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Home » Renegade Discussions » Mod Forum » Max to W3D Exporter!  () 3 Votes
Max to W3D Exporter! [message #186523] Sat, 21 January 2006 13:50 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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http://www.apathbeyond.com/forum/index.php?act=ST&f=5&am p;t=7737

Due to the massive effort of Silent Kane, we now have an operational Westwood 3D exporter for 3D Studio Max.

http://www.apathbeyond.com/updates/w_export.jpg

Expect this to increase productivity at least 200% due to gMax being cut out of the picture. This may be available for sale to other projects in the C&C community, prices will be negotiable but not for less than $75.
Re: Max to W3D Exporter! [message #186528 is a reply to message #186523] Sat, 21 January 2006 13:57 Go to previous messageGo to next message
idebo is currently offline  idebo
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Though I don't model or do 3D of any kind. Silent Kane has done another awesome job! Thumbs Up
Re: Max to W3D Exporter! [message #186530 is a reply to message #186523] Sat, 21 January 2006 14:01 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Well Done SK!

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Re: Max to W3D Exporter! [message #186532 is a reply to message #186530] Sat, 21 January 2006 14:09 Go to previous messageGo to next message
z310
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Great! Satisfied
Re: Max to W3D Exporter! [message #186540 is a reply to message #186523] Sat, 21 January 2006 14:48 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Yesss..... no more Gmax. But I have no cash. :/

I wish the community would share a little more.

[Updated on: Sat, 21 January 2006 14:51]

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Re: Max to W3D Exporter! [message #186552 is a reply to message #186523] Sat, 21 January 2006 16:00 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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well maybe another idea for this:

Free for Renegade community once you have sold it to all Generals - Lotrbfme people.

As we all know that only 2 renegade mods would need it. (reborn+swmod)

Re: Max to W3D Exporter! [message #186554 is a reply to message #186540] Sat, 21 January 2006 16:12 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Good job, SK!

icedog90 wrote on Sat, 21 January 2006 16:48

Yesss..... no more Gmax. But I have no cash. :/

I wish the community would share a little more.


same here... :/


[Updated on: Sat, 21 January 2006 16:15]

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Re: Max to W3D Exporter! [message #186555 is a reply to message #186523] Sat, 21 January 2006 16:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I wish the community would donate to us a little more, since we're in dire need of computer upgrades and accessories. I don't see that happening, so if this is ever sold it'll be the way we end up getting the donations we need to continue working efficiently.
Re: Max to W3D Exporter! [message #186559 is a reply to message #186523] Sat, 21 January 2006 16:38 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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ummm, i dont get it, why didnt you put some google ads on the forums as well and make a news-post that if people click on the ads-you get money for upgrades, thus can finish the mod faster.

Revora got their hosting cash that way.

If its up to me, i`ll click on them a few times a day (starting now).I cant wait to check the mod out as soon as possible.


[Updated on: Sat, 21 January 2006 16:38]

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Re: Max to W3D Exporter! [message #186560 is a reply to message #186523] Sat, 21 January 2006 16:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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We were only able to implement those advertisements recently (GameSpy hosting does not allow making money off the website) with the move to n00bstories.com, and even with them installed people rarely click on them.
Re: Max to W3D Exporter! [message #186562 is a reply to message #186523] Sat, 21 January 2006 16:52 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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integrate them in the forum and simply make an announcement, that if people click on the ads, they`ll get the mod earlier.
Put one banner at the top of the forum and a button at the bottom of the forum.
Keep in mind, that will also show you how much real fans you`ve got Wink

Also, try the new AdSense "FireFox+GoogleBar" Ads. They can give you some pretty nice income as well.

EDIT:
Almost forgot.Putting the ad on the forum will also make them rotate.

Eg.depending on the topic, the ads will be different.GoogleAds collect info on what to display from what you are viewing.So they will be related as closely as possible to the topic that the user is viewing

PS.Sorry for the bad English, had a tad too much beer Razz
You don`t wanna read/hear my Bulgarian at times like these Razz


[Updated on: Sat, 21 January 2006 17:04]

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Re: Max to W3D Exporter! [message #186563 is a reply to message #186523] Sat, 21 January 2006 16:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Hehe, smart idea.
Re: Max to W3D Exporter! [message #186565 is a reply to message #186523] Sat, 21 January 2006 16:58 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Edited my last post.
I know this stuff about ads, since i was staff at Revora for a short time Smile

And you arent lieing (spelling?) about anything, since better hardware/software will "increase productivity" and thus increase speed Wink


[Updated on: Sat, 21 January 2006 17:00]

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Re: Max to W3D Exporter! [message #186571 is a reply to message #186562] Sat, 21 January 2006 17:52 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Mad Ivan wrote on Sat, 21 January 2006 23:52


Almost forgot.Putting the ad on the forum will also make them rotate.

