanks in the field, it may be good for us to steal a few tanks. It just depends upon the game, the map and the circumstances.
About the only thing I don't do is snipe: between playing 98% of the time on a no-sniper server and having poor sniping skills in general, I do more for my team by doing other things. Besides, having seen some really good snipers outside of hitech2k, I'd almost be better off giving the other team tanks than playing as a sniper. Just let me repair or drive a tank, or set off mines at the PP door...anything to give us the best chance to win.
HTDana
HazardTeam
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Ignorence in life is bliss, in Renegade its death. [message #19122] |
Tue, 06 May 2003 20:01 |
TheTrueArcane626
Messages: 6 Registered: May 2003 Location: The Good ol' U.S. of A.
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I can not agree with StoneRook enough about how important it is to work as a team.
Who cares if your tank or MRLS or ARTY gets waxed by the enemy, come to expect it. If thier are friendlies there on the field with you fight to the death to help them.
Each role outlined is pretty much how the game runs and it is importnat to have at least one of each of the last two. Thoose lone wolves have a habit of saving the Tank Rushers when thier rides go Boom.
Overall though two things should be added.
First another class. The Beacon rushers. Yes, these are the elite few as either SBH/Mendoza's for Nod or Patches/Moby's for GDI that give thier lives and a healthy chunk of change to bring thoose long lasting games to a close. These are the folks that make the difference in close games and take as much skill to use as a Sniper or effienct tank pilot.
Secondly, KNOW WHATS IMPORTANT. I can't count all the times some $500-$1000 unit screams thier head off jamming the comm to "REPAIR BUILDING" when they could easily switch class to do so themselves. Listen, if you know that the difference between keeping a building online is simply one quick Techie/Hottie switch and take the loss. Chances are in the long run it will pay off in both cash and points.
As always, I and any truly skilled wait eagerly for the 20th.
Long live the Republic. :twisted:
History Admires the Wise,
but it
Elevates the
Brave.
-Edmund Morris
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