C&C_Rome [message #185785] |
Sun, 15 January 2006 15:39  |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
Karma: 0
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I released C&C_Rome today. It's an infantry only cnc map (aka simmilar to hh2) loosely based on roman or greek architecture (actually, it ended up being more like just ancient ruins/etc. but I figured I'd keep the name).
I started it a couple of years ago, so don't expect anything fantastic, but when I started looking at my old maps again, I figured it'd make a decent infantry-only map and decided to finish it.
Check it out here

To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
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Re: C&C_Rome [message #185908 is a reply to message #185850] |
Mon, 16 January 2006 13:55   |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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sniper12345 wrote on Mon, 16 January 2006 06:50 | will we ever see a Haunted Mansion 3?
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Dunno yet. Fully-interior maps (or almost, anyways) that aren't just caves are kind of hard to do, and not something I'm going to take lightly. Haunted House 2 took a few months to do, and to make a truely worthy successor, it'd probably end up being more work than it's worth.
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
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Re: C&C_Rome [message #185970 is a reply to message #185785] |
Mon, 16 January 2006 17:27   |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Are the Tiberios boxes in this map SUPPOSED to increase your max health by 100?
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: C&C_Rome [message #185974 is a reply to message #185970] |
Mon, 16 January 2006 18:20   |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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They do by 25% each. I suppose it's a tad excessive, but I forgot to modify the powerups to give armor (so it'd be like 5-10% health and armor).
If I find enough bugs to release an updated version I'll fix it.
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
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Re: C&C_Rome [message #185978 is a reply to message #185785] |
Mon, 16 January 2006 18:43   |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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I've managed to set up a server so you guys can play on the maps while I'm at work. It doesn't seem to use a lot of bandwidth, so I don't think the admin will care if I let it hit 8 or 16 players or so.
I'll have it up occasionally on weekdays, somewhere roughly between 4pm EST and 11:30pm EST.
It's up now, hosting rome.
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
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Re: C&C_Rome [message #186020 is a reply to message #186018] |
Tue, 17 January 2006 01:41   |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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Chronojam wrote on Tue, 17 January 2006 03:30 | I demand you do C&C_Pompeii next, with volcanic ash raining down and dim lighting with lightning.
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eh how about this. If I do a larger full-cnc-mode version of rome, I'll do it with a volcano and call it Pompeii, with ash and toppled buildings and maybe some statue-people in crazed death positions.
Lightning? I'm not sure sure I know how to do that.
I'm not sure I feel up to the work though. We'll see.
I figured out how to host on WOL at home. Look for "jrpserver" hosting various maps of mine (primarily rome for now).
I have wolspy up but I can't figure out how to get it to broadcast properly.
(Honestly, I need a concrete list of all ports to use/open/forward/whatever).
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
[Updated on: Tue, 17 January 2006 01:43] Report message to a moderator
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Re: C&C_Rome [message #186225 is a reply to message #186020] |
Wed, 18 January 2006 16:36   |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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Well, while I have no official plans to do a new map yet, I've been toying with the idea of at least building a "rome pack" gmax file to contain objects I might use in a Pompeii type regular cnc mode map. This is a new column design to replace the blocky old one. Rings in at about 140 polys, uses the same texture that the old columns used. It stands 7 or 8 units tall (evil memory is against me today).
If I go get a decent rome pack going and still don't feel like making a map based off of it, I'll release the pack to the public.
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
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Re: C&C_Rome [message #186310 is a reply to message #185785] |
Thu, 19 January 2006 05:01   |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
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I'm still coming up with various structural ideas. Here's a pic of some arches.
Anyone have some google images based suggestions for water fountains? preferably something circular with a large center object.
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Attachment: archways.jpg
(Size: 71.74KB, Downloaded 194 times)
To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira
http://tiberios.justinpereira.com
One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
[Updated on: Thu, 19 January 2006 05:02] Report message to a moderator
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