Eg.depending on the topic, the ads will be different.GoogleAds collect info on what to display from what you are viewing.So they will be related as closely as possible to the topic that the user is viewing


Yea, we have the same thing on our Warrior Nation Forum.
And it does work!


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Re: Max to W3D Exporter! [message #186582 is a reply to message #186523] Sat, 21 January 2006 20:18 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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What exactly does this do in terms of features?
Same features as the westwood GMAX plugin?
Any extra features? (e.g. support for prelight lightmap data)
Or is the only advantage that this is for 3DS max vs gmax?


Jonathan Wilson aka Jonwil
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Re: Max to W3D Exporter! [message #186585 is a reply to message #186523] Sat, 21 January 2006 20:31 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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[edit]Well nm[edit]

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

[Updated on: Sat, 21 January 2006 20:33]

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Re: Max to W3D Exporter! [message #186587 is a reply to message #186523] Sat, 21 January 2006 21:02 Go to previous messageGo to next message
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idjit626 wrote on Sat, 21 January 2006 19:24

Actully shoudent it be illegal to charge money for it I mean isent .W3D file format EA's property!?


No, only if you made a new game from the W3D engine for profit, then would even anything like that occur, yeah? Big Ups But in this case, it's more within the realm of intellectual property that Silent Kane coded himself. If people choose to pay for other software to make the work easier, it's their choice, not EA's. I mean surely, you wouldn't want to pay EA for exclusive rights to use Renegade Public Tools, would you now? I think not. Big Grin

I think it's fair. Besides, it doesn't HINDER you the ability to covert to W3D though gmax, the free and foremost method. Though, it would be nice if things like this were free, like nearly everything else in the Renegade community, other than cheaters paying RenGuard $20 to get out of trouble lol. Tell Me


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Re: Max to W3D Exporter! [message #186588 is a reply to message #186523] Sat, 21 January 2006 21:14 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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3DSMax isn't free anyway. I don't see the big deal about charging for plugins for it.

Awesome work SK!


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Re: Max to W3D Exporter! [message #186752 is a reply to message #186523] Mon, 23 January 2006 10:03 Go to previous messageGo to next message
Viking is currently offline  Viking
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"We recommend you to be patient, because Eletronic Arts will be releasing an updated Max -> W3D exporter with the Battle For Middle Earth 2 SDK by the next month or march. EA will not charge a single cent for that SDK, unless it comes in the game box. "

Says that on PPM hompage?



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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: Max to W3D Exporter! [message #186754 is a reply to message #186523] Mon, 23 January 2006 10:15 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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If EA was to release a plug in like this, they would of done it when Renegade was released.
I honestly doubt they'd release one now!


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Re: Max to W3D Exporter! [message #186758 is a reply to message #186523] Mon, 23 January 2006 10:35 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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I'd start using this utility once i get 3dsmax. I keep registering for the trial but my email never seems to get sent to me In Love .
Re: Max to W3D Exporter! [message #186804 is a reply to message #186758] Mon, 23 January 2006 16:14 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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selling the w3d exporter? you better be careful doing those things. people watch these forums and if you make a cent dont expect to get away with profiting from it. dont be an idiot. it's not yours to sell.
Re: Max to W3D Exporter! [message #186807 is a reply to message #186523] Mon, 23 January 2006 16:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Of course it is, we made it. It's not the one you used at Westwood. It's a completely stand-alone version, and it's no different from Ultimate Unwrap 3D having W3D import support. You can charge for programs that work with games, otherwise companies like Maple3D (www.maple3d.com) would not be selling their Game Level Builder for BSP engines.
Re: Max to W3D Exporter! [message #186808 is a reply to message #186807] Mon, 23 January 2006 16:44 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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roll the dice. you'll need to prove the base code is totally different and seperate from any of the other stuff.
Re: Max to W3D Exporter! [message #186809 is a reply to message #186523] Mon, 23 January 2006 16:46 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Having compared both there's hardly anything that resembles the original.
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